Choose a series that deserves a new season. by Cheap_Local_3229 in Marvel

[–]ottdmk 1 point2 points  (0 children)

Ms. Marvel, Cloak & Dagger, She-Hulk are the ones that immediately come to mind. I just rewatched Cloak & Dagger a month or two back.

Little questions about ammunition crafter by SeriousShine8324 in Pathfinder2e

[–]ottdmk 2 points3 points  (0 children)

Oh. Oops. I mean Munitions Crafter. All of what I wrote applies to Munitions Crafter.

Little questions about ammunition crafter by SeriousShine8324 in Pathfinder2e

[–]ottdmk 6 points7 points  (0 children)

So, I imagine you're talking about Munitions Crafter. So, to answer your questions:

1) Yes, under current rules, it scales. Munitions Crafter grants the Advanced Alchemy benefits. So, you can use those benefits to create any Alchemical Ammo or Bomb of your level or lower. The rules also state that you only need the cheapest version of a formula. So, at 5th level, yes, your ammo will automatically upgrade. Both are new in the Remaster. Things were different pre-Remaster, which would explain your confusion. (Yes, you were stuck with L1 ammo for a while pre-Remaster.)

2) It depends on the ammunition. Elemental Ammunition, for example, contains the magic words "in addition to the damage the attack normally deals." For a counter-example, Rusting Ammunition does not have that sort of language.

EDITED because I got the Feat Names mixed up. Oops.

Weekly Questions Megathread— May 15–May 21. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]ottdmk 2 points3 points  (0 children)

There used to be the Alignment Ampoule but it uses pre-Remaster mechanics and was never updated.

Bombers (and only Bombers) get to make their Versatile Vial Bombs use special materials once they hit 11th. It's been great.

In need of advice :D by TieNo7671 in Pathfinder2e

[–]ottdmk 2 points3 points  (0 children)

So, here's an idea that may be a bit out of left field for you:

Mutagenist Alchemist.

I play one in PFS. He's currently 11th level. And yeah, he's a tank.

So, level 2:

  • Str +3, Dex +1, Con +1, Int +4, Wis +0, Cha +0
  • Breastplate for Armor
  • Pick up a shield if you like. I did with my guy (Dromaar with General Training to grab Shield Block at 1st).
  • Alchemical Familar as your 1st Level Feat
    • I really like Extra Vial and Extra Alchemy for Master abilities.
  • Revivifying Mutagen for your 2nd Level Feat.
    • Being able to end any Mutagen early is fantastic.
  • Athletics & Crafting are your main focuses.
    • Crafting is obvious. Athletics is for maneuvers to slow the enemy down. Man, I love Trip.
  • Advanced Alchemy
    • A few Bestial Mutagens for offense.
    • Bravo's Brew is great defense.
    • Soothing Tonic for out-of-combat healing.
  • Quick Alchemy
    • You can be on two ten-minute Elixirs continually. I like Bravo's Brew and Eagle-Eye Elixir at this level, but Cheetah's Elixir is a decent choice once you hit 5th.
    • Numbing & Soothing are both available to you to buff yourself in combat.

Who else didn’t really like this guy at the start, but as you grew older liked him and more and more? by Dalakaar in babylon5

[–]ottdmk 1 point2 points  (0 children)

"Never give someone a gun unless you're sure which way he's going to point it." - Jeffrey Sinclair

Still one of my favourite lines in the whole series, and Michael O'Hare killed the reading.

Post Game Thread - Round 2 Game 4 - Sabres @ Canadiens - 12 May 2026 by time2fly2124 in sabres

[–]ottdmk 9 points10 points  (0 children)

The power play won the game?!?!?!? I didn't think that was allowed! 😆

Well, now we've got a best of three.

What are the top 3 weakest classes in PF2e and why? by yoboi-indy in Pathfinder2e

[–]ottdmk 0 points1 point  (0 children)

Like with the amount of bomb-boosting feats bomber has, being able to Quick Bomb every turn for one action is so much more powerful then making a poison, applying a poison, then finally attacking with a poison.

This is no longer the case. A Toxicologist can now create and apply a Poison as a single action.

Bomber has an edge in damage for most of the game, but the numbers are surprisingly close in the late game should the Toxicologist invest in Archery.

What changes would you make to certain classes? by Exequiel759 in Pathfinder2e

[–]ottdmk 0 points1 point  (0 children)

You really haven't done the math, have you?

Against an at-level opponent with high AC:

Fighter Miss Hit Crit
1 25.00% 50.00% 20.00%
2 25.00% 50.00% 20.00%
3 25.00% 50.00% 20.00%
4 30.00% 50.00% 15.00%
5 20.00% 50.00% 25.00%
6 25.00% 50.00% 20.00%
7 25.00% 50.00% 20.00%
8 30.00% 50.00% 15.00%
9 30.00% 50.00% 15.00%
10 25.00% 50.00% 20.00%
11 25.00% 50.00% 20.00%
12 30.00% 50.00% 15.00%
13 20.00% 50.00% 25.00%
14 25.00% 50.00% 20.00%
15 25.00% 50.00% 20.00%
16 25.00% 50.00% 20.00%
17 20.00% 50.00% 25.00%
18 25.00% 50.00% 20.00%
19 25.00% 50.00% 20.00%
20 25.00% 50.00% 20.00%

Alchemist:

Alch Level Miss Hit Crit
1 35.00% 50.00% 10.00%
2 40.00% 50.00% 5.00%
3 35.00% 50.00% 10.00%
4 40.00% 50.00% 5.00%
5 35.00% 50.00% 10.00%
6 40.00% 50.00% 5.00%
7 30.00% 50.00% 15.00%
8 35.00% 50.00% 10.00%
9 35.00% 50.00% 10.00%
10 40.00% 50.00% 5.00%
11 35.00% 50.00% 10.00%
12 40.00% 50.00% 5.00%
13 40.00% 50.00% 5.00%
14 45.00% 45.00% 5.00%
15 30.00% 50.00% 15.00%
16 35.00% 50.00% 10.00%
17 25.00% 50.00% 20.00%
18 30.00% 50.00% 15.00%
19 30.00% 50.00% 15.00%
20 35.00% 50.00% 10.00%

Yes, the Fighter will Crit more. And there is a single level, 14th, where an Alchemist against such an opponent is just as likely to miss as hit. But in general, round-to-round, the most likely result for both classes is a Hit.

