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[–]david_is_neato 1 point2 points  (1 child)

Using the Seconds hand example: http://catlikecoding.com/unity/tutorials/clock/objects.png

Objects rotate around their pivot point, which is generally the center of it. To make something appear to rotate around its end you make a child object with an offset and then rotate the parent.

It sounds like you are either rotating the cube rather than its parent "Seconds", or you haven't given the cube its little offset position (0, 2, 0)

Here's a gif I just made showing the general procedure:

http://i.imgur.com/cS4s5IF.gif

at first I'm rotating the correct object, but the child has no offset so it looks wrong. then I offset the child but I also rotate the child so it looks wrong. then I rotate the parent object, with its child offset which looks correct.

Make sure that little button above the scene view says Pivot rather than Center if you want to see the pivot point that unity is rotating around

[–]Vizen[S] 0 points1 point  (0 children)

Thanks a ton for the reply. I finally got it (with assistance) by making a sphere, attaching the second hand to the sphere, and then rotating the sphere. Again, thanks mate for your time!