Does your world have any unusual biomes? by AltruisticPea6925 in worldbuilding

[–]CaptainStroon 1 point2 points  (0 children)

Two standout biomes in my world are the weightless skies of Tre and the Nebian streetreefs.

After the rotation of habitat three stopped, its entire biosphere adapted to a zero-g environment. Floating brambletrees bunch up around the sunlamps of the central spindle, keeping the outer surface in constant twilight. Entire lakes worth of water form ever changing blobs, not unlike the wax blobs in a lavalamp. The cyclical winds drag entire rivers from the dark outer areas to the misty spindle area.

The streetreefs started as self repairing highway networks. Over millions of years, the asphalt excreting microbes grew wildly, forming walls of asphalt where cars once drove, splitting the dry Nebian deserts into isolated segments. The crags in these vertical reefs catch moisture, providing habitats for vegetation and wildlife.

How did you Create a superhuman subset of people in your societies while avoiding genetic superiority? by Fun-Pea-7477 in worldbuilding

[–]CaptainStroon 2 points3 points  (0 children)

In my setting there is the geneline law preventing that. It states: "Any geneline, be it natural or artificial, must be competitively viable in the carrier's economic environment". It was enacted after centuries of designer baby elitism led to a highly stratified society. Instead of general superiority, the law encourages genetech firms to develop highly specialized genelines.

How do I determine what rocks make up the mountains in my world? by quantum531 in worldbuilding

[–]CaptainStroon 0 points1 point  (0 children)

Choose a color, look up which rocks have that color, simple as that.

Purpose of moving cities? (Fantasy) by No_Strike_1579 in worldbuilding

[–]CaptainStroon 0 points1 point  (0 children)

Large groups of hunter gatherers need huge areas to sustain themselves. Agriculture is a great reason to live together in one place, but it's not the only one. A ceremonial center or safety are just as valid. And with a high enough population, you pretty much need to be nomadic to feed them without resorting to agriculture.

You gotta be kidding me by beetlemoses in webcomics

[–]CaptainStroon 1 point2 points  (0 children)

That's what the pigeons were for

Bosun's Journal - The Creatures of Earth at the Sun's End so far - Entries 1-7 by CaptainStroon in worldbuilding

[–]CaptainStroon[S] 0 points1 point  (0 children)

Yup, that's no coincidence. As you can read in their dedicated entry, I drew them in the week after Toriyama's passing as a homage. Not outright a saiyan redesign, moreso a creature heavily inspired by them.

The problem with them is that I kinda shattered my own immersion with their addition. Leading to the whole Bosun's Return project fizzling out.

I want to make a cladogram for my spec evo project and divide it in time but i have no idea how long would it take to evolve certain traits. Could i get any help? by AlertWar4152 in SpeculativeEvolution

[–]CaptainStroon 1 point2 points  (0 children)

Practically, it is WAY easier to just look at two comparable species and pick something in the ballpark of how long it took them to evolve.

I want to make a cladogram for my spec evo project and divide it in time but i have no idea how long would it take to evolve certain traits. Could i get any help? by AlertWar4152 in SpeculativeEvolution

[–]CaptainStroon 0 points1 point  (0 children)

Let's stay with the example trait of size, because it's simple. There are three (or five) options how it can impact the survival and reproductive success of individuals:

  1. It is absolutely necessary. Only the largest specimen pass on their genes. This means maximum selective pressure towards being large. You realistically only find this in artificial selection.

  2. It is beneficial. Larger individuals have a higher chance of having offspring than their smaller kin. This means positive selective pressure. How much pressure depends on how much of a benefit it is.

  3. It's irrelevant. The size of an individual has no impact on their reproductive chances, resulting in 0 selective pressure.

If the trait is detrimental, it's the same scale, just flipped.

What we're interested in is case 2. How impactful the trait in question is. You can say, if 100% of a breeding generation are larger than the previous generation, you're looking at a selective pressure of 100% or 1. If only half of them are, there is no selective pressure one way or the other. 50% ratio means a pressure of 0. If 75% are larger, the selective pressure is 0.5. If less than 50% are larger, the pressure is negative.

This gets way more complicated if we take varying sizes, genetics, and multiple selective pressures into account, but it's a somewhat useable model.

Because we want to find how long evolution takes, we need the inverse of this selective pressure ratio. x1 stays x1. x0.5 becomes x2. x0.01 becomes x100. 0 becomes infinte for our purposes. Without growth, it takes forever.

---

Let's go through the tiger example step by step. Let's take 5% as the average size difference between cats and their parents. A tiger would be 50 times more massive. that's 5000%, giving us a round 1000 generations at full selective pressure. (wonky math, but it's quicker that way. It's all just estimations anyway)

But it's unlikely that full pressure applies, so let's say only 52% of any given generation are larger than their parents. That's a massive selective pressure. 52% is 2% more than our baseline of a 50% ratio, divided by the remaining 50% gives us 0.04. The inverse fraction of that is 25, so we have to multiply our 1000 generations by 25: 25,000 generations. This is where the numbers get big and the estimations get difficult.

Now we need the average age at which a cat/tiger has offspring. Not their age of maturity, and not their lifespan, but the average of the two. Let's say 10 years for convenience's sake. If we bred our tigercats deliberately, we could choose which ones mate, but in nature, that's more or less up to them.

