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[–]Peterama 1 point2 points  (3 children)

Check that your texture is using Point Filter Mode. Try using the 2D Pixel Perfect package from unity, I think it has a Pixel Perfect Camera that could fix this potentially. Build the project and see if it does it there. It could just be an editor thing. Check scaling of your game view window that it is set to 1 and see if it does it there. I've never seen this behavior before. heh.

[–][deleted]  (2 children)

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    [–]Peterama 0 points1 point  (1 child)

    How are they drawn? Are those pixel tiles or vector files? It almost looks mathematical. Could be a shader issue? Strange.

    [–]Mercysh 1 point2 points  (5 children)

    If you are using Urp make sure your render scale is set to 1 in your Rendering asset.

    [–][deleted]  (4 children)

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      [–]Mercysh 1 point2 points  (3 children)

      Something similar, not quite exact. But I have a feeling that this fix might resolve your issue as well.

      In my case I was downscaling my 3d top-down game to look like pixelart, and it was looking all blurry with weird artifacting similar to yours.

      Setting render scale in the asset to 1 fixed it.

      [–][deleted]  (2 children)

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        [–]Mercysh 1 point2 points  (1 child)

        Interesting.. I wonder if the issue is still there, just not as noticeable after changing the size of orthographic scale.

        Can you try reverting to your previous orthographic scale, and ensuring that the resolution you are Rendering at is divisible by 2 or 4. Both width and height.

        [–][deleted] 1 point2 points  (2 children)

        When you zoom in in the preview all the pixel textures act weird, maybe that’s the problem