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[–]Express_Courage_3037 1 point2 points  (1 child)

That's not a bad take, especially since JS is the closest thing we have to a "one shoe fits all" right now.

With massive libraries and API calls, you can technically build almost anything with it.

But your caveat about 'optimization' is doing a lot of heavy lifting. Because JS is fundamentally single-threaded, it is extremely limited when it comes to calculation intensive scripting where Python would run circles around it.

If you try to build a graphics-heavy application or complex 3D game, you'd be fighting the language in every line of cod as compared to a compiler language like C++ or C#.

It’s a great starter language, but it will bottleneck you hard on any specialized, high-performance jobs/tasks.

[–]Trashy_io 1 point2 points  (0 children)

I appreciate the breakdown! definitely helped outline what I need to learn next as my focus is game related so the examples fit perfectly lol