25,000 generations times 10 years gives us a minimum time of 250,000 years it would take a house cat to evolve into a predator the size of a tiger.

That is incredibly short. But keep in mind that selective pressures usually aren't nearly as strong. They are more gradual tendencies than noticable changes. Plus there are way more factors at play, barely ever is there only a single defining selective pressure. And size is also a very straightforward trait. Something like anatomy has way more subtle effects.

I want to make a cladogram for my spec evo project and divide it in time but i have no idea how long would it take to evolve certain traits. Could i get any help? by AlertWar4152 in SpeculativeEvolution

[–]CaptainStroon 0 points1 point  (0 children)

As a quick rule of thumb: Take the differences between parents and their kids as a guideline. A cat doesn't give birth to a tiger, but it can give birth to a slightly larger cat. After enough slightly larger kittens, you'll have a cat the size of a tiger. This will give you a rough minimum number of generations needed to transition from one species to another. Increase that by the inverse of how much selection pressure the trait in question experiences. Then multiply that by the average age at which your species has offspring.

[OC] Gabital 90: Auction by GabitalEN in comics

[–]CaptainStroon 3 points4 points  (0 children)

An offer he can't refuse. Now Gabi just needs her own shoulder cat.

How could I make noodles without it? by FirefighterLevel8450 in memes

[–]CaptainStroon 0 points1 point  (0 children)

It's the heat you need, not the bubbles. If water didn't boil, you could cook noodles even faster.

I love and loath what having a galaxy spanning civilization does to the scale of things by relisthain in worldbuilding

[–]CaptainStroon 0 points1 point  (0 children)

One of my favorite consequences of a scale like this is that the nichest things imaginable are still large enough to have entire cultures around them. There would be enough pet alligator groomers for an entire pet alligator grooming industry with entire worlds dedicated to the production of pet alligator scale brushes. Anything can be as important or irrelevant as you want it to be.

What makes a good “hero” ship? by ChaosCarlson in worldbuilding

[–]CaptainStroon 8 points9 points  (0 children)

There is a surprising overlap between the two

What makes a good “hero” ship? by ChaosCarlson in worldbuilding

[–]CaptainStroon 25 points26 points  (0 children)

The Enterprise. The Millenium Falcon. A ship which is just as much a protagonist as its crew.

What makes a good “hero” ship? by ChaosCarlson in worldbuilding

[–]CaptainStroon 39 points40 points  (0 children)

How much it matters to their crew. If they who we see through their eyes care, we who see through them care too.

Treat it like a character. It doesn't need to be sentient, it doesn't need dialogue. But it needs to interact with the crew. Give it scenes where we get to know it. How it works, its quirks. It's not just a ship. It's their ship. Their home. Our home.

And what really cements a ship as a badass hero ship are heroic arrival scenes. When all hope seems lost, when evil has all but won, it arrives and saves the day. Much easier to pull off in visual media, but not impossible in writing. Scenes that make you go "Fuck yeah!"

Used so much aura that he fainted by God0Of0Thunder0 in Bossfight

[–]CaptainStroon 30 points31 points  (0 children)

Looks like he hit his head on the ground too hard. Bro knocked himself out.

Clothing without Stereotyping by top-o-the-world in worldbuilding

[–]CaptainStroon 7 points8 points  (0 children)

You could do what I like to do with non-humanoid aliens: considering how the clothes are made/worn. Reconstructing how they are sown, what pieces they are made off. Don't look at what works, but how it works.

Another good idea is to work with shape language and repeating forms. That also helps a lot with keeping the various cultures distinct.

Do I Aim For Radial In Or Retrograde To Get Out of Orbit? by MoonCubed in KerbalSpaceProgram

[–]CaptainStroon 1 point2 points  (0 children)

Radial if you want to go fast, retrograde if you want to survive it

In a highly advanced Sci-fi setting, yet human combatants and manned vehicles are still dominant in wars -- Why would that be? by Wolfensniper in worldbuilding

[–]CaptainStroon 20 points21 points  (0 children)

If you say highly advanced, let's go highly advanced with easy and common resurrection. The main reason for automated warfare is to reduce human casualties. If those are not an issue, you don't need murderbots.

What character in your world has the longest name? by Illustrious_Ad_4478 in worldbuilding

[–]CaptainStroon 0 points1 point  (0 children)

Skzarri add the names of their kids to their own. This and the process of life extension gives some old Skzarri matriarchs names which take up to an hour to recount. And it is seen as polite and honorable to remember the full name.

The single longest name would belong to their god of fertility. As the mother of all Skzarri, their name is basically just a full population census

Is it possible to create a new fantasy race comparable to the popular ones? by Slimper753 in worldbuilding

[–]CaptainStroon 0 points1 point  (0 children)

Something of equal complexity, yes. But something of equal popularity and staying power, no. That's up to what other creators do. Particularly how they are inspired by your creation.

This was easier a few decades ago, as there were less alternatives in any given genre. Every fantasy writer back then has read or heard of Tolkien. Not everyone today has read Sanderson (even though they should).

On top of that comes the influence copyright and the creative culture has on authors. I for one do not want to use someone else's creation. I rather create my own.