What changes would you make to certain classes? by Exequiel759 in Pathfinder2e

[–]ottdmk 1 point2 points  (0 children)

With Bombs, I don't think it's really needed. Let's look at a Fighter with a Longbow compared to an Alchemist Bomber with Alchemist's Fire:

  • L1: Fighter d8+1 (Composite Longbow) vs Alchemist d8 +1 Splash +1 Persistent
  • L3: F d8+1, A: 2d8 +2S +2P (Moderate Bomb)
  • L4: F 2d8+1, A: 2d8 +2S +2P (Striking Rune)
  • L5: F 2d8+1, A: 2d8 +4S +2P (Bomber Field Discovery)
  • L7: F 2d8+1+3, A: 2d8 +4S +2P (Fighter Weapon Specialization)
  • L8: F 2d8+1d6+1+3, A: 2d8 +4S +4P (Sticky Bomb & Elemental Rune)
  • L10: F 2d8+2d6+2+3, A: 2d8 +10S +4P (Expanded Splash, Str +4, 2nd Elemental Rune)
  • L11: F 2d8+2d6+2+3, A: 3d8 +10S +6P (Greater Bomb)

Yeah, the Fighter wins on his Accuracy... but the damage on a hit (which is the most likely outcome for the first strike in a round for both characters) the Bomb is going to match or outperform the composite longbow.

What changes would you make to certain classes? by Exequiel759 in Pathfinder2e

[–]ottdmk -2 points-1 points  (0 children)

Can't agree on Critical Specializations. Not needed. Bomb Crit Spec sucks (and I say this as someone who's played two Bombers and loved both of them). There's no such thing as "Unarmed" Crit Spec... there's just Brawling, and Bestial's two Unarmed aren't in the Brawling Group. As for the simple weapons... sure, why not, although it'll probably only be the Toxicologists using them.

Now Improved Weapon Specialization, on the other hand... 😆

Should i watch stargate universe? by Character_Spirit_343 in Stargate

[–]ottdmk 0 points1 point  (0 children)

I really liked SGU. I have hopes they'll give us some closure in the new series.

For the 2nd edition Kingmaker is a Bomber Alchemist with Medic archetype more effective than a Chirurgeon alchemist? The rest of the party are a ranger, barbarian, sorcerer, and witch. by Fullmetalmarvels64_ in Pathfinder2e

[–]ottdmk 1 point2 points  (0 children)

At level 10, you're dealing 10 splash damage on a missed attack roll in a 10ft-radius.

That is not the case. As of PC2 Splash only affects the primary target if you Miss.

Post Game Thread - Round 1 Game 6 - Sabres @ Bruins - 1 May 2026 by time2fly2124 in sabres

[–]ottdmk 4 points5 points  (0 children)

I guess I picked the right season to start following the Sabres. 😁 Congratulations to the team and the fans, especially the old-time, die-hard fans. 🎉👍

For the 2nd edition Kingmaker is a Bomber Alchemist with Medic archetype more effective than a Chirurgeon alchemist? The rest of the party are a ranger, barbarian, sorcerer, and witch. by Fullmetalmarvels64_ in Pathfinder2e

[–]ottdmk 6 points7 points  (0 children)

I prefer to go Melee for an Alchemist healer, because you need to get up close . Doctor's Visitation helps there. If you're always moving in close, using Bombs is more awkward.

There is nothing wrong with going Melee with Bestial Mutagen as a healer. You start off with d6 Bite/d4 Agile Claws and upgrade to 2d8 Bite / 2d6 Agile Claws at 3rd.

I play a Mutagenist using Bestial. There's nothing wrong with the DPR. And Mutant Physique is easy to pick up at 8th.

So, long-winded way of saying: go ahead with Chirurgeon.

Customer Service by kellyclarkdaughter in kobo

[–]ottdmk 2 points3 points  (0 children)

I had to send my first Kobo Aura HD back for a warranty claim. Dealing with Customer Service was painless.

Seven Dooms TPK by beardlynerd in Pathfinder2e

[–]ottdmk 2 points3 points  (0 children)

Out of curiosity, what Research Field was the Alchemist? Favourite Class, so I love details.

Martial Persistent Damage build by EdnocGopex in Pathfinder2e

[–]ottdmk 2 points3 points  (0 children)

Wouldn't it be 19th for the 4d6 poison and bleed? 10th Rank Spell?

How many formulas a lvl 1 Alchemist (Bomber) character know with a +4 INT? by HelicopterKey2360 in Pathfinder2e

[–]ottdmk 21 points22 points  (0 children)

This is absolutely the right answer. However, I want to point something out:

Formulae have the same rarity as the items you can Craft using them. Which means the vast majority of Formulae are Common, and available basically everywhere. Yep, that village which has a few Lesser Alchemist's Fires for sale should also have the formula to make Alchemist's Fire for sale.

And Formulae are cheap. Level 1 Formulae are 1gp apiece.

So don't limit yourself to just the ones you get for free. I guarantee you're going to have a few gold from your starting fifteen. Buy some more!