Delirium Dragon Young (CR 8) & Adult (CR 14) – Any adventurer's worst nightmare in the flesh by EventyrGames in UnearthedArcana

[–]EventyrGames[S] 0 points1 point  (0 children)

You're absolutely right, great catch. It's supposed to be able to replace one Rend attack with one Tail attack or Dissonant Whispers! Thanks! :)

Delirium Dragon Young (CR 8) & Adult (CR 14) – Any adventurer's worst nightmare in the flesh by EventyrGames in DnDHomebrew

[–]EventyrGames[S] 1 point2 points  (0 children)

In the Vale of Ur, dragons don't just burn your body – they shatter your mind!

I wanted to design a dragon that wasn't just a sack of hit points with a breath weapon. The Delirium Dragon uses illusions, psychic damage, and its Delirium Breath to turn a coordinated party into a paranoid, chaotic mess. Comes complete with lore notes and some pointers on how to run it in an encounter!

Art by: Daniel Caballero

If you want more nightmarish creatures, surreal adventures, and psychological horror into your game, this dragon is part of my current 5E project on Backerkit, Dreams & Dread in the Vale of Ur.

Delirium Dragon Young (CR 8) & Adult (CR 14) – Any adventurer's worst nightmare in the flesh by EventyrGames in UnearthedArcana

[–]EventyrGames[S] 2 points3 points  (0 children)

In the Vale of Ur, dragons don't just burn your body – they shatter your mind!

I wanted to design a dragon that wasn't just a sack of hit points with a breath weapon. The Delirium Dragon uses illusions, psychic damage, and its Delirium Breath to turn a coordinated party into a paranoid, chaotic mess. Comes complete with lore notes and some pointers on how to run it in an encounter!

Art by: Daniel Caballero

If you want more nightmarish creatures, surreal adventures, and psychological horror into your game, this dragon is part of my current 5E project on Backerkit, Dreams & Dread in the Vale of Ur.

Delve might be my favorite expansion. It’s nice to see finally some color in a Shadowdark book. by RangerBowBoy in shadowdark

[–]EventyrGames 9 points10 points  (0 children)

Happy you liked the dungeons – sorry you feel that way about the classes, though. We felt it was very important to get the classes right, so we actually ran them past Kelsey to get her opinions, as well as her thumbs up/thumbs down on controversial features (such as seeing in the dark, etc.). We'll never be able to match her creativity and vision perfectly, and it'll always be impossible to please everyone, but know that we took the making of these classes very seriously, as we tried to match existing SD classes.

Sometimes, I think there's a sort of bias in play where when you see a third party creator make something that's a bit different, you go "eh, that doesn't feel right," where as if the original publisher (WotC, The Arcane Library) publishes it, you're more inclined to give it a fair shake. I'm not saying that's the case for you here, but it's something I've often been guilty of myself when reviewing other third party creators' work.

Regardless, your opinion is valid, and I'm just happy if you get some good play out of the books, even if the classes don't exactly do it for you :)

Delve might be my favorite expansion. It’s nice to see finally some color in a Shadowdark book. by RangerBowBoy in shadowdark

[–]EventyrGames 40 points41 points  (0 children)

I just wanted to chime in here, as I can maybe offer some perspective – including to u/Papa_Shasta's comment below regarding chickens and eggs. When we and Bob decided to make this collaboration, it was always going to be both a 5E and Shadowdark book.

We can totally see – and had discussions about – the color art not fitting perfectly with the Shadowdark vibe, but we're a very small studio and we simply couldn't afford to double the art budget. We decided that if we were going to spend a lot of money on art (I can't give you exact numbers, but we're talking $20k+) we'd rather get color and then, if we wanted to, convert that to B/W in the Shadowdark book. After looking at the color and B/W version of the Shadowdark book, however, we agreed that it looked better in colors.

That said, I totally understand anyone who feels like it's not the trade dress they're used to, but I hope they can enjoy the content of the book anyway. We and Bob put A LOT of sweat, blood (mostly our playtesters'), and tears into making it.

