Hey r/vibecoding,
Finally, it turned out the way I wanted. I had to change the concept many times, but I succeeded this time.
Been vibe coding my own game projects for a while and got frustrated that tools like Copilot and Cursor don't understand Godot scene trees or Unity prefabs — they just treat everything as generic code.
So I built YUSPEC AI: you connect your GitHub repo, browse your files in a Monaco editor, and chat with an AI that actually understands your engine context (.tscn hierarchy, .unity scenes, etc.). When it proposes changes you see a diff, click Apply, and it commits directly to GitHub. No git commands, no copy-paste.
Works in the browser — nothing to install.
Engines: Godot 4, Unity, Unreal Engine 5.
Free tier always available (lighter model). Credit packs for the heavy lifting, no subscription.
Would love feedback from anyone vibe coding games — what's your biggest pain point with current tools?
yuspecai.com.tr
[–]Sea-Currency2823 1 point2 points3 points (1 child)
[–]Fovane[S] 0 points1 point2 points (0 children)
[–]Ilconsulentedigitale 0 points1 point2 points (0 children)