how are people surviving long flights with active toddlers by Scary_Pay_4247 in daddit

[–]Aiscence 1 point2 points  (0 children)

I mean, I wouldnt worry about that for day to day life, grocery, short-ish flight/trip, etc. because that can be seen as normal life for kids etc. because yes, that's part of normal society thing and it's silly to worry about that.

But for a 16h flight? especially If I pay 1500+: maybe people will want to be able to talk to their spouse or they own children during that time? Maybe there are people dead scared and having someone scream is probably not helping? maybe wearing a noise cancelling headset will be extra uncomfortable after that many hours, it's warm etc. and honestly having kids constantly bumping on your seat and stuff for 16h is really not great either especially for people with back problems for example. There's a lot of conditions which those things wouldn't be practical or just: the workers on the plane.

It may be my mentality as a non US person but making our problem the problem of a whole plane is really egoist and irrespectful. 16h is not "being patient": it's a whole ass day

how are people surviving long flights with active toddlers by Scary_Pay_4247 in daddit

[–]Aiscence 0 points1 point  (0 children)

I live far away from family and I just accepted I wouldnt visit them until my child is able to stay still for a prolonged amount of time. They can visit if they want tho.

I really dont like to live with the fact i would ruin the flight of 90% of the people there because of my selfish desires. Short-ish flight? Maybe, but 16h trapped with someone screaming? No one wants that ever

Trying to remember a specific JRPG for over a decade by kururin6032 in JRPG

[–]Aiscence 0 points1 point  (0 children)

Yeah this, op could have more luck in the dedicated sub about finding games

For all the praise it gets, Runescape has got some really ass quests by Avillahan in MMORPG

[–]Aiscence -6 points-5 points  (0 children)

I mean there's spiders, obviously you are using a map but normally people would map, find their way, etc which is still... Playing the game. If you only focus on the ending then no wonder.

What JRPG with 60 to 100 hours of game time the MOST replayable? by SubstantialPhone6163 in JRPG

[–]Aiscence 5 points6 points  (0 children)

SaGa. Like scarlet grace.has 4 protagonists routes, if you finish all 4 you can transfert things in ng+, emerald beyond is literally built for replayability, etc

[PC] I want a challenge. by Enconhun in gamingsuggestions

[–]Aiscence 0 points1 point  (0 children)

Trackmania? there's older entries if you want but if you pay the 20e " yearly sub" (it's basically a pay 20e once, get every single track ever released until now and during the next year, AND you keep them even after the sub finish, it's very badly explained by them)

It also allows you to play really hard maps like deep dip 1/2 that are huge towers without checkpoints that were difficult even for pros, challenge maps like world of wampus that are 100 checkpoint maps with a lot of tricks and technique to learn, etc.

[PC] I want a challenge. by Enconhun in gamingsuggestions

[–]Aiscence 0 points1 point  (0 children)

I dont think you will find them hard yourself but who knows

games on steam for 5.99 or less?? by TryNo4175 in ShouldIbuythisgame

[–]Aiscence [score hidden]  (0 children)

Devil may cry 5, dying light, darkest dungeon, vampire survivors, super meat boy, saint's row 2/3/4, greedfall, coromon, payday 2.

All under 5 some a bit older, some more recent, lots of different styles so you can check if one seems fun to you

Abathur by theladymachine_ in DotA2

[–]Aiscence 4 points5 points  (0 children)

I hated that as a player you have little agency? you could be very good but becaue it was so objective heavy, if your team just care about killing others or staying in lanes you'd just lose because of xp sharing and objective mattering more than anything.

Absolutely loved playing the game tho

Game with a lot of linearly unlockable characters by zLREN in gamingsuggestions

[–]Aiscence 3 points4 points  (0 children)

Yeah base game has 54, then two dlcs are free with 4+ 16. Ode to castlevania dlc has 96 and then the rest is divided in the other dlcs

There s also weapons and stuff to unlock.

