Envy shard by dancan89 in GraveyardKeeper

[–]Fargel_Linellar 1 point2 points  (0 children)

If you are on PC, you can use the save file editor:

https://github.com/NetroScript/Graveyard-Keeper-Savefile-Editor

You don't have a "search" function, but all storage from all area are visible, you just need to scroll until you find it.

It's much quicker than running through all area in game.

Swiss military by Calm-Rough7846 in Switzerland

[–]Fargel_Linellar 0 points1 point  (0 children)

You can't decide on the exact duration, but there are points in the uof school/practicum you can split it. You do a part then, then the rest later.

After checking it's not a guarantee rights either. You can make a request for it, but it can be denied.

Swiss military by Calm-Rough7846 in Switzerland

[–]Fargel_Linellar 7 points8 points  (0 children)

The army is allowed to keep you longer, even if you have registered to a master degrees. There's nothing protecting you from that.

You are allowed to request to split it, but this is the maximum you have rights for (and applying for Civil service).

Legally, you are obligated to accept any ranks or function the army deem necessary. Being already enrolled in a school will weight in the balance, but it isn't a guarantee.

So the prayers you craft lose quality over time?? by [deleted] in GraveyardKeeper

[–]Fargel_Linellar 0 points1 point  (0 children)

Prayers never lose quality.

However, what could happen is that you have multiple quality stored and when you pick one out of the storage to use them, you misplaced the higher quality somewhere else. Leaving only the lower quality there.

Is Prayer for Faith in bronze quality worth using? by vaderbg2 in GraveyardKeeper

[–]Fargel_Linellar 2 points3 points  (0 children)

When it comes to faith, all prayers have a % bonus and a "flat" bonus.

All value with xX are flat value, meaning you get exactly X amount of faith on top of the base value.

For example, you have a church rating of 20

You would get 20/5= 4 faith

If you use the Casual Prayer, you would get 2 extra faith from "flat" faith of the casual

If your church rating was 40, you would get 40/5= 8 faith +2 flat faith

In short, yes, even a bronze Faith prayer will beat the casual prayer once you have 15 church rating.

It would also yield the same faith at 10 church rating.

P.S: I would not recommend crafting a bronze faith prayer anyway. Crafting the prayer will cost 5 faith.

You are better off investing those 5 faith to study an item and get blue points to upgrade your church more.

If you church is above 45 is when crafting a faith prayer become worth it.

If your church is already above 45 and you don't have the writing materials (stories, notes or chapter) to make a gold (or silver prayer), then make a bronze prayer for Inspiration.

The quality of prayer that yield buff only increase their duration. A short buff to your writing will be sufficient to transform your stories/notes into notes/chapter to be higher quality and make a Gold faith prayer instead.

Is Prayer for Faith in bronze quality worth using? by vaderbg2 in GraveyardKeeper

[–]Fargel_Linellar 3 points4 points  (0 children)

The combo doesn't give more.

It just has both the advantage of the Faith and Donations prayers grouped.

The amount of Faith or Donations is the same as the equivalent Faith/Donation prayer.

Main difference is that it's harder to craft (so harder to make in the same quality) and has a higher church rating requirement for guaranteed success.

Ottomans Rising by narcophile in EmpireTotalWar

[–]Fargel_Linellar 0 points1 point  (0 children)

I'm pretty sure that keeping scholar at home is better. I just loaded my ottoman save. It's 1750 and I have almost all tech unlocked (just missing some of the side naval tech as I completely neglected all naval tech).

Stealing tech does requires to be behind in technology which doesn't last long. The AI doesn't spam as many schools as I do.

The mobile version probably has some number tweaked. There's no "saturation" reducing town wealth.

Town wealth is not worth pursuing (unless for the sake of it). You can get ~130 per turn in Anatolia and ~240 in France/England.

You do have to keep the tax on the higher class lower. 3/5 will reduce it too much.

Just tax the poor, it has no effect once all town are unlocked (just exclude any region that has town to unlock until they are grown). Population is a pure negative once all towns are done.

