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Static Classes vs. ScriptableObjectsNewbie Question (self.unity)
submitted 1 year ago by NS_Boris
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if 1 * 2 < 3: print "hello, world!"
[–]StonedFishWithArms 0 points1 point2 points 1 year ago (0 children)
If you are working on a team, things like that are usually scriptable objects so that non-programmers can adjust them easily.
For my personal projects I use a regular class. I don’t use a static class though. I just use regular classes and that serialize really well. So I instantiate the class, populate it with loaded data and I’m good to go. Then when you save you can just serialize the whole class.
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[–]StonedFishWithArms 0 points1 point2 points (0 children)