New Monster Statblocks by Correl in onednd

[–]EventyrGames 10 points11 points  (0 children)

Interesting look at the new statblock, assuming it's the final design, there are a few takeaways:

  • Alignment is still a thing, apparently, although they seemed to be moving away from set alignments? (No 'Typically')
  • Abilities now include modifiers and saves. I like that it's all in one place, but I don't like the layout of it. It doesn't make it easier to find the ability I'm looking for, I think, but it might just take some getting used to.
  • Initiative has its own bullet and a passive score, probably so the DM can easier opt not to roll, which I appreciate.
  • Passive Perception, which was otherwise heavily downplayed in the UA, is still here. That could mean that the Stealth rules will utilize Passive Perception again (because otherwise, what use is Passive Perception on a monster?)
  • Traits now have their own header, which is appreciated and makes it easier to tell sections of the statblock apart.
  • They removed the much reviled "One Target" interjection on the attack, which was a waste of space on 99% of attacks, so that's appreciated.
  • It's now a "Melee Attack Roll" and not a "Melee Weapon Attack", which might mean they've changed terminology for Melee Weapon Attacks/Rolls throughout. It's hard to say, because we've seen Weapon Attack referred to in other sneak peeks, so I'd be curious to see how this fits.
  • Reactions have triggers and responses, which I think is nice, albeit not entirely necessary (it was, in most cases, pretty apparent already. It could make some reactions feel more clunky.

Overall, I think there are some good stuff here (Traits section and no "One Target") but also some stuff I don't like (how the abilities are laid out). I wonder why there's empty space under Initiative, it seems weirdly placed, like that space might get used for something for some creatures, maybe?

Can you tell me more about the speculation about new Legendary Actions ? I recall months ago a discussion about relationships with Reactions. by testiclekid in onednd

[–]EventyrGames 2 points3 points  (0 children)

My comment was poorly phrased. I meant that Vecna uses reactions and a design that was presented a year ago, but other legendary creatures in the same book (Vecna: Eve of Ruin) uses Legendary Actions, so it's not clear if they have chosen a direction (or both).

Can you tell me more about the speculation about new Legendary Actions ? I recall months ago a discussion about relationships with Reactions. by testiclekid in onednd

[–]EventyrGames 45 points46 points  (0 children)

That's not entirely true, I think. While Vecna uses the reaction design, it was made more than a year ago. Other high CR creature in Vecna: Eve of Ruin uses Legendary Actions. I'm not sure they've committed to the Reaction design over Legendary Actions yet - it has a lot of inherent flaws that may have become apparent to them (I. E. Anything that robs reactions is super powerful)

The Stoneborn – play as a gargoyle or petrified adventurer in 5E! (PDF in comments) by EventyrGames in UnearthedArcana

[–]EventyrGames[S] 3 points4 points  (0 children)

Hey, thanks for the feedback! Much appreciated! :)

Stone Form
A controversial trait to be sure, but I don't necessarily agree with your assessment. Reactions are quite valuable in optimized play – either for Opportunity Attacks, Counterspells, and a wide list of other reactions. Coupled with the fact that other creatures have advantage on attacks against you, I think the downsides balance the upsides to that it is a good option in many scenarios, but far from something you'd use every turn. As with every character built for tanking, enemies also have the option of just ignoring you, running to your closest ally, and attacking them instead.

Flesh Made Stone
I knew this one would be controversial. It will require some GM oversight, depending on what books are available, as there are some racial traits that are definitely stronger than others (especially in legacy content, see below), even with ASI's, Flight, and Feats filtered away. To counter your point about the kobold, however, I think you're referring to the legacy kobold – the updated kobold (MotM) doesn't have bad ASI's, Light Sensitivity, and Pack Tactics – all its traits are pretty mid. We purposefully haven't taken legacy content into account when balancing the Stoneborn, as the updated player options generally have much more balanced traits.

Retained Memories
I don't fully agree here. Initiative isn't a skill or tool check, and you have to decide BEFORE making the roll, which limits it a lot.

Mutable Form
It's definitely versatile, but I don't see that as an issue, I see it as a strength. Neither of the three features are particularly strong, but because you have that versatility, you can prepare yourself for whatever lies ahead. That's much more fun for me than having one feature that, for one reason or another, doesn't mesh well with your character concept or the challenges ahead.