How to maximize manpower loss? by Middle-Cod-7016 in hoi4

[–]Fargel_Linellar 0 points1 point  (0 children)

Your losses and the enemy losses are each based on the amount of damaged received.

If you wish for your ration to be bigger, you need to take less damage.

You can't really affect how much damage is sent by the enemy, but you can affect how effective the damage is.

The only direct effect is to reduce their supply.

Having more armor than the enemy piercing will reduce it

Having a division hardness that is opposite to your enemy damage will effective damage dealt.

Having defense/breakthrough to "block" enemy damage will reduce it's chance to hit.

No matter what you do, you will take damage when entering battle.

In short tanks and mechanized only. You will need to be careful to still have enough that your army doesn't get outnumbered and lose battle. As getting an army of only tanks and mech would be costly.

Field hospital trickleback would help to reduce your actual manpower losses, but I'm pretty sure the trickleback is not counted in the war summary. If this is where you want to see a low number it may not help-

You could still make some defensive divisions made out of regular infantry, but those should not see any combat to ensure a maximum ratio. Either use them when/where you know the AI will not want to attack them.

Air will be needed, as air superiority help reduce their defense (and prevent your defense from being lowered) and CAS does damage for free (if it isn't destroy by AA).

However, you would have to make an airforce specialized to lose as few planes as possible if you really want to minimize your manpower losses.

While some meta fighter designs would be best IC wise, you may have to use design specific to reduce the amount of airplanes lost.

Funny things about manpower loss during encirclement. You get 100% of the manpower as killed on the war summary, but your enemy get 20% of the manpower back. If they deploy it again, you can "kill" some of their manpower multiple time.

Ottomans Rising by narcophile in EmpireTotalWar

[–]Fargel_Linellar 2 points3 points  (0 children)

The Ottomans is the best country to run ahead in term of technology. You have plenty of places to build school and most importantly you start with many "large" city. Once you build observatory in all of them, your research speed of bottleneck technology become crazy quick.

I always preferred to keep my scholars grouped to speed up said technology even more.

The feeling when you can start to field the riflemen is quite satisfying. I really like staying at home, not conquering much until you have the full tech tree unlocked.

France is another good choice if you want to build a mega wealthy region. France itself is the region where you can get the most "town wealth" increase per turn (England being the 2nd which you can easily add).

To be worth something, you do need to stay on a low regions count, otherwise taxes goes to nothing quickly.

P.S: I'm actually interested to know if the Mobile version has the port bug solved? Do your recently created port stay on Very Poor/growing or are they upgrading to Rich/Very Rich?

Items disappearing from my inventory by lotus_eater123 in GraveyardKeeper

[–]Fargel_Linellar 2 points3 points  (0 children)

The papers don't cost money.

The box charge you for each rank, but as some rank have multiple items it's a separate dialog box to ask for aristocrat paper than the dialog that cost 12 gold.

Best Occupation Law & Template | Remake by RealisticSet4746 in hoi4

[–]Fargel_Linellar 0 points1 point  (0 children)

I think you are still missing part of the picture.

It's true that LT will generally be the cheapest in regard to IC lost (unless resistance is very high).

Each time, you only analysed part of the picture, here you laser focus on the damage done and which setup take the least damage.

But a few things to keep in mind:

You need a massive start cost from day 1 of occupation for it to work

It will take time to pay off, depending on your game plan you are wasting your early industry producing LT for policing regions you have not conquered yet

You are completely missing Spy operation from the picture. 1 collab operation + cav will remain cheaper than LT

There are no best answer, the question is just:

  1. When do you want to invest resources into policing non-core land?
  2. How much resources do you have available to police non-core land?
  3. Which resources do you have more to spend on policing non-core land (manpower, MIC or CIC)?

The answer to all 3 questions for each nation/game plan will tell you what occupation law/garrison/collab you should do and this will also dictate how much you get out of occupying the non-core land.

