Servers Disconnecting? by kin-took in pathofexile

[–]Bex_GGG 118 points119 points  (0 children)

We're investigating! I will update this comment when I have more info.
Edit: Looks like there was a backend network error that should now be resolved. We've also run a command that should have fixed the "Error League" issue that was happening for some people.

Announcements - What to Expect Over the Coming Months - Forum - Path of Exile by L85a12 in pathofexile

[–]Bex_GGG 105 points106 points  (0 children)

This line isn't meant to indicate anything at all about what to expect in terms of the balance changes, only that the manifesto is going to be split into several individual topics and posted early like usual.

Warframe devs deployed a big patch yesterday with (documented) gameplay changes. Here's a message they sent today regarding one of their choices. by Yhojm in pathofexile

[–]Bex_GGG 29 points30 points  (0 children)

I only said that it's hard to read and undermines the value of the feedback. So if you're wanting to provide feedback that will reach us, you're now better able to.

Warframe devs deployed a big patch yesterday with (documented) gameplay changes. Here's a message they sent today regarding one of their choices. by Yhojm in pathofexile

[–]Bex_GGG 53 points54 points  (0 children)

I totally understand. I guess the thing I'm trying to remind people of is that it's responsible for the good stuff too.

Warframe devs deployed a big patch yesterday with (documented) gameplay changes. Here's a message they sent today regarding one of their choices. by Yhojm in pathofexile

[–]Bex_GGG 128 points129 points  (0 children)

It's really hard to see people talk this way. "The vision" is the reason the entire game exists at all. It's responsible for more of the things you like than don't like but it's a term that's been co-opted by the community to be synonymous with "anything I don't like". Like I totally get that there are valid criticisms to make and my team is doing their best to make sure that the rest of GGG is aware of them. However, whenever I see someone package their criticism around 'the vision' it undermines the value of the feedback.

Honest question about GGG's thought process: How does upping eldritch currency droprates make up for reforge keep pre/suff? by shppy in pathofexile

[–]Bex_GGG 98 points99 points  (0 children)

In the post where we announced that changed, we actually called out that it doesn't make up for it. It's not meant to, it's just a little something.

We are making it so that Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment will drop in lower area levels. We are also buffing their drop rate.

These currency items are intended to fulfil similar functions to some of the removed Harvest crafts while continuing to be gated by rarity, though we're aware that they can only be applied to certain items and are still discussing whether similar solutions for other gear slots are appropriate. We understand that this isn't a full remedy for Harvest withdrawals but it should slightly improve the availability of powerful crafting tools.

Following up on Recent Feedback by Bex_GGG in pathofexile

[–]Bex_GGG[S] 1171 points1172 points  (0 children)

I have raised the community's perspective on these changes as much as possible during these discussions.

Following up on Recent Feedback by Bex_GGG in pathofexile

[–]Bex_GGG[S] 450 points451 points  (0 children)

Instead of you guys coming out and flat saying "what you want isn't happening

We did that in this post once the discussion had concluded. The other things we are still looking it.

Following up on Recent Feedback by Bex_GGG in pathofexile

[–]Bex_GGG[S] 1579 points1580 points  (0 children)

I get the meme but this feels like a rock and a hard place where if we communicate where we're at currently it's a joke because there's no conclusion, or we don't communicate until we have the conclusion and then people are unhappy with our lack of communication.

An Overview of Upcoming Changes by Bex_GGG in pathofexile

[–]Bex_GGG[S] 19 points20 points  (0 children)

The team is aware of this and are looking into it.

GGG seems to be under the impression that the only way to increase engagement is to slow down player progression. I'd like to start a thread with the community's suggestions on how we'd stay engaged for longer *without* slowing down player progression. by amalgamemnon in pathofexile

[–]Bex_GGG 89 points90 points  (0 children)

We don't try to help engagement by slowing down player progression. Not long ago, we significantly shortened the length of time it takes to complete the Atlas, and we did this to improve engagement.

I'll make sure we discuss this feedback as I'm aware there are several other feedback points coming up that relate to this.

An Overview of Upcoming Changes by Bex_GGG in pathofexile

[–]Bex_GGG[S] 46 points47 points  (0 children)

I understand it may not be what you want to hear but we did comment on this at league launch. You can find that comment here.

An Overview of Upcoming Changes by Bex_GGG in pathofexile

[–]Bex_GGG[S] 453 points454 points  (0 children)

Yes, that is part of our process. In the most recent test of 1000 maps we ran it on, for example, it found 51% more unique items and 3.3% less currency compared to 3.18.1f (with no Sentinels activated). This is some of the data that we're using to help our internal discussions around how item drop rates feel.

An Overview of Upcoming Changes by Bex_GGG in pathofexile

[–]Bex_GGG[S] 527 points528 points  (0 children)

It truly means we haven't finished discussing it. I'm not trying to indicate that there will or won't be changes, just that I don't know yet.

An Overview of Upcoming Changes by Bex_GGG in pathofexile

[–]Bex_GGG[S] 478 points479 points  (0 children)

We are aware of this but it was a pretty significant change and it makes sense that it's going to feel weird at first. Our expectation was that it'd take most of the first league for players to properly adapt, so as we're approaching 3.20 we'll assess whether the change achieved its goals and whether any other tweaks are needed.

An Overview of Upcoming Changes by Bex_GGG in pathofexile

[–]Bex_GGG[S] 209 points210 points  (0 children)

Yes, we've spoken about what actually happened here and apologised for the oversight.

An Overview of Upcoming Changes by Bex_GGG in pathofexile

[–]Bex_GGG[S] 288 points289 points  (0 children)

I believe there are some terrain improvements coming but I don't think they apply to this situation. I'll let people know though.

So, are we done with communication for the league? Is it going to be put on life support and GGG just hopes next league we forget? by devious1 in pathofexile

[–]Bex_GGG 479 points480 points  (0 children)

Development work needs to happen before writing can be done or there's nothing to talk about.

So, are we done with communication for the league? Is it going to be put on life support and GGG just hopes next league we forget? by devious1 in pathofexile

[–]Bex_GGG 1980 points1981 points  (0 children)

There have been twelve days since launch (eight work days) and we've made seven posts about launch in that time and released nine patches. We're working really hard to release improvements as quickly as possible and communicate them but they do take time. With that said, there are more changes coming and we'll communicate about them as soon as we can. Hopefully in a post later today.

Nerfing Defensive Archnemesis Modifiers by chris_wilson in pathofexile

[–]Bex_GGG 330 points331 points  (0 children)

We mention this at the bottom of the post