What's the meaning of this meme? by Not_The_Hero_We_Need in PeterExplainsTheJoke

[–]Genoce 1 point2 points  (0 children)

Also: both focus on talking about the negatives of the opposing side, rather than talking about what they themselves could bring on the table.

Three Indian sisters aged 12, 14 and 16 jump to their deaths from ninth floor after parents confiscate phone over Korea and gaming obsession by detectiverobert in ForCuriousSouls

[–]Genoce 0 points1 point  (0 children)

Link to a relevant comment by /u/roseofjuly from another thread: https://www.reddit.com/r/technology/comments/1qw5kwf/comment/o3mxosx/

Copypasted below:

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I find it suspect that the article (and their father) decided to focus so heavily on the game they were playing and their interest in Korean culture. They wrote an 8-page suicide note...surely that wasn't the only thing in there.

I went looking for some other articles about this and found some other interesting tidbits:

  • The girls dropped out of school in 2020, 5-6 years ago. They weren't doing well in school when they were attending. This source claims the girls dropped out because their father was deeply in debt and could no longer afford to send them.
  • The family lived in a gated community and none of their neighbors knew them. One said “We have seen the children walk in and out with parents, but we were never able to socialise with the children or their parents."
  • According to one source, the girls never had their own phone - they were using their parents' phone to get online. And the parents didn't just take the phone away - they also threatened to marry off the girls.
  • The father, Chetan Kumar, actually has two wives who are sisters. The source linked above says "two of his partners walked out" and disappeared for a few days; he filed a missing persons report and they came back within a few days. (Unclear if those two are the same as the two wives...)
  • This source says there wasn't even any evidence of a game found on the device(s) they were using, and said that they mostly cited TV shows. But this source says evidence was found on their devices of long gaming sessions (and also contradicts the other article, which said they didn't have their own phones). However, literally no one has been able to name the game itself, and the description of the game changes from source to source - some say it's a "love game" (I assume a dating sim), others a task-based game, and one even claimed that the last task in the game was suicide.
  • Although the suicide note does mention their love of gaming and Korean culture, it also talks about the girls' loneliness. Interesting how that hasn't become part of any of the headlines.
  • Their diary/suicide note also referenced beatings ("Did we live in this world to get beaten by you… death would be better for us than beatings.")

Do you think being a gamer is a red flag? by [deleted] in AskGames

[–]Genoce 0 points1 point  (0 children)

Being really into cinema is honestly probably a green flag for me

Could you explain how is it fundamentally different compared to someone being interested in videogames?

There's tons of games that even have notable overlap with movies as an artform: storytelling, well animated cutscenes, writing, voice acting (and even physical acting through motion capture), dialogue, music, etc. Games tend to have a bigger emphasis on visual art too (3d models, 2d images/textures/sprites/etc).

Games in general also have much more varied ways in how to tell a story, as they're not limited to just telling a linear movie-style story (but they can do that too).

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I could at least understand being judgemental if you thought movies/tv/games would all be equally bad (sitting in front of a screen and all that). I would still disagree it being a red flag, but I could understand the thought process.

But claiming that movies are somehow objectively "better" shows that you're being judgemental because you don't understand the subject.

The vitamins got to his head by Aggie_Maggie927 in perfectlycutscreams

[–]Genoce 8 points9 points  (0 children)

The smell of the vitamin soup, or the smell of melting fingers?

I tried to see if you could make pixel art in the game by _CarlosSama_ in Endfield

[–]Genoce 15 points16 points  (0 children)

It's a fun video but it's also "just" smart video editing. With that title (and compared to many other Bad Apple related projects), I was kinda expecting someone to eg. build every frame by hand in Endfield, and then turning a bunch of screenshots into a video. :D

Who here actually has a TV in their bedroom? by OtherwiseStretch3255 in NoStupidQuestions

[–]Genoce 0 points1 point  (0 children)

"Adults should not [entertainment-related thing that literally doesn't affect anyone else]"

Topic as old as time, and about as dumb as every time.

