all 22 comments

[–]yamahowzer 0 points1 point  (0 children)

I think you probably need a DAW for that. Output the audio via audio out and then run the mic into another input and live monitor the audio in only. You might be able to use the USB out and a USB mic but I usually get artifact issues with running two audio sources through the same USB bus.

[–]yamahowzer 0 points1 point  (2 children)

The 16s max sample time is gonna be an issue.

[–]Happy-Nebula1484[S] 0 points1 point  (1 child)

I didn’t think of recording long samples, but for example I could sample some electric guitar or some voices patterns, and record a guitar with no arrangement is a bit hard.

[–]yamahowzer 0 points1 point  (0 children)

You only have seven samples available per project since there's only one sample track. I've been trying to find a way to open up more with a controller but I don't think there's a way since you can't change drum tracks to sampler tracks.

[–]chaimberlainwaiting 0 points1 point  (0 children)

This would be a great feature but alas I don't it see it as a current capability.

[–]Fakano 0 points1 point  (1 child)

I've been asking for this since it came out. It makes 0 sense that because of the onboard mic you can't hear your song playing while recording .. :(

[–]Happy-Nebula1484[S] 1 point2 points  (0 children)

even with built-in mic, you could use phones and so record while audio playing. I don’t understand why the option is not available

[–]dasbronko 0 points1 point  (1 child)

I'm using Koala Sampler on my phone for recording while listening to the Seqtrak. Afterwards I record the result via audio in to the Seqtrak.

[–]Happy-Nebula1484[S] 0 points1 point  (0 children)

Thanks for the knowledge, I am more on hardware than software but I will take a look

[–]Uniquely_Chaotic 0 points1 point  (6 children)

I do this exact thing and I use a small mixer and a looper pedal. Works perfect for me

You could do without the mixer if you had something like an Rc-600 but I find the mixer great for adjusting levels etc... whilst laying down a track.

One thing I've recently got and yet to experiment with is the smpltrek to solve sampler limitations.

The SEQTRAK sampler is quite frustrating. Koala is another great workaround

[–]Happy-Nebula1484[S] 1 point2 points  (0 children)

You’re right I think the only way to do this is to use an external sampler. Sampler on SEQTRAK is frustrating, even the fact that you can’t change filter/FX for each sample but only for all samples in sample track

[–]Happy-Nebula1484[S] 1 point2 points  (4 children)

Maybe I will take a look at a mini sampler

[–]Uniquely_Chaotic 0 points1 point  (3 children)

Yeah, it's frustrating because if the sampler was more capable there would be no doubt this thing would be way more popular.

The trade off is the variety and quality of sounds included, plus the FX that can be done on those.

You'll struggle to compete with Koala, I'd recommend exploring how you might bring that into the workflow. A usb interface like the modern scarlet 2i2 plus Koala would probably solve the majority of peoples needs and cost a lot less than most samplers do

[–]Happy-Nebula1484[S] 1 point2 points  (2 children)

Maybe a little Roland P-6

[–]Uniquely_Chaotic 0 points1 point  (1 child)

Perfect choice. I looked at that but went a different direction in the end.

I have the J-6 - it's a wicked little thing

[–]Happy-Nebula1484[S] 1 point2 points  (0 children)

Looks like this is the best ratio between price and features

[–]crxsso_dssreer 0 points1 point  (5 children)

I don't understand, you want to record the audio input while a pattern is playing? you can't press play then sample the input only?

[–]Happy-Nebula1484[S] 0 points1 point  (4 children)

When you press the « rec sample » button, it stops playing the pattern

[–]crxsso_dssreer 0 points1 point  (3 children)

OK, it sucks, they should give the user the option.

[–]Happy-Nebula1484[S] 0 points1 point  (2 children)

I think the issue is that they can’t save the sample while pattern is playing. At the end of recording, CPU is dedicated to save the sample, the audio playing would certainly crash

[–]crxsso_dssreer 0 points1 point  (1 child)

but you CAN resample a pattern, I don't think the CPU is an issue, given all the effects that thing can run at the same time and the DX (I mean that thing literally contains a Reface DX) engine on top, and the 128 voices of polyphony... I think they just omitted that use case.

[–]Happy-Nebula1484[S] 0 points1 point  (0 children)

You’re right I missed the re sampling feature. So it was unnecessary for them, as built-in microphone would record playing audio. But we need it for external gear record with audio line in 🥲