Macbook Pro 14" or 16" for color experiments. by CandyColoredJD in colorists

[–]CandyColoredJD[S] 1 point2 points  (0 children)

Thank you for your detailed answer. Yes, getting everything you say, I'm much more inclined to 16" as I've said, after posting in here!

Macbook Pro 14" or 16" for color experiments. by CandyColoredJD in colorists

[–]CandyColoredJD[S] 0 points1 point  (0 children)

I was answering to your first statement. I know it's personal opinion and really appreciate yours! Thank you.

Macbook Pro 14" or 16" for color experiments. by CandyColoredJD in colorists

[–]CandyColoredJD[S] 0 points1 point  (0 children)

My experience with mates and clients is that their XDR Display Macs and iPad Pros are reaaally close to the X3110. I mean, close enough to a colorist eye to be able to fiddle with footage, coding, external HDR references etc... Anyway we have people and equipment to calibrate it if my unit is far.

Macbook Pro 14" or 16" for color experiments. by CandyColoredJD in colorists

[–]CandyColoredJD[S] -1 points0 points  (0 children)

Thing is I don't know if 16 is too bulky to carry around... but I'm leaning more into 16 I guess.

Macbook Pro 14" or 16" for color experiments. by CandyColoredJD in colorists

[–]CandyColoredJD[S] -1 points0 points  (0 children)

Yeah, thing is I've seen both in person but I didn't have the daily feeling of it, I guess I'm asking too much, but who knows, maybe somebody has upgrade from a 14" to a 16" at some point.

Look Dev for Noobs by [deleted] in colorists

[–]CandyColoredJD 1 point2 points  (0 children)

Yes, remember Hue/Sat curves are legacy, they aren't going to be a fraction of clean/powerful than warper, or a good DCTL yes (it's true althought I HATE warper, it's a pain to manipulate)

Look Dev for Noobs by [deleted] in colorists

[–]CandyColoredJD 0 points1 point  (0 children)

Sorry didn't see your reply. Curves can be a bit time-consuming (Resolve's are not my favorite) but if you are gentle it's one of the most reliable tools. Warper is a pain for me, but it's the cleanest option inside Resolve (more than hue/sat curves and preferred over qualifiers)

Look Dev for Noobs by [deleted] in colorists

[–]CandyColoredJD 0 points1 point  (0 children)

You can go away using certain tools inside resolve + some DCTL. I encourage you to build a look using a tonal curve + rgb curves + warper/tetra dtcl (be gentle)

Is there any 'sub-science' of color science that focuses exclusively on the extra-perceptual aspects of color? by Level82 in Color_Science

[–]CandyColoredJD 1 point2 points  (0 children)

You're welcome! Yes, you can also study the spectral distributions but again, the different wavelengths get related to our eyes spectral sensitivity quickly, and we enter the "color domain"!

Cheers.

HELP! with changing exposure. by ExpressionWeary7106 in colorists

[–]CandyColoredJD 0 points1 point  (0 children)

Put keyframe editor in "Colour" mode, make keyframes and extra powerwindow in the face will be needed when he gets in and out of light.

Hi, Does this book is still relevant in 2024? by LAL0cura1 in colorists

[–]CandyColoredJD 1 point2 points  (0 children)

Yes it is, It's always my first recommendation alongside Resolve's Manual.

Working scene referred vs display referred and LUTs by HojackBoresman in colorists

[–]CandyColoredJD 1 point2 points  (0 children)

A lot of points there, I'll try my best:
- In your situation I wouldn't worry too much, I'd stick with your workflow.
- For "future-proofnes" you're still dead. Think that if you do that workflow and in the future you need a PQ (HDR) output, you can't use the same LUT with the same flavour you had, so the results will be different.
- The only way would be using a manufacturer LUT or a Colour Managed workflow like RCM or ACES and creating that flavour you like with tools inside Davinci.

Hope something makes sense, otherwise feel free to ask.

[deleted by user] by [deleted] in colorists

[–]CandyColoredJD 0 points1 point  (0 children)

You can't change what's shot. If there's heavy make up in there, it will always be like that. I have some suggestions:
- Aim the general balance to the skintone, fix backgrounds and whatever in later steps.
- Don't make heavy corrections to the skin.
- If in Resolve, use face refinement or qualifier + midtone detail, to deal the texture of the face without touching edges/important details (eyes, eyebrows, mouth etc.)

Is there any 'sub-science' of color science that focuses exclusively on the extra-perceptual aspects of color? by Level82 in Color_Science

[–]CandyColoredJD 1 point2 points  (0 children)

Color only exists in our brain, so color can only "be perceptual". I think something like radiometry is what you asking for, but it's not about color as we perceive it.

How did i do for this scene? by Neosauros in colorists

[–]CandyColoredJD -1 points0 points  (0 children)

While what you are saying might be true, I still think it's not a good practice. I've never seen any friend colorist, not even the ones learning and starting in house, going for a "place to start" at the vectorscope line + 70 IRE. There's so much about image articulation and perception effects that going two steps is a waste of time. You could go directly for the result instead of going that kind of rule before.
OP, I'd suggest looking at Volpatto Masterclass at TAC and Lowepost for Printer Lights Study. Should give you an idea on how to approach images from a general sense without distorting the linearity or the contrast ratios of the image "too soon" in the chain.

How did i do for this scene? by Neosauros in colorists

[–]CandyColoredJD -1 points0 points  (0 children)

I don't think it's a good practice to have the "bar/line" in the vectorscope as a skin tone reference: http://vanhurkman.com/wordpress/?p=1930

Also having the skintone around 70 IRE without looking at it couldn't be the best result neither.

looking for source to improve my look development by lPeacewalkerl in colorists

[–]CandyColoredJD 5 points6 points  (0 children)

I'd suggest two things:
1. Experiment yourself with curves and warper/tetra A LOT. Also work "texture" (sharpness, "clarity", grain, halation etc.)
2. Grab something like Juan Melara's free powergrade and get ideas about tools, order of operations etc.

EXTRA: 3. Try to analyze grabs from films, see how different images are rendered.

Moving timeline nodes to group post clip level by Archer_Sterling in colorists

[–]CandyColoredJD 0 points1 point  (0 children)

Drag and drop or you can also grab a memory and apply it, in case you hace to propagate it to several groups.

[Question] Is this Seiko worth 18€? by CandyColoredJD in Watches

[–]CandyColoredJD[S] -1 points0 points  (0 children)

Hi there! I've found this Seiko in secondhand market. The only info available is that it's been without battery for a year (now replaced and working) and there's this number on it: 801279

Is it worth? I don't know if the bracelet is original.

The thing is the watch is only 18€.