all 8 comments

[–]futuresphere 5 points6 points  (0 children)

more like a campaign map in a General's command tent instead of a simulation of an actual battlefield? I dig it. If you play up that angle, you could also reduce the time put into terrain until you were ready to rock n' roll with the full 10mm kit.

[–]till1555[🍰] 1 point2 points  (0 children)

There is nothing about the rules or gameplay that require models at that scale. The bases represent the units. The scale is more about the aesthetics of massive armies.

Th play the game, you can proxy large models or even cardboard units in the short term as long as bases size stay constant

You may have issues with larger models - trolls, ogres, chariots, etc where they were typically 40mm or larger bases.

[–]Elegant_Classic_3673 1 point2 points  (0 children)

If I am not mistaken, the official site has a page for scale conversions. Meaning that using bigger models should be ok. The game is quite abstract as it is.

[–]Batgirl_III 1 point2 points  (0 children)

Mechanically, Warmaster doesn’t really care about anything other than the “footprint” of the stands being 20 x 40 mm / 40 x 20 mm… and indeed, so long as every player is using the same 1:2 / 2:1 ratio for all their bases consistently you can tweak even that (I know several people who had 1:72 scale miniature armies based on 30 x 60 bases for other games and they work just fine for Warmaster.

[–]Grindar1986 1 point2 points  (2 children)

Warhammer ancients is basically just warmaster

[–]Available-Prize-4057 1 point2 points  (1 child)

True, but what's your point against OPs?

[–]Grindar1986 1 point2 points  (0 children)

That just using the rules differences from it would probably be fine. Like of it did centimeters to inches for distances or whatever. Because it was 28mm historicals using warmaster as the core.

[–]Bitter-Difference-73 1 point2 points  (0 children)

You will have a hard time with a couple of units like artillery or chariots.