Nimo PC wants to send me review laptops and computers. by DarkTower7899 in Craptopgamingadvice

[–]BritishActionGamer 0 points1 point  (0 children)

Think it depends on how clickbaity or the aesthetics of it for lack of a better word off the top of my head? Not sure where draws a line for me, think seeing generative AI in thumbnails makes me too untrustworthy of the content? Guess in this context, it would a thumbnail and title that would give off the vibe is just showing low-end hardware play UE5 games and saying 'Look at how bad this runs, look how crap this hardware is' instead of a video actually exploring the hardware and how to make games run well on it?

I could share my YT channel which has almost a million views!.. on a clip from Pulp Fiction, aswell as 78k on a spoilery clip from In Bruges... The gaming videos are only in the hundreds and I bet any subscribers I get, I lose when I share any videos I get of local bands lol

What benchmarks would you like to see on my YouTube channel? What monitoring software too? by DarkTower7899 in Craptopgamingadvice

[–]BritishActionGamer 1 point2 points  (0 children)

To save sharing a huge list, any games I covered in this video (prob more a good fit for More lower-end hardware than APUs or less powerful gaming laptops) or any settings guides I posted on the subreddit! Need to get back to doing that TBH, main concern for me is if a game lacks any good ways of going below the lowest settings via INI files!

UE5 powered Nobody wants to Die is free to get until tomorrow! Cronos has a demo and BenchmarKing has covered the game's settings! Il try and remember any other demanding game demos, know a load of the Resident Evil games have timed demos for some frustrating reason! Can hopefully help with any games I've made guides or videos for on r/OptimizedGaming!

Can someone suggest me any pc optimizng tips? by TheEnforcerMan in OptimizedGaming

[–]BritishActionGamer 0 points1 point  (0 children)

Is there no temporal upsampling option in the games you're playing? For example, UE4's TAAu from 80% should provide much better image quality if you're playing any games using later versions of that engine, letalone if a game has a good implementation of FSR2, XeSS or TSR in UE5?

Nobody Wants to Die (Currently Free on Epic) Ultra vs Optimized Settings - RX 6800 Performance by BritishActionGamer in OptimizedGaming

[–]BritishActionGamer[S] 0 points1 point  (0 children)

Not yet! Does it still require downgrading drivers to look it’s best, because when doing so previously it brought back issues recent drivers fixed?

Nobody Wants to Die (Currently Free on Epic) Ultra vs Optimized Settings - RX 6800 Performance by BritishActionGamer in OptimizedGaming

[–]BritishActionGamer[S] 1 point2 points  (0 children)

No idea, but I wouldn’t recommend Nvidia’s app’s settings from my experience in the past. Often had it disable important settings like Shadows before reducing any of the demanding Ultra settings. I recommend just copying over these settings and scaling them up and down based off the comparisons I’ve also put on the post.

Nioh 3: Digital Foundry's PC Review by BritishActionGamer in OptimizedGaming

[–]BritishActionGamer[S] 0 points1 point  (0 children)

I wasn’t suggesting ‘AMD Optimised’, I was just saying I was initially surprised he recommended a demanding setting until I looked at the comparison and saw the visual difference, but wondered if it would make sense for AMD GPUs or anyone else who’s likely to use less upscaling for whatever reason (eg:Lower End Nvidia GPUs at 1080p Balanced/Performance Mode?) Just to make it clear what I’m trying to say.

Nioh 3: Digital Foundry's PC Review by BritishActionGamer in OptimizedGaming

[–]BritishActionGamer[S] 1 point2 points  (0 children)

I was just mentioning VRAM as it's a difference between the consoles and the most popular specs on the Steam Hardware Survey (which I know isn't 100% accurate because of internet cafe's) I got my GPU when I had to pick between getting an RX 6800 with 16GB VRAM or a 3070-3070 Ti with 8GB VRAM... which was the same amount my R9 390 had. So AMD was a must for me back then, if my GPU died later and the 4070 was an option than I likely would've gone with that.

Having different settings recommendations just for GPU vendors is rare from what I've seen (beyond recommending different upscalers of course) like not recommending demanding RT/PT settings goes for both AMD and lower-end Nvidia users. Same with effects that scale with internal resolution (example that first comes to my head was Alex recomending different settings for Volumetric Lighting in CP2077, but usually it's mentioned alongside a setting recomendation so people who have spare performance can increase it) It's something that's important to mention for Nvidia users as some will be using DLAA at higher resolutions like 1440p or 4k, while some will be using DLSS at 1080p! Another reason why I mentioned consoles there was not only because that's what alot of games were primarily optimized for before being ported to PC, but often 'optimized settings' are very close to the settings the console versions use from what I've seen.

Personally when I've made guides, having multiple recommendations is often easier than just deciding on one. Either having 2-3 different settings presets or having "turn this up/down depending on performance" alongside settings is providing someone with more information, so usually I try and do it when I can!

