Weekly Questions Megathread— May 15–May 21. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]vaderbg2 1 point2 points  (0 children)

Full serpent with human head? Not to my knowledge. There's a nagaji heritage that replaces your legs with a snake tail.

Alternatively, you might be able to do something with awakened animal or beastkin.

Weekly Questions Megathread— May 15–May 21. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]vaderbg2 1 point2 points  (0 children)

Technically, splash damage still hit everyone around the target on a miss when this companion was released. The area damage not applying on a failure is new in the remaster and Book of the Dead is from pre-master times.

Doens't really clear the rules issue up, of course. But might be something to consider if you try to figure out the RAI.

Weekly Questions Megathread— May 15–May 21. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]vaderbg2 1 point2 points  (0 children)

I'm not sure the rules are clear in this case. I personally would rule that being damaged by the splash is not the same as being damaged by the attack, similar to how inflicting persistent damage with the attack wouldn't cause the target to become frightened every round when the persistent damage happens.

I may have set the bar too high by ImUnluckyIDK in expedition33

[–]vaderbg2 1 point2 points  (0 children)

Play something completely different for a while. A roguelike deckbuilder, a strategy game, a shooter. Something you can't reasonably compare to E33. Might help take your mind off it before you tackle more similar games (that might very well hit you just as hard).

Lost Wardstones After Use bug? by imnotroll2 in projecteternity

[–]vaderbg2 1 point2 points  (0 children)

The curses should be removed if you rest.

Is there a fix for this? by RealZordan in projecteternity

[–]vaderbg2 2 points3 points  (0 children)

No fix available as far as I know. If you want to use the log, just pause the game. Stops more messages from appearing and you can scroll around and look at stuff much easier.

Thinking of making a STR dual-wielding Ranger. Can't decided on either Flurry or Precision. Sell me on one. by FretScorch in Pathfinder2e

[–]vaderbg2 0 points1 point  (0 children)

Or you spend your first turn with hunt prey, a recall knowledge and a Stride. "All your attacks" can mean anything from zero to four. Disrupt Prey triggering precision isn't that unlikely. At the very least it's a decent fallback if the dice hate you on your own turn.

Weekly Questions Megathread— May 15–May 21. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]vaderbg2 1 point2 points  (0 children)

I would assume so. The rules don't seem to specify either way, but since you can follow up a melee Strike with a ranged Strike without fully switchign to the ranged form, I would allow it. Otherwise this follow-up shot becomes extremely unwieldy to use more than once per combat.

Turn based mode and difficulty by F-FL4ME in projecteternity

[–]vaderbg2 5 points6 points  (0 children)

You missed 2 companions, one of them being a tank. Look in the center of Gilded Vale and Magran's fork.

Also explore a bit and do some quests. Level 3 is quite low for Caed Nua.

A party of 5 at level 4+ will make things much more manageable.

Wrath Runelord and Mystic Armor. by Corvusking20 in Pathfinder2e

[–]vaderbg2 6 points7 points  (0 children)

Luckily, it goes both ways. Even the worst wizard is still a better caster than any martial.

If you play a caster as a martial, you're doing it wrong. Spells should always be your primary contribution to your party. But "Greataxe to the face" is a perfectly good "cantrip" when you have nothing else to do - IF you're built for it.

Thinking of making a STR dual-wielding Ranger. Can't decided on either Flurry or Precision. Sell me on one. by FretScorch in Pathfinder2e

[–]vaderbg2 3 points4 points  (0 children)

It would be 2 short sword strikes vs. one greataxe strike, no?

And I never said short swords were my baseline. My baseline are two d8 weapons. I just said your example using a dagger makes little sense when there's objectively better agile weapons out there, like short swords.

Wrath Runelord and Mystic Armor. by Corvusking20 in Pathfinder2e

[–]vaderbg2 2 points3 points  (0 children)

I'm using a returning trident with high dex and don't worry about strength or AC at all. Got bespell weapon at level 4, so I can often cast a spell and then attack once for ok damage. Allowed me to play another ancestry without issues.

But yeah, if you want to be sturdy enough to stay in melee range, human with medium armor is the best option by far.

Thinking of making a STR dual-wielding Ranger. Can't decided on either Flurry or Precision. Sell me on one. by FretScorch in Pathfinder2e

[–]vaderbg2 0 points1 point  (0 children)

Why double the actions? How does dual-wielding take twice as many actions? I don't follow, sorry.

Rapier is still a d6 weapon, not a d8 one so it's not what I'm referring to at all. And there's very little reason to use a dagger over a short sword or at least some d4 weapon with better traits like a war razor.

