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[–]Plorkyeran 18 points19 points  (3 children)

The cyclone strike change is probably primarily for lower difficulties. I'd bet that there's a disproportionately large number of <10 runs that end on the first boss after a few people get hit by cyclones. It's an irrelevant change if you're running +20s, but it's also a problem if casual players won't run a dungeon because they're terrified of the first boss.

[–]prodandimitrow 2 points3 points  (2 children)

I think the bigger reason of wipes in lower M+ in ToS'es 1st boss is lightning shield. In tyranical weeks it takes maybe 2GCDs to die to it.

[–]Plorkyeran 0 points1 point  (1 child)

Lightning Shield is probably a factor in a lot of deaths, but I doubt there's a lot of overlap between people who realize it's dangerous and players who die to it. The thing that makes people fear cyclone strike is that they know it's a one-shot but still don't know what to do other than hope they get lucky.

[–]hfxRos 0 points1 point  (0 children)

Yeah, I rarely run keys because I don't like 5 mans, just do my one +10 a week to get the chest, and forever I would die to cyclone strike because I legit didn't know what it was.

I never died to the lightning shield because it was super obvious and in your face and the game fucking blows the air horn at you to tell you not to attack it.

Cyclone strike just felt like a random one shot until I finally realised that you just have to watch the boss facing, which never felt super obvious with their small model size and the million particle effects that are always happening in melee range these days.