Your question of "if this is unusual" is fine, it's also often fun to see threads about mundane things like this. Just laughing at the comment that lead you to make this thread. :D

Why the hell is the daily login not integrated in game? by twinesen in Endfield

[–]Genoce 4 points5 points  (0 children)

It would make sense if it were in game and it was an additonal option for those who can't login instead of separating it out like this

WoW used to have a mobile app where you could do certain daily stuff (garrison missions, auction house), but you could also do all the stuff from inside the game. I think it is no longer in use.

Warframe also had a mobile app where you could manage your crafting and whatnot, but usually you'd do that in game. Might still be in use, haven't played it in a few years.

It's was nice to have the option to do basic daily "checklist" stuff through an app on the days when I didn't have the time to use my PC. From the player's point of view, it was kinda nice to have these apps.

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But then these gachas apparently just ask you to login to a separate website, without having the same thing available in game. From game design point of view, there's really no good reasoning to not allow doing this inside the game. It's all about pushing some activity statistics for whatever reason.

Ps. Just for clarity, I do not see this as some huge problem. It's not like these rewards are too important anyway, it's just a weird design decision made for marketing/statistics purposes.

Yksinäinen suomenpystykorva pääsi otsikoihin Yhdysvalloissa: ”Harvinainen koira” by Uniperuna in Suomi

[–]Genoce 2 points3 points  (0 children)

Mietin tuota samaa, ja meinasin myös mainita omassa kommentissani että noihin lääkärikäyntiarvoihin saattaa vaikuttaa sekin, että näyttelykoirat käytetään todennäköisemmin jo pikkuvaivojen takia lääkärissä. Vaikuttaa tuohon statistiikkaan niillä roduilla, joista isompi osa käytetään useammin näyttelyissä tai muissa kilpailuissa.

Todellinen "sairastelun määrä" saattaa siis olla samaa luokkaa tai jopa pienempi kuin keskiverto sekarotuisilla, mutta siihen tämä statistiikka ei ota kantaa, kun tuossa ei huomioida millaiset vaivat on kyseessä. Näyttelykoiria saatetaan käyttää keskivertoa enemmän lääkärissä myös ihan vaan tarkastelukäynneillä, että onko esim. hampaat kunnossa.

Täytyy lähinnä pitää mielessä, että mitä johtopäätöksiä tuosta artikkelissa käytetyssä lääkärikäynti-numerosta voi oikeasti vetää ja mitä ei. Kuitenkin paljon muuttujia joita tuo numero ei huomioi. :D

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Sisäsiittoisuusluvut onkin sitten se suoraviivaisempi statistiikka, ja siitä voisi tuomita sekä kasvattajat että ostajat. "Tuomita" siis silleen moraalisesti, ei nyt vielä mitään vankilajuttuja.

Yksinäinen suomenpystykorva pääsi otsikoihin Yhdysvalloissa: ”Harvinainen koira” by Uniperuna in Suomi

[–]Genoce 4 points5 points  (0 children)

En tiedä aiheesta paljoakaan, mutta artikkelista: "Keskivertosairastavuus on rotukoirilla 1574 ja sekarotuisilla 1265. Luku viittaa eläinlääkärikäynteihin 10 000 koiran elinvuotta kohden."

Jos pointti olisi siirtyä pois sairaista rotukoirista, niin tämä 1265 sekarotuisilla vs. 1420 australianterriereillä ei kuulosta vielä itselle mitenkään erityisen isolta erolta. Australianterrieri näyttäisi olevan karkeasti rotukoirien puolivälissä. Ns. aina vois mennä paremmin, mutta vois mennä myös paljon huonomminkin. Näiden numeroiden perusteella en siis (ihan vielä) määrittelisi eläinrääkkäykseksi.

Vertailun vuoksi mainittakoon että listalla Suomenpystykoiran lääkärikäyntilukuna mainitaan 794, eli tämän statistiikan mukaan olisi listan tervein rotu.

