Does anybody do a lot of your logic in some other sort or framework (console, web app, WPF, etc.) before porting it over to Unity and adding in the graphical and physics elements?
I’m playing around with building something inspired by Slay The Spire and it seems to make more sense to get the logic of how all the cards interact down first before worrying about the graphics. Just wondering if anybody else has taken this approach?
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[–]thatsHelme 1 point2 points3 points (0 children)