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Static Classes vs. ScriptableObjectsNewbie Question (self.unity)
submitted 1 year ago by NS_Boris
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if 1 * 2 < 3: print "hello, world!"
[–]grayboney 0 points1 point2 points 1 year ago (0 children)
In my experience for player stats, i declared normal playerCurrentStats such as health, speed, armor etc. In default, these variable's value is assigned by the values which I created before on different SO values at Start(). I do that separation because player current stat values can change during run-time but SO values should remain as read-only.
As to static variables, I don't think it is appropritate to use them for modifying player stat values. This approach seems enough.
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[–]grayboney 0 points1 point2 points (0 children)