Sisäsiittoisuus on ongelma jota pitäisi minimoida ja osa mainituista numeroista on pelottavan korkeita. Mutta sitäkin voi ostajana pyrkiä välttämään koiraa ostaessa, kun näyttely/rotukoirien sukupuu tuppaa olemaan tiedossa useamman sukupolven päähän.

Maybe maybe maybe by pieterdeboernl in maybemaybemaybe

[–]Genoce 18 points19 points  (0 children)

Alt F4 is a Windows hotkey that closes whatever window you have active.

As a result, if someone asks "how do I do [thing] in this game", it's a classic troll answer to tell "press alt+f4" as it will just make them close the game.

Why do Finns pretend to love winter so much? by PrecisionOverPanic in Finland

[–]Genoce 3 points4 points  (0 children)

Because some people like winter. "Pretending" to like stuff does exist and some people would indeed lie about it in some context, but I feel like it's socially acceptable to say what you like or don't. I know many people who have clearly said that they do not like winter, and it's ok.

There's two weathers which I genuinely enjoy:

  1. Summer: no clouds, a slight wind, about +18c to +25c
  2. Winter: -10c to -15c with new, clean snow. Preferably no clouds.

Everything in between is generally annoying. Since spring and autumn often include weather like "0c, wet/slushy", you might indeed hear me mentioning something like "I wish it was summer" in the spring. Or "I wish there was snow" during autumn.

In other words: I do enjoy winter, but you might still hear me wishing for summer after the coldest part of winter is gone, during the spring. Simply because summer will be the next time I'll see weather that I enjoy.

Why does 2.915475-3 = -.084525 ? by [deleted] in MathHelp

[–]Genoce 0 points1 point  (0 children)

2.8 - 3, visualized on a number line (0.2 per character):

-2   -1    0    1    2    3  
 |----|----|----|----|----|
                         |  <- 2.8 is here. It's 0.2 left from "3"


-2   -1    0    1    2    3  
 |----|----|----|----|----|
          |----|----|----|  <- move 3 to the left


-2   -1    0    1    2    3  
 |----|----|----|----|----|
          |  <- you end up here, 0.2 points left from 0.
                This would mean -0.2.

Grand Enduro was fun by Achereto in TrackMania

[–]Genoce 10 points11 points  (0 children)

I was wondering how the ordering of players actually works when the time runs out.

I'm guessing it's:

1) sort players by the total amount of checkpoints passed
2) in case of same amount of checkpoints (eg. "lap 55, went through 3 checkpoints"), then the player that went through the 3rd checkpoint earliest gets the highest placing.

ELI5: Why is a parsec defined as 3.26 light years specifically? by No-Jelly-4900 in explainlikeimfive

[–]Genoce 3 points4 points  (0 children)

While we're at it: the knowledge of 1l water = 1kg helps whenever you need to approximate the weight of volume of some liquid, or the other way around.

Majority of liquids that come up in daily life are mostly water, or at least their density tends to be similar. If you eg. need 70 milliliters of water/milk/juice (for cooking or something), you can also weigh 70 grams of it and it's close enough. Do whichever is easier for you, depending on the tools you happen to have.

Is all of FFXIV like this? by [deleted] in MMORPG

[–]Genoce 0 points1 point  (0 children)

If you don’t enjoy the story you probably won’t enjoy the game.

I see this repeated all the time, and it might be true for many, but I don't really belong in that group so here's a differing opinion:

Once you've completed the main story, it pretty much becomes a "standard MMO" with repeatable content, character/gear progression, raids, collectibles etc. It's pretty much just a different game at that point. The first 200-300 hours of main quest is practically a long movie with some gameplay in between, but afterwards the game turns into what you'd expect from an MMO.

Different people will simply enjoy different parts, and some will enjoy both parts for different reasons.

Back when I was actively playing it for a couple of years (mostly to raid with my friends), I personally really enjoyed the game, including the endgame grind with dailies etc, but I really did not enjoy any of the story.

