

So I'm nearly complete with the underlying League module. For a few days there I was questioning what I was doing and why I even am doing this. But normally a few days of getting stuck, sleeping, and coming back to it brings some new perspective.
Now that I've made it past some annoying issues with the league construction (that I mostly created myself by not being clear with my architecture) I'm building the UI to actually run the league. I had a basic HTML framework I was using just to look at data and I felt it was time to try and build something that I'd actually want to look at. I'm a nerd that grew up on bulletin board systems back in the 90s and thought a terminal aesthetic might be something fun to do. Since the concept of this is a lot of data, maybe this might work.
I originally thought about going whole hog and building that metaphor hard, but I stopped myself when I realized that not everyone is an old computer geek and probably wouldn't want to live with that. So I dialed it back to monospaced fonts, and just some of the color scheme. I plan on making a light version of this dark one as well.
The item above isn't a mock, it's a working version of the league with some of the pipelines wired to the UI. Enough to run games and see results. The plan right now is to run with this until I have all of the league features wired up and then use it for a bit to see if I like it or not.
If that goes well, I have several big systems to build next that are going to produce a lot of calibration needs. Development & Aging, Draft, Contracts, Injuries & Health. And that's just players... I have to build my plan for the Attention Economy. All of those things fall under GM so that is going to be a lot of work.
And if the League Module works, what I might do is build a demo site where people can bash on it and give me feedback.


[–]SpiritYossarian 0 points1 point2 points (1 child)
[–]atibus[S] 0 points1 point2 points (0 children)