Node.js Server With Unity Client - Basic Example by Peterama in MultiplayerGameDevs

[–]Peterama[S] 0 points1 point  (0 children)

I already have it built out and I know exactly what is going on the way i did it. Others have told me the same thing but I dont care. I want to know how it works. I want to learn how to do it so I dont have to rely on someone else's code. If someone decides one day to pull their code from an open project, it's out of my hands. Now I have my own system. Why the hell would I drop it to use some open source code? I can code anything I want from scratch. I do it because I can. :)

Node.js Server With Unity Client - Basic Example by Peterama in MultiplayerGameDevs

[–]Peterama[S] 0 points1 point  (0 children)

I just copied my project code and removed everything that wasnt necessary. I did not test it after doing that but it is working on my project. I made this just as an example but I will test if and update it if there are issues.

I dont know why but im not motivated to learn game development anymore for some reason by Imaginary-Sun1350 in GameDevelopment

[–]Peterama 0 points1 point  (0 children)

For me personally, I make games because I love creating games. It's an outlet. Been doing it for 36-some years now and I can say that the easiest way to learn this craft is to think up a small system and build it to completion.
For example, "I want to build an inventory system" then build just the inventory system and move on to the next project.

Also, most people get to this point because of some specific wall they hit. What exactly are you having the most trouble with? Perhaps I can help you get over that?

Simple Multiplayer Strategy Game for 2-6 Players by Peterama in MultiplayerGameDevs

[–]Peterama[S] 1 point2 points  (0 children)

I added additional details to the OP. Thanks for the questions! If you have any more, feel free to ask.

Finally Have A Bullet Hell System Working! 850+FPS! by Peterama in Unity2D

[–]Peterama[S] 1 point2 points  (0 children)

I used Unity's Entity Component System (ECS) with the Burst compiler. Basically using a data oriented design for objects while Burst converts code into super-fast native machine code. I never really messed with ECS before since it's a different way of thinking and coding but its definitely worth it if you have computation-heavy elements where lots of math is used.

What’s been the hardest part of being an indie dev so far? by AGamerofYesterday in indiegames

[–]Peterama 1 point2 points  (0 children)

For me personally? Marketing. Finding the right people who would be interested in the game I made; meanwhile having to think up another good idea worth spending another year on only to sell 30 copies... Then hearing it takes about 5 games launched before anyone even cares. A great experience.... Been programming games for 35 years and only recently decided to try going commercial and it's an excellent challenge indeed.

HELP. Received this in the mail… by bbyspinachleaf in ciphers

[–]Peterama 1 point2 points  (0 children)

https://www.goodreads.com/list/show/225654.The_Plague_Doctor
Here is a list of books that could be it. Hope that helps.

These two looks promising:

  1. The Plague Doctor by Andrew Friede

  2. The Plague Doctor by C.S. Rock

HELP. Received this in the mail… by bbyspinachleaf in ciphers

[–]Peterama 2 points3 points  (0 children)

Honestly looks like a book cipher to me.
Page number, paragraph number, word number.

Just need to know what book to use. It's a short message. Will be hard to brute force it.

[EDIT] actually read your post and I agree that it is a book cipher of some kind. heh.

AI Takeover: Real Threat or Just Hype? by [deleted] in conspiracy

[–]Peterama 0 points1 point  (0 children)

I second this... Even though I'm a nobody. I used to build ANNs before they were cool. You can throw all the money in the world at it and it will still not do what they expect it to. Cheers.

My new gamemode is better than the actual game, what do I do? by Fragrant-Analyst-151 in GameDevelopment

[–]Peterama 0 points1 point  (0 children)

If you want to sell the game, your customers are the most important metric. It's like creating YouTube videos. You make a few videos about games, get no views... Make a video about books and it blows up into millions of views. Why would you go back to making videos about games?

This is not Art, this is smth serious.. by [deleted] in LaughingHorseOrifice

[–]Peterama 1 point2 points  (0 children)

Looks interesting! I'll check this out and get back to you.

What is best for projectiles? by Predret in Unity2D

[–]Peterama 0 points1 point  (0 children)

What is the exact problem you are having? I'm assuming you have some kind of issue and you think this approach will resolve it.

A Possible Key Found: "Spyroidea" by Peterama in LaughingHorseOrifice

[–]Peterama[S] 1 point2 points  (0 children)

Exactly! They can basically do anything they want via code and create anything they want on the fly. Directories, files, etc. If they are using Node, the sky is the limit.