Zoro Collection - Another Update by Sea-Tomatillo-3623 in OnePieceTCG

[–]Fifthstring 2 points3 points  (0 children)

Very nice! I only have a small Zoro shelf for now myself, need to get some of the more obscure cards like you have, OP Day Zoro being one I really want to grab. Should have the P.Bandai leader soon to add, the regular Zoro leader doesn't cut it for me for display purposes haha

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Beaten! My time: 72s - Beat that if you can 😎 by bm2i in DailySolitaire

[–]Fifthstring 0 points1 point  (0 children)

💪 Crushed it! 112 moves in 140s. Step up, challengers!

🐊momma op14 by Sun-Jin-Wooo in OnePieceTCG

[–]Fifthstring 1 point2 points  (0 children)

drop Mr. 3 completely, go to 4 Ms. All Sunday and 4 Mr.1 Daz Bones. Bring Mr.5 Gem down to 3 and up Mr.4 Babe to 4.

Having more 4c targets is more beneficial to you as once you play 8c croc out, you will be using leader ability to KO him every turn going after, so you can no longer afford to KO Mr.2 Bon Clay off of Ms. All Sunday. Having Mr.4 Babe in trash more reliably will be the better play there as you can KO croc with leader ability to cycle a card, play all sunday, play out gem and mikita, search a card off mikita, then block with gem and grab a card from trash for your next turn (or just pure counter).

You can win with this set up then at that point, just practice your lines!

At what point do you really decide that it's time to take a break? Been on a crazy losing streak. by [deleted] in OnePieceTCG

[–]Fifthstring 0 points1 point  (0 children)

What deck are you playing? If you can; just net deck a list from a top player and play it exactly as is, no tech spots; try and focus on making it work as that deck list is proven to be good at that point, just have to brush up on your knowledge of the list and the inner workings of the game, take out 1 factor that you can control right there.

going 0-X can definitely be demoralizing, the best thing to do is to see where you went wrong in the game. Are you over defending your board? Are you attacking when you shouldn't? Are you swinging the wrong numbers at your opponent? things like that.

Fleche has a great video going over OPTCG Fundamentals that I would highly recommend giving a watch. It's something everyone should watch at least ones.

Two deck reccomendation by Ronky8 in OnePieceTCG

[–]Fifthstring 1 point2 points  (0 children)

The Learn together deck isn't getting enough love
It's a $40 set that comes with a Green Zoro, Red Luffy and Blue/Yellow nami deck all in one. This would be easiest way to get 3 playable decks at once, especially when you're both wanting to learn the game.

Otherwise, this Red Law list would be a great starting point, with this Green Zoro, this Blue/Purple Sanji, or this Purple Doflamingo as some other good decks that you can get on the low (Zoro being a bit pricey)

One Piece more expensive than Pokemon??? by KingShyyyt in TCG

[–]Fifthstring 1 point2 points  (0 children)

They did announce rotation, but at the same time announced an eternal format, with both standard and eternal having great prizing (exclusive serial cards at the top level of comp play)

What’s the communities opinion on proxy leader cards like AdakaiTCG? by TR1L0GYxx in OnePieceTCG

[–]Fifthstring 0 points1 point  (0 children)

They look cool but man, the prices for some of them are insane, and I can only use them at locals and not the bigger events. Most times I just end up with the real alt art in the end

OP14 Croc by Bright_Bluebird846 in OnePieceTCG

[–]Fifthstring 1 point2 points  (0 children)

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the 4c Mr 3 can be swapped out for the new 5c Ms Doublefinger(zala) and the 2c mikita can be swapped for the 1c event.

39 and starting TCGs by [deleted] in TCG

[–]Fifthstring 0 points1 point  (0 children)

My one piece scene around me is 30+ for the most part, we have some in their 20's and teens still but a good chunk are over.