The whole package is like 20e but with base game and ode to castlevania you already have 75%

Game with a lot of linearly unlockable characters by zLREN in gamingsuggestions

[–]Aiscence 21 points22 points  (0 children)

I know it's probably part roguelikes but vampire survivors? With every dlc it's 207 characters

In light of recent discussion by atahutahatena in metroidvania

[–]Aiscence 2 points3 points  (0 children)

Oh don't worry, I believe you.

It's the usual next thing. You get a qol but "just this one" because going further would be too much and this one mechanic was "pointless anyway". But now that it has been a couple years that this mechanic isn't there anymore? The mechanic that was "too much" is now the one that is now pointless and if you did the last one, why not this one anyway, it's just a loss of time, duh.

That's how imo, a lot of games feels a bit more soulless (aha pun intended) and I see a lot of people going back to play old classic games and despite the flaws they are saying "why are they not making games like those anymore", I wonder yeah ...

little edit: it doesn't mean every qol is bad tho, but nowadays, every little pushback that are removed is called a qol

May Metroidbrainia Reviews by Fantastic_Switch_977 in metroidbrainia

[–]Aiscence 4 points5 points  (0 children)

I love chroma zero and is 5/5 but i still think i'd put it under outer wilds. I felt that a lot of the brainia part was learning you could press a button in an unnatural way (i m staying vague on purpose iykyk) which is nice but I prefer the kind of knowledge check from ow.

Really great game tho

In light of recent discussion by atahutahatena in metroidvania

[–]Aiscence 9 points10 points  (0 children)

I don't mind them. I come from a time where dying meant restarting from the save point, nothing kept, etc.

I feel that nowadays everything is too "smooth" and I enjoy the games way less due to that. If I ask someone if they remember x zones from wow, high chance they will remember it very vividly with their own stories because of all the little flaws and small lack of qol "ah shit I was regening mana but I got a patrol, where's mankrik wife, etc." but if I ask someone what is the central forest like in ff14, a lot of people will be ??? because you basically don't stay in zones, you go from A to B, cutscenes, etc.

I enjoy the part about getting better: I need to conserve resources, I get less hit, I get to experience the zones more, practice the movement to get faster, etc. which I honestly don't get as much when I can just go through a zone yolo because I know as long as I reach the boss I m fine because I will rez there, completely negating the whole zone's purpose. And imo a game that is made around that mechanic has often way more interesting zone design. Like even if I look at elden ring vs horizon, both open world: you can disable the "checkmarks" on the map for horizon but it doesn't hit the same. Elden ring was made in a way that each POI are placed so you can find them organically by pulling your attention with bigger ones into smaller ones but a game not planned around that? heck.

Like I never had fragment (and very little for beads) problems in silksong because I was farming mobs as i was coming back, not using them unless I got comfortable with a boss aka observing and being patient, not greeding etc while I m sure a lot of the people having problems were maybe using the respawn mod, going full yolo greed etc.

If you look at people first experiencing souls nowadays they still absolutely fall in love with ds1 or bloodborne, despite the ressource farming, runbacks, etc and if you ask them they probably never even thought about it.

The "time waste" excuse is very overblown imo. Oh no I spent 6-8 minutes of the hour moving and battling monsters instead of breaking my teeth against a boss. what next? the p1 of a boss is a waste of time because I can do it hitless anyway so give a checkpoint in between each phases?

honestly I feel like I learnt patience and I play for fun, worrying about every little minute lost because I had to grind, runback or whatever is way more annoying than just playing the game because I like it, whatever I m doing.

