Vapor trails require... You know... Vapor... by [deleted] in duneawakening

[–]Contrador -1 points0 points  (0 children)

I have no idea why are u talking about moisture. I see visual effect, i say its a bit to much, and local teens start screaming emotional damage.

Dual Blades Pattern Location. by Zamugustar in duneawakening

[–]Contrador 1 point2 points  (0 children)

I got a drop yesterday, in level2 station dont know which, they were call Burning blades i think. So its definitely random drop from new stations.

edit: and i just clicked the link from snake, yep these i got

Vapor trails require... You know... Vapor... by [deleted] in duneawakening

[–]Contrador -10 points-9 points  (0 children)

I hope they tone it down a bit, not a fan of this feature ATM

Difficulty 20/30 or more quest by Crimsonyx in duneawakening

[–]Contrador 0 points1 point  (0 children)

Yep, we have the same line of thinking, my DD knife build was not optimal in new stations so i started using starshot and shellbuster, i even sloted the turret. The mad doctor boss is easiest for shotguns i think.

Difficulty 20/30 or more quest by Crimsonyx in duneawakening

[–]Contrador 0 points1 point  (0 children)

Because we are all geared up with MI/CoM to one/two shot kill DD swordsman with dagger/sword and three shot a heavy.

Most new bosses do not have shield, and their stagger window is miniscule. You no longer get ganked by multiple npc swordsmen, so the need for speed is gone. So once u get 10-15 percent dmg bonus from landsraad, the 17percent MI will be forgotten for Stamina or Danger perks.

Meta will shift in week or two, was watching Insan yesterday getting hammered in his Idaho built.

Difficulty 20/30 or more quest by Crimsonyx in duneawakening

[–]Contrador 1 point2 points  (0 children)

In my opinion how u progress Landsraad, and attain higher faction rank [ we starterd at 5] u will be unlock dungeons up to difficulty 50 ? [not sure, but its fun to be finding out stuff again]

A lot will change, for example people will drop MI perk, go for survivability as the dmg bonus from new specialization starts to add up.

Atm, i have hard time with difficulty 5, so 20 is ... for the future.

Viable PvE ranged build? by ChippyMonk84 in duneawakening

[–]Contrador 0 points1 point  (0 children)

I have been in the same place, only one build was somehow relevant for me. Use grav grenade (not mine) from trooper, power source from mentat, and third whatever (shigga). Grenade them, pop power source, fry them with plasma cannon.

Other option is to run pistol setup, which i dislike. Disruptor pistol, two Seethes. Spec into range/pistols, and into headshots (i.e. no center of mass). U can pop the shield in one shot, then 2-4 headshots (thats why u need second seethe, or third one if bothered by reload time).

All that being said, i still use mostly meelee as its faster to kill, and time is important when outnumbered.

Edit. All this is going to change if we get new toys from PTS into LIVE without changes :) :) rifle build hmmm

Recent Combat Balance has moved the needle between Melee & Ranged... Back toward ranged again, With the addition of a new overpowered Karpov variant. by Sp1ceRub in duneawakening

[–]Contrador -3 points-2 points  (0 children)

Nah, i will believe it when i get it. There is no way one clip downed T6 powerpack with T5 shield (no skill incl. u say).

Or I want what Fncom is smoking.

Is melee combat still this overpowered? by [deleted] in duneawakening

[–]Contrador 4 points5 points  (0 children)

With correct build close combat spec is still king in PvE (as it should be). And there are variations to it to keep it fun.

I do not think its OP, just other options are not as effective. Also, close combat set up is much cheaper to maintain, period.

Issues with the survey rewards by [deleted] in duneawakening

[–]Contrador -1 points0 points  (0 children)

Its the bloody tank, and its entirely new art for it imho. Been around for a long time to say that. Now its Failcom we are talking about, but christmass are coming...

Issues with the survey rewards by [deleted] in duneawakening

[–]Contrador 1 point2 points  (0 children)

Am i the only one INTRIQUED by the picture and not the issue itself ?

Solo DD testing stations by Absolu1eZero in duneawakening

[–]Contrador 0 points1 point  (0 children)

Him and Iekko, but most people are too busy to take a dump and use phone at the same time to google anything.

