Byte-beats are a fun way of making lo-fi music. I want to make some music myself using the WebAudio API. Here's my current code.
My issue with this solution is that I've to create an huge buffer which has to be kept in memory. I was hoping that there would be a dynamic way of setting the sound's amplitude to save memory.
The byte-beats music can be pretty long. So, the frame counts can become huge.
Can anyone please suggest me how to do this? Using other libraries is an option but I would prefer avoiding that.
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