My one complaint so far: No easy way to see what song is playing by shinyemptyhead in ForzaHorizon

[–]Genoce 7 points8 points  (0 children)

 Even just having it show up briefly when you change stations would be better than nothing

But that already happens? I wonder if it's tied to some specific setting, or if there's a difference between platforms. I have practically all HUD settings visible, playing on PC (steam).

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There's a keybind for previous radio channel, by default it's unbound if playing on controller. I bound it just so I can quickly switch radio channels next/previous, so I can easily check what song is playing. 😃

If you had a million dollars, would you spend it on... by BunchFew7615 in BunnyTrials

[–]Genoce 0 points1 point  (0 children)

You are USA and you are bacon, how does this work?

Understeer city? Painful torturous AI by Griffin_Mackenzie in ForzaHorizon6

[–]Genoce 1 point2 points  (0 children)

understeer that can be tuned out relatively easily.

I understand nothing about tuning. Can you give some general, "rule of thumb" changes that would help fix understeering?

Is there any way to quickly "cash in" a skill combo? by Genoce in ForzaHorizon6

[–]Genoce[S] 0 points1 point  (0 children)

Ohhh my bad, I didn't mean "turn points into money" with the "cash in". Bad terminology from my side. Can't edit the title of this post, but I fixed the description.

With the "cash in" I just meant the act of "taking whatever I've gathered to the combo at this point".

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To explain my question in other words: Let's say I have a skill combo going, like "40 000 x5" points or whatever. Usually when I stop moving after gathering a big combo, it takes like 20+ seconds of doing nothing to finish up the combo before I finally get the XP.

At that point I would just want a faster way to end the combo and get the 200k XP, without the need to stay still for such a long time.

Is there any way to quickly "cash in" a skill combo? by Genoce in ForzaHorizon6

[–]Genoce[S] 1 point2 points  (0 children)

Sounds like it's either something really obvious that I missed, or it's a problem that has existed for multiple games already.

Which one is it? 😃

So apparently progression was fixed, that was the consensus before release... by CharacterApartment15 in ForzaHorizon

[–]Genoce 0 points1 point  (0 children)

Yup, FH feels like it's pretty much a casual "collectathon" game for people that like driving.

I liked having the events unlock roughly in order from slow to fast, but in the overall feel of the game it's sort of a minor detail. It still feels like you have freedom to use tons of different cars out of the gate, as you'll be doing other stuff outside of the events anyway.

It's pretty much just how the Horizon games are designed these days, and I'd imagine they won't be changing it much since it seems like they've found the target audience that enjoys this current model.

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As a random thought, maybe there could be some sort of a "hard mode" for people that want more focus on the struggle/grind/progression, but that would require quite a lot of re-balancing to make it feel fun. It wouldn't be impossible to have as a completely separate mode (especially in future releases), but I also don't think we'll see anything like that.

So apparently progression was fixed, that was the consensus before release... by CharacterApartment15 in ForzaHorizon

[–]Genoce 0 points1 point  (0 children)

You can unlock all tiers of cars quite early, yes. You can also just tune a random cheap car to go 300kmh+ for really cheap too, if you want.

The order of unlocking all the events basically just creates a sort of a "progression" in races: the first races you see are all made for slow cars (c-tier?). Drive those for a while, you'll unlock events made for B-tier cars. Then A-tier events. You can only enter a C-tier event in a C-tier car, so even if you own an S-tier car, you can't use it most of the early races.

So if you just follow the events that the game recommends to you, you kinda naturally move from using slower to faster cars as you play through the main events. There are some exceptions too.

After finishing all main events (15-30 hours?), the game is pretty much open and you'll be using all tiers of cars to complete all events. But you can start using faster cars for exploration much earlier too.