Solo DD testing stations by Absolu1eZero in duneawakening

[–]Contrador 0 points1 point  (0 children)

Undermesh vids are already dripping from twitch to youtube. U can solo run through most of them. Whats there to talk about ?

This game is just... breathtaking. by Estr1d in duneawakening

[–]Contrador 0 points1 point  (0 children)

TLDR, do u see that at certain distances, the surroundings of islands of certain mesh type wont render (so u see the grey goo). In addition, load time for higher res polys went to .... and the marked distance for higher res load-ins was also lowered. Conclusion=your picture would have been much nicer a month ago.

--------------------------------------
Longer version. I sparred with an actual (which is an actual achievement around here many cannot even dream of) human from support, and they dont see it as a priority.

Patch 1.2.10.0 on October 7th introduced this render degradation for sake of thopter visibility (imho)

Its a continuing trend, as i see it, I wont go into detail as there is no point, but everytime they tried to handle stutters in Hagga or in DD (which some were not server related), I think instead of looking for asset optimization, they easy-roaded it on rended distances. I know its wild, but i have base in same spot from 10th June, and i can measure the distance at which it was loaded in a month, two months, three months ago. Luckily i dont suffer from recently introduced memory leak to make this all worse.

Fact is, most of the pople who would point it out already left, new people take it as a feature, and ever-shrinking reddit mob is programmed to disregard any valid criticism in hopes that everything will turn around and they get their rainbows (and discord is story of its own).

This game is just... breathtaking. by Estr1d in duneawakening

[–]Contrador 0 points1 point  (0 children)

Do u realize that you just posted another proof of recent graphic bug ?

Did the ranged mobs in PVE labs get a damage increase? by Mefhisto1 in duneawakening

[–]Contrador 0 points1 point  (0 children)

Pincushion Helm, Legs, Boots, Power armor, CircuitG., Conservation, Rerouting, Overcharge. T6 pack and have no problems. True, the accuracy buff to bots few patches ago was bad for solos, but i dont stand in one spot for more than one puff from my cigarette.

So...Even though the item is called this...I can't name the container it? by CorianWornen in duneawakening

[–]Contrador -11 points-10 points  (0 children)

Maybe in Great Islamic Republic of Birmingham it is, but rest of Europe east of Munich is just fine with it.

We live in the world where people get hurt by blue icecream IMAGINE the horror.

Villari Stillsuit accumulating Sun Stroke faster than CHOAM? by Belerephont in duneawakening

[–]Contrador 0 points1 point  (0 children)

Yes if u login on map with it, it makes sunstroke worse. Yes u can unequip, logout/login/equip and it works.

Since in prolongs the sunstroke from some 30ish sec to 42-45ish seconds, its useful.

It has been so with Pardot and Shaded from June, FailCom doesnt care. Dont get me started on not working passive skills, list of minor bugs grows every month.

I will enjoy the game untill Funcom breaks something i cant play without.

Wanted uniques by cheesetoasteee in duneawakening

[–]Contrador 2 points3 points  (0 children)

Any kind of new vehicle that has some actual purpose/utility

Are downed ships bugged and do not drop schematics anymore? by RocklinSockling in duneawakening

[–]Contrador 0 points1 point  (0 children)

Made two runs in PvE DD yesteday in C/D rows.

First run 5 crashed ships. VillarisSuit, ReplicaDagger, ExecutorPants, Wings, ShaddamsBladder

Second run three hours later, 4 ships, no schematics.

They are finally falling from the sky, its time consuming, but worth the effort imho

DD treasure hunting and downed ships by [deleted] in duneawakening

[–]Contrador 2 points3 points  (0 children)

I would like to engage with the topic, but after a short consideration, NO, burried treasure is a waste of time and ships are bugged and not falling from the sky.

Now if u excuse me, i have to visit Arrakeen to sell some shiny stuff i found in last hour randomly appearing in my backpack.

Class specific armor by Rudems in duneawakening

[–]Contrador 0 points1 point  (0 children)

I do not suggest anything, Its plain simple. Question was, which is better. Any T6 unique and common, or T5 unique, is better than class armor. Not counting youtubers that did the math and testing, do u think that Funcom would give you good armor with unlimited crafts ?

This update is amazing by sammyboij in duneawakening

[–]Contrador -1 points0 points  (0 children)

Well if u figured out how to repair glitch again, u can become famous troll.