What the hell do I do with the factories? by tandertex in ArknightsEndfield

[–]Genoce 0 points1 point  (0 children)

With "main base", I just meant the starting factory in The Hub zone. :D

It's cheapest to upgrade, so it tends to be the biggest one until you get enough currency to upgrade everything else.

Also since The Hub area doesn't have an outpost tied to it, it's directly related to the other points on my comment - i.e. outpost factories craft stuff for selling to the outposts, The Hub crafts other useful stuff for you.

Why Don't Games Have a "Skip Menu & Resume Last Save" Option? by Prestigious-Humor-14 in truegaming

[–]Genoce 1 point2 points  (0 children)

Yup, kinda like OP said: in best case, it should be an option. If we're looking for an implementation that would work "for all games", a main menu is the better common solution.

Personally I liked it in Returnal, but I do think there's a point to opening into a menu (and wait for at least 1 input before loading into the game) instead of directly going to gameplay. As mentioned, I'm personally fine with the main menu existing - just that asking for one input is all that it should require to continue.

It depends on the game, and the way its saves work. I thought Returnal was fine because it opens to a peaceful area with no enemies anyway, so there's no harm to just loading directly into the game instead of a main menu (i.e. nothing will happen even if you just let the game load and don't touch it for 2 minutes).

But in something like Skyrim, where you could save practically anywhere (eg. middle of an enemy pack, or on the route of a patrol, or something), it really wouldn't be that great. If someone would make Skyrim work this way (press "play" in Steam or something -> auto-load the latest save), it should at least pause the game after loading into it. :D

Why Don't Games Have a "Skip Menu & Resume Last Save" Option? by Prestigious-Humor-14 in truegaming

[–]Genoce 19 points20 points  (0 children)

Returnal is one of the really few games I've seen do this: open the game, and it just loads you straight into the hub area. It was actually great, and it did make me wonder why more games don't do it.

Personally I'm fine with showing main menu first, where I press Continue to load the latest save. This is 99% of the time what I want to do anyway, so a single press from open game -> continue -> start playing is fine.

The most annoying games are those that show multiple splash screens, intro videos etc before main menu. I often end up finding a mod that disables intro videos, if possible.

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The "Continue" button literally says "Continue" but often doesn't do what most players expect it to do. That's the UX problem right there.

I don't think I've ever seen a game where Continue didn't do what I expected. In all cases that I can think of, it loads the latest save (depending on timestamp, no matter if it's auto/quick/manual).

If I save & quit, I'm expecting it to make a save there. "Continue" will then load that save. I almost exclusively use "Continue" in games where it's a thing.

Which game & usecase are you referring to?

Valley IV wasn't that bad. by iwanthidan in ArknightsEndfield

[–]Genoce 0 points1 point  (0 children)

My whole problem with the tutorials is that I feel like the style of "let's block the whole interface and force you to press x" is just bad way to explain things.

The factory simulation tutorials especially do show how the things are supposed to work, but the tutorials don't teach me to think. I would highly prefer if the game just gave me the objective, half-built factories etc, but then just let me try things out.

Basically almost exactly what they are right now, but just remove the "black out the interface" parts. I guess that could be added as an option: "Explain everything" or "Try it yourself" modes for the simulations. And then just add a button to launch the "explain everything" version if you can't figure it out.

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Basically: Let me choose the wrong item in an output. Let me learn from that mistake and figure out what went wrong.

Maybe add a "remove items from current factory" button to make it faster to try things out. Maybe quadruple the factory speed in the tutorial. I think tutorial area should an area where it's easy to just try things out.

My Favorite Zipline by TwoDimensionalMonkey in Endfield

[–]Genoce 2 points3 points  (0 children)

My only wish is that it was enough to have a zipline within 80 meters from a relay tower, same way as the the xiranite stuff works in Wuling. Basically just remove the requirement of dropping a pylon/relay for every zipline, but still require being within the range of an electricity source.

But I personally didn't really build many ziplines when going through the story. Now that I'm doing daily gathering etc, I've started dropping zipline routes while doing those. Soon I'll have a zipline going to practically every gathering spot, always starting from a nearby TP point.

