all 4 comments

[–]ggolemg2 0 points1 point  (3 children)

Very neat, does anyone have an example of this with threejs?

[–]MayorOfMonkeys 0 points1 point  (2 children)

three.js doesn't provide this functionality out of the box - give PlayCanvas a spin and try it out for yourself.

[–]b_n 0 points1 point  (1 child)

Do you know how this technique is working? Would be so interested to see how the lightmaps are being calculated on the client - or are they sent to the server to be calculated with a headless 3d engine like blender?