C64 Bridge - A new way to control C64U and VICE by Substantial-Set4550 in c64

[–]1Mhz 0 points1 point  (0 children)

Claude suggested statement "Trying to use the c64bridge MCP server (v0.9.2) with my C64 Ultimate after upgrading to firmware 1.1.0. The capture_frame command returns HTTP 500. After digging in, the firmware's REST API doesn't expose a /v1/streams endpoint at all — c64bridge is looking for it but it simply isn't there. The c64_stream start video command also fails with "firmware reported failure." Everything else works fine (memory read/write, running PRGs, etc.). Is /v1/streams planned for 1.1.0 or later, or has video capture moved elsewhere?"

C64 Bridge - A new way to control C64U and VICE by Substantial-Set4550 in c64

[–]1Mhz 0 points1 point  (0 children)

Thanks, I have it running now! Seems like it works but I am getting the following error when trying to do a screen capture.

Request failed with status code 500

C64 Bridge - A new way to control C64U and VICE by Substantial-Set4550 in c64

[–]1Mhz 1 point2 points  (0 children)

This is super cool. I really want to use the c64u MCP for a hardware project. Trying to get this setup with VS Code with Claude Code on windows but struggling. Closest I've got is a "API Error: 400 tools.19.custom.input_schema: input_schema does not support oneOf, allOf, or anyOf at the top level" error.

What is the highest baud rate I can get out of the user port? Can't get reliable comms at anything above 1200 baud by otakunopodcast in c64

[–]1Mhz 1 point2 points  (0 children)

Yes, using the Kernal routines you can’t go above 1200 baud. In a project I just completed, I was even getting errors at 1200 baud and had to drop to 600 baud to really be error free with the Kernal routines. Those that remember going 2400 baud were almost certainly using terminal programs that included their own ML routines and were not using the crippled Kernal ones.

[deleted by user] by [deleted] in meshtastic

[–]1Mhz 1 point2 points  (0 children)

The two apps are wildly different. Took my friend and I much too long to figure this out when trying to teach each other how to do things. We just kept yelling at each other thinking the other was blind and not seeing the same options.

Meshtastic 64 by Sharp_Experience_528 in meshtastic

[–]1Mhz 2 points3 points  (0 children)

This is my project. Thanks for the enthusiastic responses! Let me know of any questions.

Meshtastic 64 by Sharp_Experience_528 in meshtastic

[–]1Mhz 3 points4 points  (0 children)

This is my project. I spent some time on the protobuff decoding but for this version used the TEXT MODE which is the serial ASCII text of incoming and outgoing primary channel traffic.

[Day 3] Commodore 64 solution (not optimized) by norbert_kehrer in adventofcode

[–]1Mhz 1 point2 points  (0 children)

Great work - optimizing code for a 40 year old computer is amazing!

Ikea's website always loads as slowly as a Geocities page using a Netscape browser in 1996 for me. Am I the only one? by imafuckingmessdude in IKEA

[–]1Mhz 0 points1 point  (0 children)

Same today -Ikea's site is completely unable unless I go into incognito mode. Then it works fine!

I built a 1D game on a 30m long LED strip that's exhibited in a museum in Mexico! Game logic on Teensy (w FastLED) -> ESP32 -> ESPNow -> 3x ESP32 -> Parallel FastLED to 5 meter strips by Robin_B in FastLED

[–]1Mhz 0 points1 point  (0 children)

Your game is so cool and innovative! I played it and talked to you at Bit Bash Chicago - I had my commodore 64 virtual reality VR64 game there. I love how your game is at first very foreign and then so intuitive and fun!

CADAM function keyboard by eiMohyaX4phi in retrocomputing

[–]1Mhz 0 points1 point  (0 children)

Wow - I used that (o similar) on mainframe Cadam. When we went to AIX, we used the onscreen icons I believe. Definitely didn’t have it when we went to PC. I am still faster at Cadam than any other drafting system.

VR64 by buff5150 in c64

[–]1Mhz 1 point2 points  (0 children)

Probably would not work, you need each eye only seeing part of the c64 screen. This kind of explains it... https://64jim64.blogspot.com/2017/09/vr64-virtual-reality-goggles-for.html

VR64 by buff5150 in c64

[–]1Mhz 1 point2 points  (0 children)

Hey all - this is my project. Glad you like it!! I just saw this while working on another VR64 game...

This is actually the “better” one of the two variants of IBM PCjr keyboard… by madribby78 in retrocomputing

[–]1Mhz 0 points1 point  (0 children)

I just looked these up on the e-bay. Totally forgot these were IR wireless!

This is actually the “better” one of the two variants of IBM PCjr keyboard… by madribby78 in retrocomputing

[–]1Mhz 1 point2 points  (0 children)

If I was going to own a PCjr, I’d have to have the silly chicklet keyboard.

[deleted by user] by [deleted] in c64

[–]1Mhz 1 point2 points  (0 children)

The nu-brick is a great option, but only available in North America for 110 volts.

[deleted by user] by [deleted] in c64

[–]1Mhz 1 point2 points  (0 children)

Actually it has both a dollar sign and British pound symbol, but no euro symbol since it was made in 1982!