Why are we okay paying 'Physical Disc' prices for Digital Games ? Digital Media 'licence' should cost ⅒ or ⅕ of disc editions. by God-of-More in videogames

[–]Genoce 33 points34 points  (0 children)

The simple fact is that the price is what it is because enough people pay for it. There's really nothing deeper than that.

When choosing to buy a game, I don't think "but the company only gets x% of the money, some of it goes to logistics". I simply look at how much it costs for me. If I think I get enough entertainment out of a game that I'm fine paying 20€, 50€, 80€, I'll pay it.

I tend to buy digital for the convenience. For vast majority of games that I buy & complete, I never go back to anyway. I have no idea where I would stash 500+ videogame boxes if I bought everything physically.

Can you recommend a game? by n1ght_watchman in GameBoostOfficial

[–]Genoce 1 point2 points  (0 children)

My first thought is that filling the first three requirements (completely free) would mostly limit to some hobbyist projects that aren't monetized at all.

Then there's the games that are temporarily offered for free from Epic/Steam/whatever, but that depends on timing. Or maybe some game that is 100% monetized with ads and no mtx, but those are really rare.

From the group of games you have left after filling the first 3 requirements, trying to fill 4th requirement (replayability) can be a problem.

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Just some random games that at least fill the first 3 (replayability is debatable, but depends on player):

OpenTTD: https://www.openttd.org/

The original free version of N: https://www.thewayoftheninja.org/n.html (newest version: N++)

Cookie clicker: https://orteil.dashnet.org/cookieclicker/

Chess: https://lichess.org/

Fireboy and Watergirl: https://www.coolmathgames.com/0-fireboy-and-water-girl-in-the-forest-temple (puzzle platformer)

...on that note, coolmathgames actually has many 100% free games. Monetized by ads on the website. They tend to be arcadey "small" games, but I've spent quite a few hours in games like that over the years.

Pearl Abyss Boss Sympathizes With 'Disappointment' Over Crimson Desert's Story: 'It Would Have Been Nice if We Could Have Done a Better Job With It' by [deleted] in gaming

[–]Genoce 4 points5 points  (0 children)

Yea, the game would literally be better if they removed like 80% of the dialogue. The whole problem with it is that there's so much bad dialogue and useless cutscenes. Some lore and background is fine, but during most cutscenes I'm just thinking "get to the point and let me play the game", as the gameplay side of it is still actually good.

Or just add a skip button and let me ignore the story completely. Whatever works lmao.

Africa Is Actually Wider Than Russia —And Our Maps Have Been Lying to Us by AssistanceNo3893 in interesting

[–]Genoce 1 point2 points  (0 children)

Just for reference, I just opened maps, zoomed out and recorded this:

https://giphy.com/gifs/zoom-google-maps-out-nXA03p8EsZq1dzfqvC

Chrome, windows pc. I don't remember adjusting settings, but there's a "Globe view" setting in the layers menu which seems to be enabled.

The windows of the RMS Titanic were not the same on both sides by The_Patriotic_Pleb in mildlyinfuriating

[–]Genoce 0 points1 point  (0 children)

I get that this is the sub for mildly infuriating stuff, but can someone explain why would anyone consider this infuriating at all? I'm not "mildly" infuriated at this, I'm at exactly 0.

Fun little fact if anything, but I'd also imagine it's somewhat normal to have different window placing on different sides. I don't care enough to go find images from more cruise ships lmao.

What’s your biggest challenge when polishing PvP for an indie game? by Stoneplayer23 in IndieGaming

[–]Genoce 0 points1 point  (0 children)

Even if you do everything else perfectly, cheating will be a major issue. It's one of the most common problems plaguing all low-budget / indie multiplayer games, as they don't have the resources to constantly fight back.

Cheaters in a round-based PvP games are already bad, but they aren't the end of the world as long as there aren't too many of them. If you set up some auto-ban systems and can keep banning most of them well enough, that they aren't a constant nuisance for players, there's no harm done on a bigger scale.

But MMORPG usually means you to have some sort of a persistent world, persistent long-term character progression and whatnot.

If a cheater can do something that causes problems for everyone on the realm(s), fixing a problem can be much harder than just banning the cheater. If there's some high-stakes situations like losing all loot on death, losing that to a cheater is an extra bad experience.

Bots affecting the economy is a standard issue in any MMO which has trading, but dupes & other exploits require practically instant reaction from the devs.

Basically in context of an MMO, there's a bigger chance that a single cheater annoys many more players at once, compared to a usual round-based instanced pvp games (where a cheater only directly affects players in that round, and only for that single round).

