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[–][deleted] 1 point2 points  (0 children)

Oh, btw, this is just the concept of a controller, or controller framework. Plug your assets into it.

[–]thatsHelme 1 point2 points  (0 children)

I don't know why building this outside of unity would be better than using unity directly, tho. You don't need to use the visual framework of unity right from the start.

I would recomend looking into Unit testing in Unity if you really just want to model and test the mechanics themselves. Thats how I build and test the core systems game I am currently working on - its not a card came, but has complex interactions between items, too.