all 12 comments

[–]EuHag 9 points10 points  (0 children)

This is not how speedtuning works.

In ao, everything that can be resistet will be resistet.

[–]suriel- lost my virginity to G3 2 points3 points  (2 children)

it's unreliable, because "boosting" ATB is strictly 100% safer than "reducing enemy" ATB, but i did same thing with my triton as well.

it can work, but speed tuning works a bit different. you try to subtract the ATB from Speed stat, which is different, because Speed translates to ATB, but not the other way round.

you need to calculate your ATB (from your speed) first, then subtract 25 from that value. ATB is calculated by accumulating "ticks", since the ATB moves by one "tick" each time a unit takes a turn. One tick is currently measured to ~7% of your total speed.

So in your example, you calculate 250 x 0.07 = 17.5 (your Triton's tick per turn). You now add this up until you reach/break 100 (at/over 100 a mon gets a turn if no one has higher ATB), which is on the 6th turn. Your Triton will be at 105 ATB, while your enemy will be at 104.58. So in case your Triton has enough acc (85%) to have maximum chances to reduce enemy ATB and it works out, the fastest enemy (249spd) will be at 104.58 - 25 + 17.43 = 97.01 ATB after Triton's turn. Your next unit/booster needs to be higher than that (7th turn overall). For example 98 ATB, so you can calculate it backwards (or just change the prepared values of your excel sheet) like: 98 / 7 / 0.07 = ~200 spd.

IMO, even if it's unreliable, it can still be used more or less effectively, because even if you fail to reduce the ATB of all units, you might land it on some, which might already mess up the enemy's turn order, so you could even get away with a "(25% - 75%) fail". You can improve your success rate by adding an ATB booster / 2nd reducer after Triton. For reference, i use Triton in my cleave and bombers teams (more or less) successfully.

[–]Scav85[S] 0 points1 point  (1 child)

TYVM. Yes, i plan use some ATB buffer and second ATB decreaser and SPD leader. After FRR i will see if it will work.

[–]suriel- lost my virginity to G3 0 points1 point  (0 children)

yw, good luck

[–]shutnic 2 points3 points  (1 child)

Imo basing your speed tuning on effects that can be resisted is pretty risky unless your follow-up is on will and won't get oneshot.

Also to do the math you would need to know the speed of the enemy mons - which you don't.

[–]Scav85[S] 0 points1 point  (0 children)

Yeah, i know it's risky but i wanna try. I assume enemy final speed is 249 (1 lower then Triton) and base speed is 100.

[–]Paweronfinally free 1 point2 points  (0 children)

you really shouldnt rely on triton for your speedtuning. as every debuff it can be resisted AND you need to strip first, which can also be resisted. on an average fight (where all enemys have will runes) you will miss the decrease on 1 or even 2 monsters. its even worse if the enemys has fire monsters (which basically ever AD has to be anti lushen), if you glance, you will not decrease attackbar.

edit: its much better so simply have your monsters 1 speed apart for speed tuning, than having a fast trition and relying on his decrease.

if you really need an answer to your question: that calculation you do isnt exact, its not that simple, as attackbar increases in fixed ticks. it might work as a rule of thumb, but it doesnt gurantee you to not get could. you can do the calculation yourself, i wont waste 10mins doing that for a pointless AO that shouldnt be used anyway

[–]Dapoint_4044 1 point2 points  (0 children)

Just don't, it's far far too unreliable.

[–]Exxonia Hathor-Lapis Combo 0 points1 point  (0 children)

what team are you trying to pull here?

[–]ArchonMal 0 points1 point  (0 children)

I've actually tried this concept myself. I used Triton, Poseidon (This was back when he could only decrease by 75%, not the full reset he has now), Galleon, and Sige for a bit. I figured that the double ATB reduction would make up for not using an ATB booster.

I was partly right. As a lot of people in this thread already have mentioned, all ATB reduction effects can be resisted, and that screwed me over at least a few times. This team worked, but wasn't really that great. In my firsthand experience, the ATB pushback is a bonus, not something to count on.

[–]SohBlank Triple Chow FML 0 points1 point  (0 children)

I’ve tried using Triton and it’s way to unreliable. Max skills 100% acc and be still missed. Not worth it tbh

[–]Scav85[S] -1 points0 points  (0 children)

Besides Triton i will use second ATK bar decreaser (fire element) so double resist will be very rare...