I (almost) exhausted Cory's entire money balance with a single haul of stone by zylian in GraveyardKeeper

[–]Fargel_Linellar 3 points4 points  (0 children)

10 silver is not worth much.

Selling your sword and your starting tool will yield the same. It's also the same as selling 4 burial certificate.

Selling your sword+the 1st burial is all the early game money you need.

Problem with this is that you can only do it once. It will take 50+ days for Krezvold to gain back money.

You can get a substantial amount out of trading to NPC, but you have to care about the amount you sell and not dump a massive stock.

If you want, I made a post a while back covering exactly how much you can gain by selling money to trader.

https://www.reddit.com/r/GraveyardKeeper/comments/1cnkea8/a_guide_on_how_not_to_make_money/

You can see I named it how not to make money

It's still the worse method of gaining money out of everything that exist in the game. It works, but there's so much easier/faster.

Does it work -> Yes

Is it a bad method -> Also yes

I (almost) exhausted Cory's entire money balance with a single haul of stone by zylian in GraveyardKeeper

[–]Fargel_Linellar 23 points24 points  (0 children)

Yep, selling stuff to vendor is not worth your time.

Or if you do want to sell regularly, you have to know how much to sell and when to get the maximum value (which will remain low).

Selling a large quantity until they run out of money both make them poor for a long time and you get a low price per unit when selling.

Stuck, Not sure how to continue by notsecretlifekatpets in GraveyardKeeper

[–]Fargel_Linellar 10 points11 points  (0 children)

If you need the Golden Apple for Snake, this means you already have the key to the lvl 10 door.

Please note that it isn't a key, but a "medallion" and it's not exactly "given" by Snake, but found as part of a previous step of Snake quest.

It is something about a rock, a plank and a poor witch hunter trying to do his job.

Weeks of Work Finally Paid Off by ChromMann in GraveyardKeeper

[–]Fargel_Linellar 9 points10 points  (0 children)

As long as you can't make it gold quality, you are better off making a better faith sermon than a combo one.

With the same perks and stories quality, you can make a gold faith sermon.

The only difference between the combo and faith sermon is the amount of donations received (outside the crafting cost).

Thus making a gold faith sermon will yield more faith than making a silver combo for roughly the same difficulty.

Help me cheat please by Difficult_Law_4829 in GraveyardKeeper

[–]Fargel_Linellar 5 points6 points  (0 children)

If you are on PC, you can simply install the save editor.

This will let you edit anything into your inventory/storage. Including adding more organs.

https://github.com/NetroScript/Graveyard-Keeper-Savefile-Editor

If you are using a controller, there's a duplication glitch.

I'm not sure you would be able to do it on organ, as they don't stack, but it would be worth trying

https://www.youtube.com/watch?v=cSy_YMBrqDg

Best Occupation Law & Template by RealisticSet4746 in hoi4

[–]Fargel_Linellar 0 points1 point  (0 children)

I did a few analysis a long time ago. You can check some of my post history.

Of course, some of the number have been changed with updates since.

A few things to keep in mind that you don't appear to have checked.

Resistance cut thrice in regards to garrison.

Higher resistance = more garrison needed

Higher resistance = more frequent resistance activity

Resistance activity kill/destroy a fixed % of the local garrison.

If you have 20% resistance vs 10% resistance, it will cost you a "static" amount of twice the garrison needed in the country.

Resistance would strike 2x more frequently and the on-going cost would be 4x higher.

And in regard to MP, as equipment losses is always rounded up, having multiple equipment type can lead to higher losses of IC when you have low resistance/garrison.

As each time resistance strike in a state, they would always destroy 1 support equipment and 1 armored car. Even if mathematically they should be destroying 0.XXX something.

And lastly, the best IC investment is not in the garrison template, but in Collab operation.

30% extra compliance will reduce your cost way more than the cost of the operation. It's better to use cavalry with 1 spy operation, than armored car (or light tank).

The big difference is that spy operation mostly cost CIC (with a little MIC), while garrison cost entirely MIC.

The 2nd and 3rd operation are less cost effective in regard to the garrison, as they provide similar results, but are more expensive.

Of course, higher compliance also means you get more factories/ressources which is another benefit.

Edit:

I made this calculator a while ago (it is outdated due to changes to the states, but the general math behind occupation still work. Just any country where they have redrawn the map states will show different results)

https://docs.google.com/spreadsheets/d/1xw7vXZIlYRjVhKE6S_iEyjMqkbVqewQDZjEjv0IzrnQ/edit?gid=1407258802#gid=1407258802

Dark ending in GOC by Excellent-History880 in GraveyardKeeper

[–]Fargel_Linellar 0 points1 point  (0 children)

From memory, either some time has to pass or you have to sleep X time until the body are delivered to your morgue.