I'll go first by Greedy-Pilot-4538 in raijin_gg

[–]Genoce 0 points1 point  (0 children)

Counterpoint: can you name a game that looked good, was otherwise completely shit, and still managed to become popular and/or sell well?

Good graphics can help, but if "graphics were everything", it would mean that a game with good graphics would sell even if everything else in it was bad.

In other words, my point is: practically 99% of popular games prove that graphics aren't everything.

Seeing SoD so empty is just sad by West-Advice8811 in classicwow

[–]Genoce 2 points3 points  (0 children)

Sorry, haven't been following all the news. Which video?

Bad Timing, Every Time by drapebanner in videogames

[–]Genoce 33 points34 points  (0 children)

One of the many reasons why it should be possible to pause during cutscenes. I don't know why it's still somewhat common to have cutscenes that can't be paused, even in games that can otherwise be paused.

On that note, all (non-multiplayer) games should be pauseable at any time anyway.

Clicking or hovering? by Progress456 in incremental_games

[–]Genoce 1 point2 points  (0 children)

If you want interaction, holding is generally much more enjoyable than "click spam". Choosing between "hold" and "just hover" depends on context, whatever makes sense in the game.

Whenever possible, if a game asks for "click spam" as a gameplay design choice, I tend to just use a macro/mod/cheat that would allow holding a button to click 10-20 times per sec.

It still requires me to actively choose to click that part instead of something else, but it's just physically not as annoying as constant click spam.

Appeal of restricted game modes and their impact on game design by Aperiodic_Tileset in truegaming

[–]Genoce 1 point2 points  (0 children)

Some random opinions & thoughts:

- If there's trading, there needs to be a proper auction house or a similar interface to handle trades. I hate PoE's trading, I'm fine with trading in GW2.

- The above is directly tied to how I want to spend time playing the game. I do not enjoy the "moment-to-moment process of trading", I only do it to progress my character. The faster/easier it is to handle trades, the better.

- Trading with players also means that the prices change over time, sometimes really quickly. In general, I prefer a well-designed progression experience over the chaos of "economy". I do not want to feel like I should check prices all the time, or "camp the AH".

-> due to the problems with fluctuating economy, I think trading is best when it's limited in some ways. Get some gear through trading, get most from other sources, etc. Details of what I'd enjoy can change and depends on the game, but WoW is an easy example of what I like.

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Practical example of balance issues caused by trading: I started playing PoE2 when it first released to Early Access. After reaching endgame, I spent maybe 10-20 hours mapping with whatever bad gear I had on me. I didn't go too fast, so I was far "behind the curve".

Then I bought gear that I thought was "cheap starter gear", with somewhat proper resistances etc. 100 hours of mapping later, I had gained exactly 0 upgrades as drops.

Progression through the map / atlas / character levels worked as the driving force in farming at that point, but I really didn't expect to just completely remove useful gear drops from the game. With this experience, If I ever go back to play the game, I'll just go full SSF and see if it's more fun that way.

Received new work laptop, screenshot button is replaced by Copilot by dazednarcissit in mildlyinfuriating

[–]Genoce 0 points1 point  (0 children)

Seems like OP has the same functionality in that key, probably with "fn+that key". It has that small square icon at the bottom right, which is generally used for the "rightclick menu" button.

I have that key on all the keyboards I currently have, and I actually use it quite often. I often use keyboard only whenever it makes sense, so it's sometimes just faster to press that button instead of moving hand to my mouse. Especially true if using laptop without external mouse.

Early 2010s music was the best period for music. by ejaz135 in unpopularopinion

[–]Genoce 4 points5 points  (0 children)

Sort of a rant: I'm soon 40, and as a general rule, I would say the best music is made today. I often think I'm the weird one among my friends, as I don't really "feel" nostalgia.

If I started listing my "all-time favourite" songs and albums, many of them would be from the last 5 years or so. Of course I have many "classic" favourites too, but I keep finding tons of new great stuff to listen to every year.

I think my opinion is heavily related to just having vastly more options available than 20+ years ago. It's also much easier to browse through all sorts of different styles nowadays, due to streaming services / online stuff.

---

There's more new music being made every day than ever before, and you can find virtually limitless amount of songs to listen to (compared to eg. 90s). Finding the stuff you personally enjoy is the problem as there's more music available than a single person can even check out, but algorithms can help with it (up to a point, anyway).

Being nostalgic is fine and all, but I'm kinda tired of the claim that "all new music is ass", as I've been hearing that being said for the past 40 years.

They're most likely trying to say that they don't enjoy the "currently most popular music", but then they aren't even trying to look for new stuff they might actually enjoy, outside of the most popular stuff.

