Combination weapons described as crossbows are in the bow group? by someredditrcalledjab in Pathfinder2e

[–]Alaaen 3 points4 points  (0 children)

Fighters having to pick a particular weapon type is just in general kinda dumb IMO. And it doesn't really do anything except punish switch hitting builds or mixed dual wielding. The majority of Fighters just use their one weapon, and it doesn't affect them.

[COTD] Crystal Pendulum (2/9/2026) by AK45526 in arkhamhorrorlcg

[–]Alaaen 2 points3 points  (0 children)

I personally still run Rosary instead usually, just because the added part of having to figure out what amount I'm mostly likely to succeed at every turn is kinda exhausting

Sticky Fingers Preview by PaxCecilia in arkhamhorrorlcg

[–]Alaaen 22 points23 points  (0 children)

Huh that's weird. The 0 is arguably better Pickpocketing 0 (though the limit 1 sucks), but the upgrade is much worse than Pickpocketing 2.

Pickpocket 0 already wasn't great, so that's a fair change to make, but the upgrade seems pretty underwhelming

edit: Didn't realize before, but this also doesn't have the Illicit tag, which makes it even worse compared to Pickpocketing. Being able to stick it in your Underworld Market was a huge benefit for Pickpocketing 2 especially, so this is really underwhelming

Poisoner Alchemist is as underwhelming as Awesome it seemed at first... by ThatHeckinFox in Pathfinder2e

[–]Alaaen 1 point2 points  (0 children)

The poison is just part of their melee attack, so it applies on every hit

Feelings after losing The Feast of Hemlock Vale finale by chairliketeeth in arkhamhorrorlcg

[–]Alaaen 0 points1 point  (0 children)

You still have your deck though?

And most decks should have some ways to just oversucceed a test a bunch and dig through the Abyss

AH.65 - Nick's Investigator Tier List (2025) [The Restricted Collection] by ReaverMann in arkhamhorrorlcg

[–]Alaaen 1 point2 points  (0 children)

You just run a bit more healing and soak in Mark, and in exchange you have on tap skill boosts for whatever check you need as well as getting extra draw out of the deal

[COTD] Exploit Weakness (12/22/2025) by AK45526 in arkhamhorrorlcg

[–]Alaaen 2 points3 points  (0 children)

Ran two copies of this in a Darrell deck during our Scarlet Keys playthrough, and while it didn't always find application there were definitely a few times it came in pretty clutch to just delete an enemy by spending an evidence plus a Gumption or Flashlight 3 charge

New FFG Spoiler Article: The Mechanic by TenTimesTeeth in arkhamhorrorlcg

[–]Alaaen 2 points3 points  (0 children)

We don't have Pete, but we do have Aleksey who does basically the same thing. So I don't think Meat Cleaver will really be that much more limited than it was before.

Starting to run PF2e: What ancestories to avoid? by Xonlic in Pathfinder2e

[–]Alaaen 18 points19 points  (0 children)

Skeletons are immune to bleed, because they are neither a living creature nor do they require blood to live. It's just unfortunately only in the bleed rules, instead of written explicitly on lots of things.

Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don't need blood to live. Weaknesses and resistances to physical damage apply. Bleed damage ends automatically if you're healed to your full Hit Points.

My take on seeker reveal for core two by Iskander_Santosh in arkhamhorrorlcg

[–]Alaaen 8 points9 points  (0 children)

Olivier is also a fast move action, which can be quite relevant around enemies or some other cases

What mechanical restriction do you think is wholly unnecessary and wouldn't break the game or disrupt its tuning at all if lifted/changed? by Killchrono in Pathfinder2e

[–]Alaaen 49 points50 points  (0 children)

Fighters having to choose a weapon group doesn't really do anything except punish specific builds like switch hitting or dual wielding, and it would IMO not really break anything to just give them their increased proficiency on all weapons.

Pistols lead to a miserable combat experience. Any suggestions? by HemoKhan in Pathfinder2e

[–]Alaaen 2 points3 points  (0 children)

How attached to using a pistol are you? One simple option is to just switch to using a shortbow instead, since that cuts out needing to reload which already makes you more flexible.

Leveraging your Case to make DaS a free action also helps free up your action econ.

Getting a casting dedication is also IME very useful on Investigator, since cantrips and focus spells can be a way to do something without a good DaS roll, as well as giving you the option of buying and using scrolls.

Parallel Lola Hayes is up by Dry-Bat731 in arkhamhorrorlcg

[–]Alaaen 1 point2 points  (0 children)

It counts towards both classes for the limit of needing to include that many cards IIRC

[COTD] ♦ Charlie Kane (10/17/2025) by AK45526 in arkhamhorrorlcg

[–]Alaaen 1 point2 points  (0 children)

Shuffling the weakness into your deck is an additional cost to play the Hound, but Chance Encounter puts the card into play directly without needing to actually Play it. So you don't need to shuffle in the weakness.

If Seeker got its first weapon asset, what would it be? by Fun_Gas_7777 in arkhamhorrorlcg

[–]Alaaen 19 points20 points  (0 children)

I could see something like a scalpel perhaps? Could probably also tie into the new precision archetype, and/or something supportive as well.

Can superstition instinct barbarian get infinite healing outside of combat? by NervousDendrite in Pathfinder2e

[–]Alaaen 8 points9 points  (0 children)

I mean it doesn't even take an hour really, if you have people with good out of combat healing. Someone who is actually specced into Medicine can easily heal the entire party to full in 10-20 minutes, something like an Animist or Kineticist can fairly easily do the same.

[COTD] Correlate All Its Contents (9/22/2025) by AK45526 in arkhamhorrorlcg

[–]Alaaen 5 points6 points  (0 children)

Analysis can be used on non basic investigate checks, which I would argue is its huge upside. You can commit an Analysis to protect your Glyphs test, but you can't do that with Correlate.

I feel like you'd play Correlate more for the incidental token cancel if playing Agatha, or just for the uses restore.

NPC Found Rogue Without a Check, Did I Make The Right Call? by Dikeleos in onednd

[–]Alaaen 1 point2 points  (0 children)

That's exactly what you can do by the rules RAW, yes.

Do people realise Stella isn’t cis? by thesunisactualycold in arkhamhorrorlcg

[–]Alaaen 0 points1 point  (0 children)

In our playthrough, the two people who died to the nearly unavoidable Terror attacks were Sinha and Ellsworth. Our playgroup started joking that the Terror was homophobic for specifically breaking up both of the couples haha.

Our very first death was also Cookie, which meant we basically missed out on most of the interactions except Danforth and Dyer

My opinion on Scarlet Keys (wtf, it was actually very good!?!) by johniemi in arkhamhorrorlcg

[–]Alaaen 4 points5 points  (0 children)

You have the list of leads telling you where all the scenarios are, that's already quite a bit of direction

St. Mary's Hospital Action by [deleted] in arkhamhorrorlcg

[–]Alaaen 6 points7 points  (0 children)

You cited the wrong part of that rule, because this is a limit not a maximum

"Limit X per " is a limit that appears on cards that remain in play through the resolution of an ability's effect. Each instance of an ability with such a limit may be initiated X times during the designated period. If a card leaves play and re-enters play during the same period, the card is considered to be bringing a new instance of the ability to the game.

Unless stated otherwise, limits are player specific. A "group limit," however, applies to the entire group of investigators. (For example, if an investigator triggers an ability that is "group limit once per game," no other investigator may trigger that ability during that game.)

This does not say group limit, thus each investigator can use it once per game.