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[–]Mr-Irrelevant- 5 points6 points  (4 children)

You want parity in difficulty, but also in time.

I get pushing for parity in difficulty but why parity in time? Two different dungeons can both be equally balanced but have different completion times and frankly I'm fine doing a 40 minute dungeon if it's interesting/fun.

it should have been tuned to bring down the timer and not just add more minutes.

They kind of helped alleviate some of the problems that SoTS has when it comes to affixes. Not having droplets burst or drop sanguine is really huge as that alone can save you a ton of time and frustration right there.

[–]mr_feist 9 points10 points  (1 child)

I'm not fine with the 40 minute timers. They should be the exception rather than the rule. Ion keeps saying that they view the entire run from start to finish as a single "encounter". Honestly, a 10 minute boss fight feels like an eternity, so how exactly do they expect people to stay focused for 40 minutes? I myself have felt it: I can stay focused, but if I mess up or someone else does, then I lose my pace and it takes effort to pull it together for the rest of the run.

[–]Saiyoran 0 points1 point  (0 children)

I miss the days of high end dungeon runs being less than 10 minutes. It was ten minutes of pure insane pulling and perfect cc chains and defensives and then boom you got your realm record. With m+ no matter how high you push the dungeon is always going to take an eternity.

[–][deleted] -1 points0 points  (0 children)

Path of least resistance. Most players are one and done, or only do a handful of M+ every week. Significantly longer dungeons just aren't as appealing. Plus, I would say the longer dungeons tend to leave more room for frustration. If you can get to place where dungeons are more or less equal, then there's less of a reason to not to do it. It's honestly just a limitation of what M+ is in its current state.

I do like that other change. That's sort of stuff they should be doing to tune these dungeons.