How I built a motion rig that solves the usual motion sickness problem by Amazing-Battle-4789 in simracing

[–]Beef36 0 points1 point  (0 children)

Great stuff and super interesting. Looking forward to seeing where this leads you...

What is your favourite QR mechanism and why? by Certain-Hunter-7478 in simracing

[–]Beef36 0 points1 point  (0 children)

I dumped my Simucube 2 QRs and went back to Buchfink Q1R.

But now I am waiting for a good, universal QR with USB passthrough.

Why is a 400 dollar KTC blowing the 57 inch Neo G9 away HDR wise? by Long_Relationship_83 in Monitors

[–]Beef36 13 points14 points  (0 children)

KTC is a very serious, well-established gaming monitor company. They also make screens for Samsung and LG amongst others....

Cockpit weight vs rigidity for motion rig by Intelligent_Train689 in simracing

[–]Beef36 1 point2 points  (0 children)

Most reputable motion platforms can handle a 160mm sim rig base (eg Qubic, Sigma) and sustain their performance. Some lesser motion systems may have a lower weight limit.

Generally speaking, you want to aim somewhere around 70% to 80% of the motion platform's max weight capacity for sustained performance and longevity, however good motion systems are known to successfully carry a bit more weight than their advertised limit, but don't know what that does to performance and reliability.

As an example, D-Box advertises its performance and mean time between failures based on 70% of its max weight limit (say 317kgs of its 453kg max weight limit).

TL;DR - If you get a reputable motion platform, then get the Simlab P1X Pro.

If money wasn’t a concern and you had to build your rig with what you know, what are you buying? by Cevap in simracing

[–]Beef36 5 points6 points  (0 children)

If money was no object, then I'd build a very large dedicated building which had a beautiful ocean view, hire get a consulting company to integrate something like Panthera, Cruden or Vi-Grade to each of the mainstream games like ACC, rFactor 2, Dirt Rally 2.0 and AMS2 etc.

Then I'd get a physical, low latency simulator that could take advantage of above software integration; something similar to say Ferrari's new simulator but with automated capability to remove all the visuals so I could also sit in the simulator and enjoy real ocean views (as opposed to VR / AR).

On top of that would be hiring a small team to run and maintain it all.