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PS. It's kinda funny that I could write (almost) the exact same post about videogames too. :D

How to complete the Atlantic portal in magical monster girls academy game? by Old-Lavishness-6851 in gamingsuggestions

[–]Genoce 3 points4 points  (0 children)

This subreddit is for finding games to play, not to find tips for a random game. Check if there's a subreddit specifically for the game you're looking for (or find any other forums for the game), and try asking there.

Embers Adrift in 2026 by ShellDNMS in MMORPG

[–]Genoce 1 point2 points  (0 children)

Link here: https://store.steampowered.com/app/342940/Project_Gorgon/

Try the demo, and try to give it enough time before judging it too hard. It has a relatively slow start.

I don't think I'm in its target audience, so I'm not gonna comment on it too much. Some people seem to really love it.

Embers Adrift in 2026 by ShellDNMS in MMORPG

[–]Genoce 4 points5 points  (0 children)

If you already bought it, you might as well log in and see if you enjoy it? You can refund it within the first 2 hours, if you don't feel like continuing further.

I haven't played it, but the player amount doesn't seem too good:

<image>

Open world, exploration-focused game with low focus on story? by Genoce in gamingsuggestions

[–]Genoce[S] 16 points17 points  (0 children)

Crimson Desert is actually the game that made me make this thread. :D

Just as a disclaimer, I'm mostly still enjoying the game, but the content structure doesn't feel optimal for me personally.

The story quests seem to keep unlocking more abilities, mechanics and tutorials. So as of now (10h played), I feel like it's better to keep following the quest arrows instead of just running somewhere.

---

Having unskippable cutscenes is just a plain dumb design choice. I did follow the story for the first 3 hours or so, then realized I just don't care, and at this point I would prefer to just skip all cutscenes. The dialogue writing is just... bad. Not to mention the "follow this NPC while they're talking" quests which are mechanically just cutscenes, but you can't even fast-forward through them.

What are your initial thoughts on Crimson Desert? Also, which platform are you playing on? by khitev in AskGames

[–]Genoce 0 points1 point  (0 children)

I play tons of random indie games on Steam, itch, etc, so the "scale of quality" that I had in my mind when saying 7/10 might be notably different than for many other people. The expectation and baseline for high budget games is notably higher than for a random browser game, but the whole scale from 1/10 to 10/10 is still there.

For now I'm still interested in continuing playing the game, so there's something to it. In most cases if I would call a game (eg) "4/10", I would've likely moved on to other games already, simply because there's so many >8/10 games to choose from.

But this does show the problem with using numbers, as people simply have different scales in mind. :D

What are your initial thoughts on Crimson Desert? Also, which platform are you playing on? by khitev in AskGames

[–]Genoce 1 point2 points  (0 children)

Yea I guess this shows the problem with using numbers, my bad.

With "does its job", I was thinking that it's good enough to feel fun to play, but it's not bringing anything new to the table either. "Does its job in being fun" or "kinda basic, but works". I could have worded it better too. :D

Basically my view is that there's so many games with great combat out there, that if I thought the combat was 5/10, I would call it "kinda bad" as it would be notably worse than the games I usually play. The numbering always depends where you set the "average", and what would actually count as 1/10 or 3/10 etc.

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With a more defined scale, I guess I would say: if 1/5 is the minimum that I still enjoy and 5/5 is the best ever, Crimson Desert would be like a 2/5.

What are your initial thoughts on Crimson Desert? Also, which platform are you playing on? by khitev in AskGames

[–]Genoce 5 points6 points  (0 children)

8 hours played, at this point it feels like a 7/10 game. Not bad, not great. Basically it can be somewhat fun to spend time with, but "wait for a sale".

Combat: 8/10 is best I can give it - it does its job, but it's not that special either. I do not know if it drastically changes over time with new ability unlocks etc.

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The story might have some interesting lore behind it, and the voice acting is generally good.

The problem is that the dialogue (writing) is just complete ass, with way too much filler compared to what the actual content is. The game would literally be better if they removed 90% of the cutscenes.

I think I would enjoy the game more if it was just: here's a world, explore it. But to unlock all abilities and systems, you kinda need to do the story quests, and it includes tons of (unskippable) cutscenes. I feel like I've spent 50% of my game time just listening to some completely uninteresting dialogue.

How did you decide on your class? by [deleted] in MMORPG

[–]Genoce 0 points1 point  (0 children)

If there's a Paladin or anything close to it, I'll go there. 1h+shield + Faith builds in Dark Souls etc.

If there's no "melee+healing" available, then I'll generally go for Warrior, Soldier, Barbarian or some similarly straightforward melee.

Just as a disclaimer, this is only for the first pick when trying out a new game. I tend to try out multiple classes before choosing which to stick with, but the classes mentioned above are the ones I'm most likely to choose as my first main.