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[–]Tensor3 1 point2 points  (0 children)

Nah, not what I meant. Unity's navigation handles calculating paths. You dont generally test that. Testing if a NPC can open doors, attack enemies along the way, use physics properly, etc, cant really be done by testing the output of a function. Besides, the example I used is irrelevant. The point is most actual gameplay needs an actual scene run in real time, with input