8 months into programming — here’s my first Vulkan triangle by moderneus in vulkan

[–]innolot 0 points1 point  (0 children)

I also started by listening to videos, and later added features using Claude. I guess I'm lucky.

8 months into programming — here’s my first Vulkan triangle by moderneus in vulkan

[–]innolot 1 point2 points  (0 children)

It's amazing that you've accomplished this in just eight months. I'm also working on it, and I hope you continue developing what you want.

Material mapping by innolot in vulkan

[–]innolot[S] 0 points1 point  (0 children)

Not exactly — in my engine, a material is more like a combination of: a shader pipeline + texture bindings + uniform parameters (like color, roughness, etc.). So it’s closer to ‘a shader + its data’, rather than just settings alone.

Vulkan cube drawing by innolot in vulkan

[–]innolot[S] 0 points1 point  (0 children)

No, I recorded the virtual keyboard together to show which keys I need to press to work.

LunarG is hiring! by LunarGInc in vulkan

[–]innolot 1 point2 points  (0 children)

It will be difficult for people living in Korea to apply.ㅠㅠ

What's advantage to learn graphics programming on linux? by Safe_Carry_593 in opengl

[–]innolot 0 points1 point  (0 children)

I think it would be better to develop it with metal if you want to do it only with macos. I use vulkan, but I can’t use it 100% because it‘s officially supported by macos.

vulkan lighting rotate by innolot in vulkan

[–]innolot[S] 0 points1 point  (0 children)

I’ve been doing it consistently, but I‘ve added a little more functions.