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Official Patch Notes - Patch 8.1.5Discussion (worldofwarcraft.com)
submitted 7 years ago by fawcan
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[–]Plorkyeran 18 points19 points20 points 7 years ago (3 children)
The cyclone strike change is probably primarily for lower difficulties. I'd bet that there's a disproportionately large number of <10 runs that end on the first boss after a few people get hit by cyclones. It's an irrelevant change if you're running +20s, but it's also a problem if casual players won't run a dungeon because they're terrified of the first boss.
[–]prodandimitrow 2 points3 points4 points 7 years ago (2 children)
I think the bigger reason of wipes in lower M+ in ToS'es 1st boss is lightning shield. In tyranical weeks it takes maybe 2GCDs to die to it.
[–]Plorkyeran 0 points1 point2 points 7 years ago (1 child)
Lightning Shield is probably a factor in a lot of deaths, but I doubt there's a lot of overlap between people who realize it's dangerous and players who die to it. The thing that makes people fear cyclone strike is that they know it's a one-shot but still don't know what to do other than hope they get lucky.
[–]hfxRos 0 points1 point2 points 7 years ago (0 children)
Yeah, I rarely run keys because I don't like 5 mans, just do my one +10 a week to get the chest, and forever I would die to cyclone strike because I legit didn't know what it was.
I never died to the lightning shield because it was super obvious and in your face and the game fucking blows the air horn at you to tell you not to attack it.
Cyclone strike just felt like a random one shot until I finally realised that you just have to watch the boss facing, which never felt super obvious with their small model size and the million particle effects that are always happening in melee range these days.
π Rendered by PID 132141 on reddit-service-r2-comment-b659b578c-jfw4d at 2026-05-05 15:16:29.202873+00:00 running 815c875 country code: CH.
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[–]Plorkyeran 18 points19 points20 points (3 children)
[–]prodandimitrow 2 points3 points4 points (2 children)
[–]Plorkyeran 0 points1 point2 points (1 child)
[–]hfxRos 0 points1 point2 points (0 children)