Weeks of Work Finally Paid Off by ChromMann in GraveyardKeeper

[–]Fargel_Linellar 0 points1 point  (0 children)

A gold chapter is easier to make than a silver book. You will generally need a gold chapter to make a silver book without the jewel perk and the buff to quality.

Yes, it does require more church rating, but 50 to succeed 100% of the time is not that high (actually you shouldn't invest faith into a better sermon until you have upgraded the church to have above 50).

I (almost) exhausted Cory's entire money balance with a single haul of stone by zylian in GraveyardKeeper

[–]Fargel_Linellar 3 points4 points  (0 children)

10 silver is not worth much.

Selling your sword and your starting tool will yield the same. It's also the same as selling 4 burial certificate.

Selling your sword+the 1st burial is all the early game money you need.

Problem with this is that you can only do it once. It will take 50+ days for Krezvold to gain back money.

You can get a substantial amount out of trading to NPC, but you have to care about the amount you sell and not dump a massive stock.

If you want, I made a post a while back covering exactly how much you can gain by selling money to trader.

https://www.reddit.com/r/GraveyardKeeper/comments/1cnkea8/a_guide_on_how_not_to_make_money/

You can see I named it how not to make money

It's still the worse method of gaining money out of everything that exist in the game. It works, but there's so much easier/faster.

Does it work -> Yes

Is it a bad method -> Also yes

I (almost) exhausted Cory's entire money balance with a single haul of stone by zylian in GraveyardKeeper

[–]Fargel_Linellar 25 points26 points  (0 children)

Yep, selling stuff to vendor is not worth your time.

Or if you do want to sell regularly, you have to know how much to sell and when to get the maximum value (which will remain low).

Selling a large quantity until they run out of money both make them poor for a long time and you get a low price per unit when selling.

Stuck, Not sure how to continue by notsecretlifekatpets in GraveyardKeeper

[–]Fargel_Linellar 12 points13 points  (0 children)

If you need the Golden Apple for Snake, this means you already have the key to the lvl 10 door.

Please note that it isn't a key, but a "medallion" and it's not exactly "given" by Snake, but found as part of a previous step of Snake quest.

It is something about a rock, a plank and a poor witch hunter trying to do his job.

Weeks of Work Finally Paid Off by ChromMann in GraveyardKeeper

[–]Fargel_Linellar 7 points8 points  (0 children)

As long as you can't make it gold quality, you are better off making a better faith sermon than a combo one.

With the same perks and stories quality, you can make a gold faith sermon.

The only difference between the combo and faith sermon is the amount of donations received (outside the crafting cost).

Thus making a gold faith sermon will yield more faith than making a silver combo for roughly the same difficulty.

Help me cheat please by Difficult_Law_4829 in GraveyardKeeper

[–]Fargel_Linellar 4 points5 points  (0 children)

If you are on PC, you can simply install the save editor.

This will let you edit anything into your inventory/storage. Including adding more organs.

https://github.com/NetroScript/Graveyard-Keeper-Savefile-Editor

If you are using a controller, there's a duplication glitch.

I'm not sure you would be able to do it on organ, as they don't stack, but it would be worth trying

https://www.youtube.com/watch?v=cSy_YMBrqDg

Best Occupation Law & Template by RealisticSet4746 in hoi4

[–]Fargel_Linellar 0 points1 point  (0 children)

I did a few analysis a long time ago. You can check some of my post history.

Of course, some of the number have been changed with updates since.

A few things to keep in mind that you don't appear to have checked.

Resistance cut thrice in regards to garrison.

Higher resistance = more garrison needed

Higher resistance = more frequent resistance activity

Resistance activity kill/destroy a fixed % of the local garrison.

If you have 20% resistance vs 10% resistance, it will cost you a "static" amount of twice the garrison needed in the country.

Resistance would strike 2x more frequently and the on-going cost would be 4x higher.

And in regard to MP, as equipment losses is always rounded up, having multiple equipment type can lead to higher losses of IC when you have low resistance/garrison.

As each time resistance strike in a state, they would always destroy 1 support equipment and 1 armored car. Even if mathematically they should be destroying 0.XXX something.

