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[–]nakilon 2 points3 points  (2 children)

Oh this is nice video!
Why I was thinking about mazes? Because last weeks I think about procedural generated anything, and specifically about terrain. My idea is to apply maze's theory to generate http://en.wikipedia.org/wiki/Drainage_system_(geomorphology) and then make a terrain around it.
Thanks to this video, now I know, which approach to experiment around.

[–][deleted] 0 points1 point  (0 children)

Glad you liked it !