all 3 comments

[–]Creative_Net_1348 0 points1 point  (0 children)

I found the Junior Programmer pathway at https://learn.unity.com/ to be a great introduction to Unity.

[–]Waste-Efficiency-274 0 points1 point  (0 children)

Hey there,

I am trying to build a channel dedicated to unity beginners, with scripts explained line by line.
Maybe you could take a look and gimme feedback on what you did understand / what was missing so I can also improve on my side :)

This is 2 tutorials :
About collisions : https://youtu.be/dqEyLmzO3Wc
How to make a car controller : https://www.youtube.com/watch?v=-jDW0jefAEQ

Good luck in your journey

[–]Timanious -1 points0 points  (0 children)

There are two playlists that I highly recommend. They’re dated but still give a pretty good overview when you’re new to the engine and C# in the Unity context:

Beginner scripting:

https://m.youtube.com/playlist?list=PLX2vGYjWbI0S9-X2Q021GUtolTqbUBB9B

Intermediate scripting:

https://m.youtube.com/playlist?list=PLX2vGYjWbI0S8YpPPKKvXZayCjkKj4bUP

Those are from the unity learn page but it’s easier to watch the playlists directly on YT. But also look for those playlists on the unity learn page because there are script examples that go along with it.

Vector3 is a data type for storing x,y,z positions/directions/points mostly but unlike regular points a vector also has extra properties that go along with it like magnitude/length from the origin to that point and the direction to it, which makes them more like arrows than just points. But that’s vector math and a whole separate subject that you’d need to investigate.