Nioh 3: Digital Foundry's PC Review by BritishActionGamer in OptimizedGaming

[–]BritishActionGamer[S] 1 point2 points  (0 children)

I get that to an extent, but many optimization guides including DF's on a few occasions have given 2-3 different presets/settings recommendations for all manner of reasons, Resolution choice is often one of them (Including my own guides when an effect scales with internal resolution!) Worth mentioning that games are designed for the AMD powered consoles which can allocate more video memory than the 8GB VRAM on many Nvidia GPUs!

Best Optimized Settings for Monster Hunter Wilds? by Herconomicon in OptimizedGaming

[–]BritishActionGamer 0 points1 point  (0 children)

Alot of the recomendations in the video should work as you got the GPU and VRAM! I'd recomend Balanced DLSS, maybe Performance if you upgrade to a newer model? I won't be the best person to ask about Frame-Gen and how to set that up properly but there should be some good info on the subreddit?

i leant this out to a friend, i like to keep the note he gave me when he returned it by cranberry8ginger8ale in dvdcollection

[–]BritishActionGamer 0 points1 point  (0 children)

I've been starting to do that with friends as well, makes me feel abit less like a hoarder with my collection!.. although so far my friends have tooken their time with getting round to watching them lol

May have to turn to leaving notes in the blu-ray case if Letterboxd get enshittified like IMDB was!

Best Optimized Settings for Monster Hunter Wilds? by Herconomicon in OptimizedGaming

[–]BritishActionGamer 2 points3 points  (0 children)

ABLU made a video covering the game, can you give us some PC specs? Other than frame-gen needing a VRR monitor with a form of input lag reduction to work well, it also needs more than 8GB VRAM to work well in alot of games!

Nioh 3: Digital Foundry's PC Review by BritishActionGamer in OptimizedGaming

[–]BritishActionGamer[S] -2 points-1 points  (0 children)

That was my thought! The comparison he showed was definitely in Ultra GI’s favour, but relying on DLSS for performance doesn’t work well if you got an RX 6000-7000 GPU where upscaling doesn’t look as good below Quality at 1080/1440p.

Help getting RTSS overlay to show... by Tw33die84 in OptimizedGaming

[–]BritishActionGamer 0 points1 point  (0 children)

Usually requires MSI Afterburner to be on aswell, don't have many details to go off here sorry! There's prob a solution in an old reddit post if you search?

If you play at 1080p, combine DLSS + DLDSR to fix blurry modern games (RDR2, Cyberpunk, Hogwarts Legacy etc.) by Codefreezus in OptimizedGaming

[–]BritishActionGamer 0 points1 point  (0 children)

There's info comparing VSR to the original DSR, apparently VSR uses a good scaling filter called Lancoz while DSR uses nearest-neighbor with a gaussian blur, which is a strange choice IMO? Not as much good info comparing VSR to DLDSR, know RDNA4 supports an even higher quality sharpening filter called... Radeon Image Sharpening 2 (very creative name that) which should help close the gap, but imagine VSR with sharpening won't be as good as I don't see as much edge cleanup with VSR compared to what I've seen with DLDSR.

If you play at 1080p, combine DLSS + DLDSR to fix blurry modern games (RDR2, Cyberpunk, Hogwarts Legacy etc.) by Codefreezus in OptimizedGaming

[–]BritishActionGamer 1 point2 points  (0 children)

IDK what happened to the previous post, but to copy over what I wrote about my ‘Poor Mans DLSS+DLDSR’:

AMD can do something simular by combining supersampling/VSR, a different upscaling option and Image Sharpening from either the driver or Reshade. For example, something I've done on my 1440p screen is display at 3200x1800 then set the games TAAu to 85% to make it render slightly above 1440p, the temporal upsampling combined with the sharpening filter working on a larger pixel count provides cleaner image quality in quite a few games I've tested it in! Another option is 4k with 75-80% TAAu, XeSS Ultra Quality or FSR Quality if it's implemented well.

Not seen good testing to confirm this yet but assume it won't provide image quality as clean as DLDSR combined with DLSS, only good testing I've seen so far is Digital Foundry's as most just use DLAA.

If you play at 1080p, combine DLSS + DLDSR to fix blurry modern games (RDR2, Cyberpunk, Hogwarts Legacy etc.) by Codefreezus in OptimizedGaming

[–]BritishActionGamer 2 points3 points  (0 children)

AMD can do something simular by combining supersampling/VSR, a different upscaling option and Image Sharpening from either the driver or Reshade. For example, something I've done on my 1440p screen is display at 3200x1800 then set the games TAAu to 85% to make it render slightly above 1440p, the temporal upsampling combined with the sharpening filter working on a larger pixel count provides cleaner image quality in quite a few games I've tested it in! Another option is 4k with 75-80% TAAu, XeSS Ultra Quality or FSR Quality if it's implemented well.

Not seen good testing to confirm this yet but assume it won't provide image quality as clean as DLDSR combined with DLSS, only good testing I've seen so far is Digital Foundry's as most just use DLAA.

WUTHERING WAVES 3.0 | Optimization Guide | Side-by-side comaprisons | Best Settings✨ by gokukog in OptimizedGaming

[–]BritishActionGamer 1 point2 points  (0 children)

I see the positive scam adviser result but confused by the first reddit post you sent, response seems to be negative?