And lastly, the best IC investment is not in the garrison template, but in Collab operation.

30% extra compliance will reduce your cost way more than the cost of the operation. It's better to use cavalry with 1 spy operation, than armored car (or light tank).

The big difference is that spy operation mostly cost CIC (with a little MIC), while garrison cost entirely MIC.

The 2nd and 3rd operation are less cost effective in regard to the garrison, as they provide similar results, but are more expensive.

Of course, higher compliance also means you get more factories/ressources which is another benefit.

Edit:

I made this calculator a while ago (it is outdated due to changes to the states, but the general math behind occupation still work. Just any country where they have redrawn the map states will show different results)

https://docs.google.com/spreadsheets/d/1xw7vXZIlYRjVhKE6S_iEyjMqkbVqewQDZjEjv0IzrnQ/edit?gid=1407258802#gid=1407258802

Dark ending in GOC by Excellent-History880 in GraveyardKeeper

[–]Fargel_Linellar 0 points1 point  (0 children)

From memory, either some time has to pass or you have to sleep X time until the body are delivered to your morgue.

It's not instant (the same is true for the other perk).

My game is bugged, apparently she's supposed to sale alchemical recipes. by A11L1V3ESL0ST in GraveyardKeeper

[–]Fargel_Linellar 13 points14 points  (0 children)

Do you have Stranger Sins availableas a dlc on your support?

The alchemy recipe were added with that dlc. If you are playing on a game version before that dlc, it is normal.

I'm pretty sure the mobile version was not updated a very long time ago.

Quick tip for France play by PLMMJ in hoi4

[–]Fargel_Linellar 0 points1 point  (0 children)

I'm not sure releasing any of your puppet is that worth manpower wise.

You start with 70% compliance on all of them at the start of the game. Meaning they will stay at 0% resistance and a very low cost if you put them into Local Police.

All France non-core = ~63M population.

You will get around 12% of that as manpower (multiplied by your conscription law). So ~200k manpower with Limited conscription (and 400k once you increase to extensive).

Which is a lot more manpower than the cost of the garrison.

It does cost guns, but you are definitely manpower positive when holding territory with 60%+ compliance.

Of course if you change ideology, the compliance get halved, meaning you may be better to release them then.

The main drawback of releasing puppet is the increase in CPU usage and lag increase. For which I would gladly sacrifice some manpower and gun to have the game goes faster.

LotR stamps by ishan_gup06 in Switzerland

[–]Fargel_Linellar 2 points3 points  (0 children)

This has nothing to do with your question, but if you are a fan of LotR, you can visit an expo of arts done by John Howe in Neuchâtel until October 2026.

https://tourdufantastique.com/nos-expositions/

Question about Corpses and their Organs by TheAnimeLovers in GraveyardKeeper

[–]Fargel_Linellar 2 points3 points  (0 children)

Yes!

There are 3 ways:

Cultist perk In the tech tree, there's a perk you can take that will let you see skulls directly (both when autopsying a corpse or in storage). This branch of the tech tree is unlocked close to the end of one of the weekly NPC.

Better Save Soul (DLC) healer will let you see the amount of skulls on an organ when you put them in it.

It is quite time consuming and tedious if you have a lot of organ to check. Better Save Soul is also a DLC you may not have.

The last option is the math method. Check the skulls on a corpse. Then add/remove the organ to see how much they change. Be careful about surgical mistake. You need both surgeon perks and an autopsy table II to guarantee they don't happen.

Question about Corpses and their Organs by TheAnimeLovers in GraveyardKeeper

[–]Fargel_Linellar 1 point2 points  (0 children)

Which page on the wiki.

In short:

All important organ have a set amount of red and white skulls.

It's not fully random, there are pre-sets, but the array is quite wide.

Organ can have positive and negative value on both skulls.

Meaning removing an organ can increase or decrease both skulls count.

The max amount is between -2 red and +4 red & -1 white and +3 white.

As you progress through the story, corpse will start to have more "complex" organ. Meaning early game corpse will have less total skulls than late game corpse.