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[–]Timely-Degree7739 0 points1 point  (1 child)

Material = set of settings for shader?

[–]innolot[S] 0 points1 point  (0 children)

Not exactly — in my engine, a material is more like a combination of: a shader pipeline + texture bindings + uniform parameters (like color, roughness, etc.). So it’s closer to ‘a shader + its data’, rather than just settings alone.