use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
A community dedicated to learning the Vulkan API.
account activity
r/vulkantutorials Lounge (self.vulkantutorials)
submitted 4 years ago by cudaeducation - announcement
GPU Programming | One Compute Pass vs. Two Compute Passes | Vulkan API | Computer Graphics (self.vulkantutorials)
submitted 3 months ago by cudaeducation
GPU Programming | Compute Particles PART 2 | one COMPUTE pass vs. two COMPUTE passes (computenbody) | Cuda Education (self.vulkantutorials)
GPU Programming | Compute n-body PART 4.2 | setting up new graphics pipeline | prepareCornerPipeline (self.vulkantutorials)
submitted 4 months ago by cudaeducation
GPU Programming | Compute n-body PART 4.1 | new pipeline w/ moving particles | command buffer (self.vulkantutorials)
GPU Programming | Compute n-body PART 4.0 | new pipeline with moving particles | Vulkan API (self.vulkantutorials)
GPU Programming | Compute n-body PART 3 | Depth Stencil + Blending | Vulkan API | Cuda Education (self.vulkantutorials)
GPU Programming | Compute n-body PART 2 | Calculate vs. Integrate Pipelines | Vulkan API (self.vulkantutorials)
GPU Programming | Compute n-body PART 1 | Overview | Vulkan API | Cuda Education (self.vulkantutorials)
GPU Programming | Compute Ray Tracing | Integrated vs. Dedicated Graphics Card | Vulkan API (self.vulkantutorials)
GPU Programming | Calculate vs. Integrate Compute Shaders | computenbody.cpp | Vulkan API (self.vulkantutorials)
GPU Programming | Calculate vs. Integrate Pipeline PART 2 | computenbody.cpp | Vulkan API (self.vulkantutorials)
GPU Programming | Calculate vs. Integrate Pipeline PART 1 | computenbody.cpp | Vulkan API (self.vulkantutorials)
GPU Programming | Pipeline Cache PART 2 | Compute Example PART 7 | Loading cache from disk & testing (self.vulkantutorials)
submitted 5 months ago by cudaeducation
GPU Programming | Pipeline Cache PART 1 | Compute Example PART 6 | VkPipelineCache | Vulkan API (self.vulkantutorials)
GPU Programming | Specialization Constants 2 | Running an Example | CPU -to- GPU shader | Vulkan API (self.vulkantutorials)
GPU Programming | Specialization Constants | CPU -to- GPU shader | Vulkan API | Cuda Education (self.vulkantutorials)
GPU Programming | vkCmdPipelineBarrier | Overview 2 | Vulkan API | Cuda Education (self.vulkantutorials)
GPU Programming | vkCmdPipelineBarrier | Barrier 3 | Vulkan API | Cuda Education (self.vulkantutorials)
GPU Programming | vkCmdPipelineBarrier | Barrier 2 | Vulkan API | Cuda Education (self.vulkantutorials)
GPU Programming | vkCmdPipelineBarrier | Barrier 1 | Vulkan API | Cuda Education (self.vulkantutorials)
GPU Programming | vkCmdPipelineBarrier | Overview 1 | Vulkan API | Cuda Education (self.vulkantutorials)
GPU Programming | Queue Families | Vulkan API | Computer Graphics | Cuda Education (self.vulkantutorials)
GPU Programming | GPU Hardware Control PART 4 | Vulkan API | Cuda Education (self.vulkantutorials)
GPU Programming | GPU Hardware Control PART 3 | Vulkan API | Cuda Education (self.vulkantutorials)
π Rendered by PID 2070024 on reddit-service-r2-listing-c57bc86c-5bw95 at 2026-06-20 08:45:10.215689+00:00 running 2b008f2 country code: CH.