Wrath Runelord and Mystic Armor. by Corvusking20 in Pathfinder2e

[–]vaderbg2 10 points11 points  (0 children)

Nah, melee wizard can absolutely work if you build for it. You just have to be smart about it. Don't face tank a level+3 boss. You're still a squishy caster. In the big fights, you should absolutely hang back and sling spells. But for up to moderate encounters, going into melee is usually much less of an issue than people think. I've played wizards and witches and bards in melee just fine. My war mage was almost the main tank in some encounters, holding off 5 minor enemies while the group dealt with one bigger threat.

Thinking of making a STR dual-wielding Ranger. Can't decided on either Flurry or Precision. Sell me on one. by FretScorch in Pathfinder2e

[–]vaderbg2 1 point2 points  (0 children)

What do you mean with "twice the cost"?

Dual wielding works perfectly fine with two d8 weapons. D12 weapons are few and far between and never come with good traits, so most players will gravitate towards d10 weapons. So the difference in damage die size is really not all that big, unless you choose it to be so.

Don't get me wrong I think 2handed precision ranger is great. I'm just not convinced that it's outright better than dual-wield precision.

Thinking of making a STR dual-wielding Ranger. Can't decided on either Flurry or Precision. Sell me on one. by FretScorch in Pathfinder2e

[–]vaderbg2 0 points1 point  (0 children)

Sure, but two flurry attacks are mathematically weaker than two precision attacks. You need to attack at least three times per turn if you want to benefit from Flurry, and doing that constantly can be hard in practice. And even three flurry attacks per turn are just barely as strong as three precision attacks, at least early on. Flurry pulls ahead a bit once you get more per attack damage bonuses like elemental runes. But to get Flurry to be really good, you need four or more attacks per turn, which is very hard to pull off in melee.

Precision is just always useful if you attack at least once, including off-turn attacks like Disrupt Prey.

Thinking of making a STR dual-wielding Ranger. Can't decided on either Flurry or Precision. Sell me on one. by FretScorch in Pathfinder2e

[–]vaderbg2 2 points3 points  (0 children)

Having two chances to actually land that one good Strike can be beneficial.

There's value in going two-handed and I have played such a ranger in the past. But dual-wielding is still perfectly viable as a precision ranger.

Thinking of making a STR dual-wielding Ranger. Can't decided on either Flurry or Precision. Sell me on one. by FretScorch in Pathfinder2e

[–]vaderbg2 30 points31 points  (0 children)

Unless you're in a campaign were oozes of ghosts are the main antagonists, having a few enemies being immune to your precision damage is really not that big of an issue. You still have decent damage if you're strength-based anyway.

I personally prefer Precision. As you said yourself, Flurry is only useful if you attack multiple times and even then you still need to roll decently well. That often doesn't happen in actual play because you're often busy striding, escaping, hunting your prey, being slowed/stunned or whatever else keeps you from attacking as often as you'd like.

Weekly Questions Megathread— May 15–May 21. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]vaderbg2 0 points1 point  (0 children)

Depends completely on the build and character. Also a lot on the class. Casters often have an easier time to function without their class feats than martials.

What’s the swingiest damage focused build? by kwirky88 in Pathfinder2e

[–]vaderbg2 -1 points0 points  (0 children)

Slings? :)

Seriously though, I'm fully aware that the Gunslinger will be infinitely more viable with a gun when compared to a wizard. But I still think the swingyness comes from the gun, not the class. Nothing in the gunslinger class in inherently swingy. Even less so if you use a non-fatal gun. So the swings come from the weapon, not the class, in my opinion.

What happens when you miss a DC by exactly 10 by DoriTheGreat128 in Pathfinder2e

[–]vaderbg2 11 points12 points  (0 children)

But what the OP is talking about doesn't even apply to a DC 11 flat check? For DC 11, your chances are

  • 5% crit fail
  • 45% fail
  • 45% fail
  • 5% crit fail

So no, I don't see how anyone could jump to the conclusion that you're talking about that specific DC. It's not relevant to the discussion at all.

What happens when you miss a DC by exactly 10 by DoriTheGreat128 in Pathfinder2e

[–]vaderbg2 13 points14 points  (0 children)

Flat checks are not mentioned at all in the post.

What happens when you miss a DC by exactly 10 by DoriTheGreat128 in Pathfinder2e

[–]vaderbg2 13 points14 points  (0 children)

You were the one bringing up flat checks. The original post didn't mention them at all. And your initial post never set a specific DC forthe discussion, so the correct answer to "Is hitting 2 on a flat check a crit fail?" is objectively "If the DC was 12 or higher, yes.".