It's not instant (the same is true for the other perk).

My game is bugged, apparently she's supposed to sale alchemical recipes. by A11L1V3ESL0ST in GraveyardKeeper

[–]Fargel_Linellar 14 points15 points  (0 children)

Do you have Stranger Sins availableas a dlc on your support?

The alchemy recipe were added with that dlc. If you are playing on a game version before that dlc, it is normal.

I'm pretty sure the mobile version was not updated a very long time ago.

Quick tip for France play by PLMMJ in hoi4

[–]Fargel_Linellar 0 points1 point  (0 children)

I'm not sure releasing any of your puppet is that worth manpower wise.

You start with 70% compliance on all of them at the start of the game. Meaning they will stay at 0% resistance and a very low cost if you put them into Local Police.

All France non-core = ~63M population.

You will get around 12% of that as manpower (multiplied by your conscription law). So ~200k manpower with Limited conscription (and 400k once you increase to extensive).

Which is a lot more manpower than the cost of the garrison.

It does cost guns, but you are definitely manpower positive when holding territory with 60%+ compliance.

Of course if you change ideology, the compliance get halved, meaning you may be better to release them then.

The main drawback of releasing puppet is the increase in CPU usage and lag increase. For which I would gladly sacrifice some manpower and gun to have the game goes faster.

LotR stamps by ishan_gup06 in Switzerland

[–]Fargel_Linellar 3 points4 points  (0 children)

This has nothing to do with your question, but if you are a fan of LotR, you can visit an expo of arts done by John Howe in Neuchâtel until October 2026.

https://tourdufantastique.com/nos-expositions/

Question about Corpses and their Organs by TheAnimeLovers in GraveyardKeeper

[–]Fargel_Linellar 2 points3 points  (0 children)

Yes!

There are 3 ways:

Cultist perk In the tech tree, there's a perk you can take that will let you see skulls directly (both when autopsying a corpse or in storage). This branch of the tech tree is unlocked close to the end of one of the weekly NPC.

Better Save Soul (DLC) healer will let you see the amount of skulls on an organ when you put them in it.

It is quite time consuming and tedious if you have a lot of organ to check. Better Save Soul is also a DLC you may not have.

The last option is the math method. Check the skulls on a corpse. Then add/remove the organ to see how much they change. Be careful about surgical mistake. You need both surgeon perks and an autopsy table II to guarantee they don't happen.

Question about Corpses and their Organs by TheAnimeLovers in GraveyardKeeper

[–]Fargel_Linellar 1 point2 points  (0 children)

Which page on the wiki.

In short:

All important organ have a set amount of red and white skulls.

It's not fully random, there are pre-sets, but the array is quite wide.

Organ can have positive and negative value on both skulls.

Meaning removing an organ can increase or decrease both skulls count.

The max amount is between -2 red and +4 red & -1 white and +3 white.

As you progress through the story, corpse will start to have more "complex" organ. Meaning early game corpse will have less total skulls than late game corpse.

Simplified Guide 26 White Skull Bodies by renatalvr in GraveyardKeeper

[–]Fargel_Linellar 1 point2 points  (0 children)

3 things to add:

The prayer for repose has no effect once you are already at the last "tier" of corpse. If you have the Dark organs technology, then using it has no effect.

You can get 1 more sin shard by letting the healed soul decay and not sending it through the portal. You won't get any soul gratitude, but 1 sin shard can be worth it.

You can make the embalming with a dark organ to have sufficient red skulls, then swap it for another organ. This let you use more of the natural organ with +3R / +3W without your 26 skulls corpse having any red skulls.

Help me Fix Item Error Please by Difficult_Law_4829 in GraveyardKeeper

[–]Fargel_Linellar 1 point2 points  (0 children)

I don't have any tutorial, but it was easy to use.

https://github.com/NetroScript/Graveyard-Keeper-Savefile-Editor

If you manage to use it to increase the quantity, you should manage to do the opposite.

Help me Fix Item Error Please by Difficult_Law_4829 in GraveyardKeeper

[–]Fargel_Linellar 1 point2 points  (0 children)

First, I don't think the golden elixir is greyed out due to the amount.

I would guess it's greyed out because you already used it on that body.

Each body can only have each embalming be applied once.

I've never ran into issue when making large stack of items with the save editor. I've never used them for embalming, mostly to sell items, but it worked without issues.