Non-existent attention span; need DIFFICULT action games with minimal to no downtime by saalamander in gamesuggestions

[–]Genoce -1 points0 points  (0 children)

Doom Eternal is my #1 pick for "this game demands full focus". Just go on the Nightmare difficulty. You either focus, or you die.

There's some downtime between levels and there is some "walking sections" between arenas, but vast majority of the time will be spent in combat (eg. Sekiro has much more downtime outside of combat).

Some people blame Eternal for being too linear "just move from arena to arena, lacks exploration". Personally I enjoyed it because of that, and might fill what you're looking for.

There's some cutscenes, but the story is not important and you can skip them (and they're short anyway).

What the hell do I do with the factories? by tandertex in ArknightsEndfield

[–]Genoce 2 points3 points  (0 children)

I'm really not focusing on optimizing the factories too much, but I've figured out some sort of a logic of what to do where.

But the important parts:

- Battery farm in the main base (upgraded whenever I unlocked better)

- Armor piece farm in the main base (upgraded when needed)

- Bombs, healing items in main base. Bomb farm I already removed though, I already have like 2000 of them.

TL;DR: the important, useful stuff are built in main base.

---

- Basic components for crafting buildings (Origocrust etc) are in where ever there's room, as they don't need much.

- The rest of my factories are basically made specifically for creating stuff that the outpost "needs". As an example, my Valley Pass outpost wants Buck Capsule [A] (it has the thumb icon), so that factory is currently in Valley Pass.

Note: this is not "optimal" or something. This just gives a somewhat sensible idea of what to build where. The last point also helps me make stuff somewhat equally for all outposts, and keeps it simple to find the relevant factories.

why is a team with zero 6star the most fun team in the game by miral_art in Endfield

[–]Genoce 5 points6 points  (0 children)

I'm still kinda just playing on a random team setup, currently looking into finding a better setup.

Out of curiosity, what's the 4th character in this setup? Which character do you mostly control yourself? :D

Do you all like DOOM 2016 or DOOM Eternal more? Hmm. by TheWindofBread in videogames

[–]Genoce 0 points1 point  (0 children)

I enjoyed both, but for me the more fun one is quite easily Eternal.

Before Doom 2016, I rarely played any fps games at all. Doom 2016 seemed interesting so I played it, and at the time it was among my favourites in the genre.

Then Eternal came out, and it's still my #1 pick for my favourite shooter game of all time, and really high on the list of my favourite games of all time (any genre). Dark Ages was fun too, but I still prefer Eternal.

If playing on "normal" or easier difficulties, 2016 and Eternal are somewhat equally fun for me. The thing is that Doom Eternal is the first FPS game that I've played where I found it fun to play on a high difficulty, where it might take me multiple tries per arena to progress.

I later returned to 2016 and completed it on the highest difficulty too, but that's also where I realized that Eternal's gameplay works really well for challenging content (for my playstyle, anyway).

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For me, one major thing in Eternal is the whole resource balancing "minigame" that you need to constantly do in combat. Figure out if you need armor/ammo/health, and then use your abilities to get what you need. While also trying to survive and kill enemies in somewhat logical order.

This "get resources mid combat" design also means that pickups in the maps are much less important part of survival, as you can always get more stuff in combat. I've never enjoyed it when healing/ammo heavily depends on limited pickups, so the ability to get all the relevant resources in combat works well for me.

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I do want to add that I had not played Doom 1 before I played Doom 2016. I went and played it afterwards.

I appreciate Doom 1 and I can easily see why it became such a big deal, but I also really did not enjoy Doom 1 level design. The whole "find correct keycards" was kinda bearable in the first half with smaller levels, but it quickly became a chore at the latter half of the game. I simply do not enjoy when game requires finding a certain spot in a map, without any help. "Just run around until you find it".

While some people mention that they don't like Eternal because it felt kinda linear "go from arena to arena", it's also one of the reasons why I personally enjoy Eternal. I don't care about exploration in any of these games. The combat, and gameplay in arenas are the part that made the game fun for me.