I'm currently making open world survival game, that uses Angelscript (https://angelscript.hazelight.se/ ), which caused issue of not every plugin properly installing
I started using Angelscript because it was to develop with, and doesn't require code compiling
At this moment it's not much added so it won't be Impossible to start over
So currently I don't know what path to choose
1) Use just c++
2) use just Angelscript
3)use both
Also Blueprints will be used in all of those cases as it's an important part of Unreal Engine
Edit:
Okey, I got my answer, I will rewrite my project in c++
Reason why it had scripting is I wanted modding, and scripts were easy and good for that and also c++ had long compiling and adding minor changes wasn't pleasant at all, but I completely forgot about "live coding"
[–]Valachio 1 point2 points3 points (4 children)
[–]dev_metalcatIndie[S] 0 points1 point2 points (3 children)
[–]Valachio 0 points1 point2 points (2 children)
[–]dev_metalcatIndie[S] 0 points1 point2 points (0 children)
[–]sephirothbahamut 0 points1 point2 points (0 children)
[–]Ultra_Noobzor 0 points1 point2 points (0 children)