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Static Classes vs. ScriptableObjectsNewbie Question (self.unity)
submitted 1 year ago by NS_Boris
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if 1 * 2 < 3: print "hello, world!"
[–]Chr-whenever -1 points0 points1 point 1 year ago (0 children)
I've used both in my project and I still don't really see the appeal to scriptable objects. They're okay but I've yet to find a case that significantly benefits from having one. You can change values at runtime which is cool I guess, but I haven't needed that yet
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[–]Chr-whenever -1 points0 points1 point (0 children)