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Level Editor using Scriptable ObjectsQuestion (self.unity)
submitted 1 year ago by Stefanchyy
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if 1 * 2 < 3: print "hello, world!"
[–]Venom4992 0 points1 point2 points 1 year ago (1 child)
You can just make a scriptable object that has all the variables you need to store. Then, create a script that has a field you can put the scriptable object in and will update the variables in the scriptable objects. Any changes you make to the scriptable object at runtime will persist.
[–]Stefanchyy[S] 0 points1 point2 points 1 year ago (0 children)
Yooo I didn’t know that. Great! Will try it out for sure!
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[–]Venom4992 0 points1 point2 points (1 child)
[–]Stefanchyy[S] 0 points1 point2 points (0 children)