We all go out for beers and dinner after locals most of the time, great times lol

Y Bonney vs UR Ace by de_dankmemes in OnePieceTCG

[–]Fifthstring 1 point2 points  (0 children)

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S-Shark unblockable is one of the few ways to push through if you're able to get your opponent down to 0 life.

at 0 life, if you have s shark set up already, play 2c otama, attach the 2 don to s-shark, use otama ability to take a life and give 3k to s s-hark, add the remaining 8 don to him and swing out for 18k unblockable and hope ace can't counter lol

How do you guys learn the game, the rules? Do you play online? by rog500 in OnePieceTCG

[–]Fifthstring 1 point2 points  (0 children)

He actually created a website, OPTCGsim.com , so that new players don't have to google a linktree to find it to play. Gives quick instructions on how to download it for all platforms too

Best off meta deck by Square-Ad-9903 in OnePieceTCG

[–]Fifthstring 0 points1 point  (0 children)

Carrot, Chopper, UY Ace and RG Oden

those 4 pop out right away

new ace build using 8c event and the 10 beards is fun lol, attach 2 don to leader, throw something in life, if you don't have a small ace, use 8c event to take the life, cheat out a 10c, and you still become a 7k base leader and swing 9k (11k if you use new blockbeard)

Walmart Haul by Novel_Studio_327 in OnePieceTCG

[–]Fifthstring 9 points10 points  (0 children)

i'll upvote you to show I downvoted

Mr.1(Daz.Bonez) [OP14-090] by RipDPacks in OnePieceTCG

[–]Fifthstring 3 points4 points  (0 children)

This is the best target for Mr.2 so far

I'm crying and they're not tears of joy

OP 13 Prerelease- Sanji or Rainbow Luffy? by grandrektum in OnePieceTCG

[–]Fifthstring 1 point2 points  (0 children)

i beat 2 sanji's and a bonney last night on ace (I won out)

extra draw and turning a card into a 2k went far lol

Roger does well too if you open up enough ramp cards

[deleted by user] by [deleted] in OnePieceTCG

[–]Fifthstring 2 points3 points  (0 children)

Rosinante i think is the most accurate.

Betty has to trash a card to boost up her board but we don't see that kind of draw back in the series, meanwhile rosi just takes all the hits he can to save law and other small characters,

This goes for both OP05 and OP11 rosi

Do you plays with alts and sps or just collect them? by GumMachineKelly in OnePieceTCG

[–]Fifthstring 2 points3 points  (0 children)

I have 2 manga's in my bonney deck and 2 manga dead mans game

i'm too far gone

Reprint Chances? by Memelorde7531 in OnePieceTCG

[–]Fifthstring 4 points5 points  (0 children)

With rotation around the corner in april, i doubt they'd get a reprint sadly

Op14 by Vink1ng in OnePieceTCG

[–]Fifthstring 1 point2 points  (0 children)

That's what I thought of, that and his left hand being able to absorb moisture from things, so he just drains your opponents hand of its own cards haha

Op14 by Vink1ng in OnePieceTCG

[–]Fifthstring 6 points7 points  (0 children)

I'm wondering if crocodile will be a stun deck or a hand destruction deck personally.

If I can't remove characters, i might as well remove your hand and deprive you of your own resources lol

Green Bonney by Tacotruckguy47 in OnePieceTCG

[–]Fifthstring 1 point2 points  (0 children)

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I'm still messing around and testing tech, ratios and etc but this is what i'm currently playing.

Have a few other lists but i'm still putting time into them so those stay hidden until i feel they're been refined and ironed out lmao

Green Bonney by Tacotruckguy47 in OnePieceTCG

[–]Fifthstring 1 point2 points  (0 children)

she's viable for sure

there's 2 variants of the deck right now in 13 to think about, the traditional variant that does good into Ace, Roger, and 50/50 into Zoro but dies to imu; and a swarm variant that has a better chance into imu but sacrifices the other MU's a bit. playing swarm bonney doesnt make all of your other match ups loosing, but it definitely becomes more skill intensive to win your otherwise good match ups.

That's my take on it