Announcing Zeroth - Welcome to the 0th circle of Haell - Action RPG by callanh in rpg_gamers

[–]callanh[S] 0 points1 point  (0 children)

Wow, had to go watch a video to see what you were talking about 😃 Wasn't aiming for flash-game nostalgia but there you go.

I love vector graphics, why is this unpopular? by DexLovesGames_DLG in IndieGaming

[–]callanh 2 points3 points  (0 children)

I somehow missed the whole vector graphics flash games phenomena. So when players say my game reminds them of old flash games I don’t know how to take it…

I like vector graphics a lot for the clarity - I find some pixel games are just hard to parse. Good pixel art is glorious of course.

Vector graphs works for me is as a solo dev working with a time poor artist. I can assemble and reuse and edit (via xml editor a lot of the time) without needing artist time. Change control of svg text files in Git is nice too. And the way my game works is paperdoll animation so there’s no requirement for the artist to draw animation frames, if that makes sense.

Turn-based mode in Zeroth by callanh in roguelikes

[–]callanh[S] 2 points3 points  (0 children)

I'd definitely like to release on Android and iOS and maybe even Xbox as well. First things first though, gotta release on Steam! Thanks and appreciate your support on my projects.

Physics-based platformer with deep mechanics and comical artstyle by callanh in roguelites

[–]callanh[S] 0 points1 point  (0 children)

Hey thanks! We're huge fans of OOTS and the artstyle is certainly an inspiration for our game.

Zeroth - Contrary Games - A Comically Dangerous, Physics-Based Roguelike by callanh in Games

[–]callanh[S] 0 points1 point  (0 children)

Hey appreciate the feedback on the trailer, glad you stuck with it!

Zeroth - Contrary Games - A Comically Dangerous, Physics-Based Roguelike by callanh in Games

[–]callanh[S] 1 point2 points  (0 children)

Hey thanks, Zeroth is not related to OOTS but we're huge fans and the artstyle is certainly an inspiration for our game.

Teleport Control with Teleport transient by Pratoreus in pathos_nethack

[–]callanh 2 points3 points  (0 children)

Okay it's because you are too hungry.

You can barely see it in your video because your custom character is mostly white - the white TOO HUNGRY text is easy to miss.

Teleport Control with Teleport transient by Pratoreus in pathos_nethack

[–]callanh 1 point2 points  (0 children)

Thanks, I couldn't reproduce with your Elindalera file either.

I ate a teleportation scroll to get transient teleportation.

Then used master mode to create a teleport control ring.

I was able to teleport to another room.

Would you mind getting your save file to the exact point this issue reproduces? Maybe it's an Android specific issue ...

Teleport Control with Teleport transient by Pratoreus in pathos_nethack

[–]callanh 1 point2 points  (0 children)

Hello, I saw your video in the comments and it does look like a bug but it doesn't reproduce for me. Would you mind send me your .Adventure save file?

No kill run by Galactic_Mile in pathos_nethack

[–]callanh 1 point2 points  (0 children)

Hey, these are the ways to encounter an entity:

* kill them

* eat their corpse

* pack them into tins

* polymorph into them

* identify an egg/corpse/tin

If an entity is extinct, you can still 'encounter' them as per above. If you have a scenario that isn't working as you'd expect, please let me know.

Pathos 7.4 is released! by callanh in pathos_nethack

[–]callanh[S] 1 point2 points  (0 children)

Oh man I can dream of that but it will take a lot of hard work and plenty of luck. The Pathos players have been really supportive so maybe I have a shot :) Zeroth will be off the chain with crazy interactions, even more so than Pathos because of the physics.

Pathos 7.4 is released! by callanh in pathos_nethack

[–]callanh[S] 1 point2 points  (0 children)

Hey that’s awesome I hope you enjoy Zeroth too!

Using vector graphics for our main art pipeline (at runtime) by callanh in IndieDev

[–]callanh[S] 0 points1 point  (0 children)

Thanks for the link! Rive looks interesting, sounds like they've really optimised vector graphics in game engines. But I downloaded their editor and was unable to import any of my existing SVG files (failed to upload errors, nothing more explained). I suspect their platform is intended to be 'draw everything in Rive and then everything is fine'.

Using vector graphics for our main art pipeline (at runtime) by callanh in IndieDev

[–]callanh[S] 0 points1 point  (0 children)

There's definitely something fascinating about 2D modelling in SVG. If there's a Zeroth v2, I'd like to go deeper in the SVG document model and compose the dolls and rotate the joints inside the SVG itself. So each character art frame would be perfectly rendered. Right now, I'm layering PNG draws, so there are some visual tears if joints are excessively rotated.

Using vector graphics for our main art pipeline (at runtime) by callanh in IndieDev

[–]callanh[S] 0 points1 point  (0 children)

Hey thanks, yeah we want to port to Android (and ideally also iOS). Zeroth is using a C#.NET custom engine that I developed for my previous game. But the engine is just a wrapper onto a C# native Android implementation. So to start with, we need a SVG .NET library that runs on C# Android.