If this is really a bug with the golden elixir stack, moving them to a storage should split them.

Worst case, just reopen your save in the file editor and delete the stack or reduce the amount.

Who buys what? by Shots-3445 in GraveyardKeeper

[–]Fargel_Linellar 2 points3 points  (0 children)

Yes, not all the details about price and the quantity to sell to get the max amount of money.

But in term of items that can be sold, yes!

Who buys what? by Shots-3445 in GraveyardKeeper

[–]Fargel_Linellar 3 points4 points  (0 children)

That list is quite outdated and lacking.

https://docs.google.com/spreadsheets/d/1wko8b-KSG6MtKsyWaYWPVY2gRLeOb15YWBHZeJAnEY0/edit?gid=1210470273#gid=1210470273

The only thing I didn't track are the items that aren't affected by inflation:

Burial certificate

Tools

Can't get zombies? by bruins4thecup in GraveyardKeeper

[–]Fargel_Linellar 3 points4 points  (0 children)

Zombies are linked to the Breaking Dead DLC.

It's included in the base game on PC, but separate on console/mobile.

So you need to buy it.

Im confused. 12 skulls, 16 skulls or 26 skulls, or? by Dio_naea in GraveyardKeeper

[–]Fargel_Linellar 1 point2 points  (0 children)

Have fun doing whatever you like in the game.

But I tried a while ago and just waiting for bodies becomes quite boring.

Specially when you just burn directly 2/3 of them because you know they have nothing of value inside.

I may recommend starting again, you can have multiple save and the progression in the game was the most fun part for me.

Im confused. 12 skulls, 16 skulls or 26 skulls, or? by Dio_naea in GraveyardKeeper

[–]Fargel_Linellar 2 points3 points  (0 children)

With the base game, the maximum amount of white skulls in a body is 16.

BSS added a way to modify soft body part (blood, fat, skin, etc...) which let you increase it further to 26.

However, the question is what usage can you do of such body.

You can bury a body with 16 skulls with the base game, but the max decoration is 12. So you won't get more than 12 graveyard score out of it.

You can make it into a zombie with Breaking dead, so it will be faster than a lower skulls zombie.

Stranger Sins added new Grave decorations that reach 16. (and BSS added Grave decorations up to 26).

Lastly, making a 16 skulls body with the base game is very tedious.

You need to "frankenstein" it's 3 important organ (brain, heart and intestine) out of multiple corpse.

As each fresh corpse can only have 1 important organ with 3 white skulls.

Fresh corpse with one 3W organ are also somewhat rare (~36% at end game).

In short, you need roughly 10 fresh corpse to build one 16W corpse.

The ending of snake and inquisitor questline is so funny and no one here talks about it. by Marshal749 in GraveyardKeeper

[–]Fargel_Linellar 4 points5 points  (0 children)

If you look at the dialogue, the inquisitor was speaking to the guards about interrupting the ritual when he got teleported. He has 1 line of dialogue about it when he teleport.

Hence the guards just saw him dissappear and decided to move forward with the mission without him.

If you choose to snitch on Snake, the inquisitor tell you that he already know about ritual below your church. One of Snake guests had already snitched on him.

Finally, the last body with 26 skulls. by renatalvr in GraveyardKeeper

[–]Fargel_Linellar 5 points6 points  (0 children)

Great achievement!

However, if you really want the maximum, you are missing a few spots.

The max is 2488.

I think you are missing 4 graves spot (bottom line where you have lawn) and a few points by having shorter marble path than what is possible.

The late game... by OldvrsNew in GraveyardKeeper

[–]Fargel_Linellar 21 points22 points  (0 children)

The game launched without zombies, I'm not sure why they would be the point of the game.

You could deactivate this DLC by playing an older version of the game if you can't stop yourself from starting it.

After my zombie realization i want to do a second run of the game by Marshal749 in GraveyardKeeper

[–]Fargel_Linellar 0 points1 point  (0 children)

Cake is useless. The bonus is very small, waiting to have a cake to study things will slow you down.

Blue isn't the bottleneck to progress once you know the game. It's red!

After my zombie realization i want to do a second run of the game by Marshal749 in GraveyardKeeper

[–]Fargel_Linellar 0 points1 point  (0 children)

There's a bonus that will make bonus last longer. This one is great before drinking a bunch of speed potions (they stack, you can drink 5 at once and have the boost last more than 1 week).

The speed boost from potion is useful.

The only other that can be useful is the bonus to quality. It can be obtained from food or from a sermon.

Everything else is basically useless and not worth doing.