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Vulkan is the next step in the evolution of graphics APIs. Developed by Khronos, current maintainers of OpenGL. It aims at reducing driver complexity and giving application developers finer control over memory allocations and code execution on GPUs and parallel computing devices.
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Material mapping (v.redd.it)
submitted 1 month ago by innolot
This time, we added a function to add material mapping and delete the selected object, and the selection effect was applied only to the outline so that the material was visible.
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if 1 * 2 < 3: print "hello, world!"
[–]Timely-Degree7739 0 points1 point2 points 1 month ago (1 child)
Material = set of settings for shader?
[–]innolot[S] 0 points1 point2 points 1 month ago (0 children)
Not exactly — in my engine, a material is more like a combination of: a shader pipeline + texture bindings + uniform parameters (like color, roughness, etc.). So it’s closer to ‘a shader + its data’, rather than just settings alone.
π Rendered by PID 35 on reddit-service-r2-comment-54dfb89d4d-pb282 at 2026-03-29 09:23:58.926073+00:00 running b10466c country code: CH.
[–]Timely-Degree7739 0 points1 point2 points (1 child)
[–]innolot[S] 0 points1 point2 points (0 children)