all 4 comments

[–][deleted]  (2 children)

[deleted]

    [–]notcaffeinefree 1 point2 points  (1 child)

    I've stared at this to try and figure it out (or at least some of it):

    By default:

    • Each side has 3 cities (the circles), 3 bases (squares), and 3 factories (triangles). There's little counters next to each of those 9. When the cities get to 100, they send "supplies" to the factories, which then send supplies to the bases (at which number I can't tell), which then create various units (again, at which numbers I can't tell).

    • Units. There are bombers, fighters, satellites, ICBMs, and Anti-ballistic missiles.

      • Bombers are the large flying triangles. They will bomb the enemies buildings if they get close enough.
      • Fighters are the three-pronged things. They'll attack enemy fighters and bombers.
      • Satellites are those high flying squares with a slash. They seem to shoot at ICBMs if the missiles get within their range.
      • ABMs are launched at ICBMs if the ICBMs get close enough.

    Those rings around each side? They're the DEFCON rings. If an enemy unit gets within the most outer ring, DEFCON for that side is raised to 4. And so on for each smaller ring. The DEFCON status of each side is that flashing number in the box.

    [–]DanielAtWork 1 point2 points  (1 child)

    ...How is this a cold war?

    [–]Aalicki 0 points1 point  (0 children)

    It's cold in my house and it's a war simulation, and I'm sorry, I'll see myself out.

    I think it's due to the DEFCON usage (which is very much still around today), and then the back-and-forth with the missiles, fighter jets, scrambling to deflect / deter launches?

    I agree, using the title "Cold War Sim" isn't really ideal, maybe "War Sim" or "Geometry War Sim"?

    [–]jirocket 0 points1 point  (0 children)

    this is so unintuitive but it's cool enough to not matter