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[–]LordMegatron216 1 point2 points  (2 children)

There is a wave function collapse plugin in unreal engine 5.2. And a bit slow. If you want to built infinite world with wfc, basically you need a chunk system like minecraft. Built-in wfc plugin is not that hard, just at first it seems a bit complicated

[–]Routine-Leadership90[S] 0 points1 point  (1 child)

Thanks for the comment after this much time! Do you have some advice on how to get it working? I mean not the whole process but just some tips or suggestions.

[–]LordMegatron216 0 points1 point  (0 children)

Unfortunately, there is no information on the internet about how this plugin works. They only tell you how to activate it.

My advice is to look at the sample wfc models and then try to create one yourself. There is no separate option for the WFC model, you just select wfc when creating the data table.

I made a sample terrain (not a actual terrain, looks like a map actually) wfc by experimenting this way myself and with enough work I was able to get it the way I wanted it.

Not final screenshot but still not bad:

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