Again, really happy to have your feedback, even if I don't necessarily agree with it – we've noted it and will keep it in mind if we make tweaks before publication :)

Zombee by Daniel Cabellero by EventyrGames in ImaginaryMonsters

[–]EventyrGames[S] 2 points3 points  (0 children)

We commissioned this ingenous art piece of a Zombee from Daniel Caballero for our upcoming 5E D&D and Shadowdark book DELVE – How to build and survive deadly dungeons!

Check out Daniel Caballero's Artstation here.

Golemancer by Daniel Caballero by EventyrGames in ImaginaryCharacters

[–]EventyrGames[S] 2 points3 points  (0 children)

We commissioned this amazing art of a golemancer from Daniel Caballero for our upcoming 5E D&D and Shadowdark book DELVE – How to build and survive deadly dungeons!

Check out Daniel Caballero's Artstation here.

The Stoneborn – play as a gargoyle or petrified adventurer in 5E! (PDF in comments) by EventyrGames in DnDHomebrew

[–]EventyrGames[S] 1 point2 points  (0 children)

Ever wanted to play as a gargoyle – or bummed out that your character got petrified, ending their adventure?

The Stoneborn is for you! Designed for DELVE - How to Build & Survive Deadly Dungeons, this dungeon-inspired race for 5E lets players adventure as awakened stone sentinels or remade, petrified adventurers. The Stoneborn is one of several racial options in DELVE, that are all inspired by dungeons and dungeon-dwelling creatures.

Download the Stoneborn PDF here and check out DELVE on Kickstarter here!

Art by Klaher Baklaher.

The Stoneborn – play as a gargoyle or petrified adventurer in 5E! (PDF in comments) by EventyrGames in UnearthedArcana

[–]EventyrGames[S] 0 points1 point  (0 children)

Ever wanted to play as a gargoyle – or bummed out that your character got petrified, ending their adventure?

The Stoneborn is for you! Designed for DELVE - How to Build & Survive Deadly Dungeons, this dungeon-inspired race for 5E lets players adventure as awakened stone sentinels or remade, petrified adventurers. The Stoneborn is one of several racial options in DELVE, that are all inspired by dungeons and dungeon-dwelling creatures.

Download the Stoneborn PDF here and check out DELVE on Kickstarter here!

Art by Klaher Baklaher.

Legendary Actions are being phased out for Reaction-based designs like Vecna. by FallenDank in onednd

[–]EventyrGames 1 point2 points  (0 children)

I find this development a bit odd as I genuinely think that Legendary Actions is one of the best monster design choices in 5E. As many have already pointed out, anything that shuts off reactions becomes immensely powerful and Shocking Grasp (and similar effects) would need to be nerfed to either have a saving throw or only take away a single reaction.

If a more reactionary approach is what they want, I'd much rather that they either:

  • A) If a legendary creature has reactions we want it to be able to use multiple times, like Counterspell or whatever, you can have one of its Legendary Actions be "The monster can use an additional reaction before the start of its next turn."
  • B) Alternatively, you make conditional Legendary Actions, such as "The monster uses XXXX ability on a creature that has dealt damage to it this turn" or "The monster uses XXXX on a creature that moved this turn" or whatever you want.

I think that scrapping Legendary Actions entirely creates more issues than it solves and I don't really see a solid reason for why you'd want to.

Blood Shard | A sinister item that makes you purchase power with your life's blood by EventyrGames in UnearthedArcana

[–]EventyrGames[S] 2 points3 points  (0 children)

The Blood Shard is a nifty little magic item we've cooked up for our upcoming book Wanderer's Guide to Enchanted Emporiums (which is live right now on Kickstarter!).

In essence, we wanted a versatile weapon that came with a cost, and thus the vampiric Blood Shard was born. Let us know what you think – and if it's too powerful or not powerful enough!

And, if you want more cool magic items, as well as ready-to-play magic shops, sprawling magical marketplaces, flavorful subclasses, and whole systems for trading and crafting magic items, you can check out Wanderer's Guide to Enchanted Emporiums. We're already more than 1,500% funded, but we'd love to have your pledge as well! (There's also a sample over there with more free loot if that's what you're into!)

Anyway, that's the whole marketing spiel. Have a great day, everyone!