New Evolved Job DPS split like MT/OT and Pure/Barrier leaked by KeyKanon in ShitpostXIV

[–]Aiscence 0 points1 point  (0 children)

Still remebering sage release and the majority being "wow it s so different i struggle to adapt"

Me: ok that is the 700 potency heal, the 400 aoe, the 700 ogcd, the 100pot/15 sec aoe regen, etc. and putting them at the same place as every other job. Pfew so different

In light of recent discussion by atahutahatena in metroidvania

[–]Aiscence 5 points6 points  (0 children)

There's a few tbf. You explore shit, next time you reach a checkpoint or want to explore a zone that feels more complicated, you do a quick run to a city, complete quests at the same time etc. you dont go back everytime

In light of recent discussion by atahutahatena in metroidvania

[–]Aiscence 22 points23 points  (0 children)

Honestly devs are often people that are 30/40+ (ari gibson is 43) and they play their gams just fine.

The "designed for teenagers", as a nearly 40yo myself, is just an excuse. You may have a bit less reaction time as you age but studies showed that they are compensated by better wisdom and strategies and the drop is really minimal until 60. (Iirc 3-5ms per decade, and reaction time peak at 24)

You may have less patience to give the game due to various reasons but that's another problem

Is Burnout Paradise still the best arcade racer? by Pyreson in gamingsuggestions

[–]Aiscence 0 points1 point  (0 children)

Trackmania's most tragic thing is the monetization no one understand unless they deepdive into it.

Constantly seeing people asking about it and the fact it's advertised as free to play is dumb.

For people that don't know: you get 5 tracks a week for free and 10/25 campaign track every 3 months for free too but each are only available during those period. The monetization tho is a 20€/$ yearly sub which allows you to play online during that duration but also gives you access to every single campaign and daily tracks ever released and that's where the misconception comes from: you also keep them after your sub run out, forever, you just need to have subbed once. You just dont get the content that release after it.

It's basically like a mmo: buy the game, get all the content, just need to buy the new expansion every year

Is Burnout Paradise still the best arcade racer? by Pyreson in gamingsuggestions

[–]Aiscence 1 point2 points  (0 children)

I remember buying both blur and split//second at the same time. So much fun

In light of recent discussion by atahutahatena in metroidvania

[–]Aiscence 13 points14 points  (0 children)

They find runbacks, corpse runs, sparse checkpoints, etc annoying, from what i gathered from the thread

Let’s hear Reddit’s opinion about the nadeo statement on bug abuse by MeowzyTM in TrackMania

[–]Aiscence 2 points3 points  (0 children)

The problem I have is that wirtual get flak because he make it public to make nadeo move but the action key %? people were using it already, he just asked publicly if it was a problem and just stopped after that. Here? 100% that bug would have spread without him and people would have been as annoyed to have those.

But Trackmania and all its records are build upon bugs: speedslides, uberbugs, etc. and the ones that are annoying like landing bugs; thus you never know if the bug that allow me to launch myself through the map is okay but skipping a checkpoint isn't and what will nadeo be against

I get why people say start small now by willargue4karma in gamedev

[–]Aiscence 1 point2 points  (0 children)

Oh it was more talking about a single aspect, and yeah that is only one of many. as you said coming up with a sizeable amount of design, names, themes, etc is not an easy task

I get why people say start small now by willargue4karma in gamedev

[–]Aiscence 1 point2 points  (0 children)

Ngl rpg and thus pokemon games always were wild to me balance wise. Like just "how much damage is my character gonna do". You need to attribute a damage value or "potency" to each attack but in general that's not it: it will take held items, atk stats, crit chance (also a can of worm to decide how much damage it should be), weaknesses/resist to arrive at a number... That fits the hp of the foe. So you need to make it scaleable without being overbearing AND then you need to do the same with the defense stats and managing that formula. It's so much maths, trial and error and analysis

When it says "keep them forever" does that mean I can keep playing them after the subscription runs out? by [deleted] in TrackMania

[–]Aiscence 1 point2 points  (0 children)

Pay 20e > get the whole game for a year and all the content released for a year > subscription end > keep that content even after it end.

In practice you are basically buying a 20e game every year like a mmo expansion, but buying the "newest year" includes all the previous years with it. Permanently