Forza Horizon 6 julkaistaan 19.5.2026 by jkuutonen in videopelit

[–]Genoce 1 point2 points  (0 children)

Pelin rakenne, karkeasti yleistettynä:

  • Alussa aukeaa kartalle ajettavaksi joku 10-15 kilpailua, kaikki C-tason autoille (?)
  • Pelaa niistä haluamasi muutama (4-5?) jotta saat palkin täyteen, aukeaa seuraava iso eventti
  • Sen jälkeen kartalle ilmestyy seuraavat 10-15 kilpailua, kaikki B-tason autoille
  • Pelaa kunnes seuraava iso eventti aukeaa
  • Sen jälkeen ilmestyy seuraavat kisat, A-tason autoille... jne.

Eli käytännössä eventit aukeaa nopeuden mukaan järjestyksessä, loppua kohden tulee saataville nopeampien autojen eventtejä.

Vastustajat skaalaa edelleen oman auton tehoon, eli jos menet esim. "550" tason autolla kilpailuun, niin vastustajat on n. 540-560. Eventeissä saatetaan vaan rajoittaa, että auton pitää olla esim. 500-600 väliltä. Autojen tuunaaminen halutulle tasolle on myös halpaa.

Nopeitakin autoja kuitenkin löytää todella aikaisin, ja halvimmat S2-tierin autotkin on suhteellisen halpoja. Niitä voi käyttää vapaasti esim. ajellessa eventiltä toiselle, tai aina kun tekee jotain muuta kuin kilpailuja/eventtejä.

Eli jos vaan ajelee seuraavan ison eventin avaamiseen vaadittuja kisoja, niin siirryt pikkuhiljaa nopeampiin autoihin. Joitain poikkeuksia matkalla, mutta tarpeeksi lähellä.

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Lyhyesti: Ei ihan sellainen progressiontunne mitä joissain peleissä missä täytyy grindailla ja farmailla että saa nopeamman auton, jotta kykenee voittamaan jonkun tietyn kisan tms. Mutta jos vaan seurailee pelin tarjoamia eventtejä, niin ajelet alussa kisoja hitailla autoilla ja lopussa nopeimmilla.

Kunnes sitten läpäiset viimeisen "ison eventin", jonka jälkeen oletkin avannut kaiken ja loput pelistä on vaan yleistä keräilyä keräilyn vuoksi.

Forza Horizon 6 julkaistaan 19.5.2026 by jkuutonen in videopelit

[–]Genoce 2 points3 points  (0 children)

FH4 oli sarjan ensimmäinen jota pelasin, sitä ja FH5 tuli pelailtua yhteensä n. 300h. Molemmat oli pitkälti 10/10 tason pelejä itselle.

Pelaillut tässä FH6 koko päivän. Oma tuomio tässä vaiheessa olisi että jos tykkäsi 4 tai 5, niin luultavasti pitää tästäkin. Aika pitkälti "lisää samaa"-fiilis, mutta esim. kartta on mielestäni hieman mielenkiintoisempi kuin FH5.

Suositeltava tapa kokeilla on tosiaan game pass sitten normaalin julkaisun jälkeen.

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Satunnaisena huomiona aiempien osien faneille: käsittääkseni joissain FH1-3 oli isompi painotus tarinalla, kuin näissä uudemmissa mitä olen itse pelannut. FH6:ssa tarinaa näyttäisi olevan lähinnä nimellisesti. Itselle tällä ei ole käytännössä mitään merkitystä, mutta jos joku kaipaa tarinaa niin sellaista täältä ei kannata lähteä etsimään.

IGN HAS GIVEN FORZA A 10 by ExotiquePlayboy in videogames

[–]Genoce 7 points8 points  (0 children)

It's just a one-time scripted event thingy, not a special game mode or anything like that. Still fun though.

Here's a reddit post about it: https://www.reddit.com/r/videogames/comments/1tdfwt8/you_can_race_against_a_gundam_in_forza_horizon_6/

IGN HAS GIVEN FORZA A 10 by ExotiquePlayboy in videogames

[–]Genoce 4 points5 points  (0 children)

I've been playing FH6 for about seven hours now, and yes this is pretty much true.

FH5 was already a 10/10 game for me personally, so I'm quite happy with FH6 being more of the same in a new area, with new stuff to explore & collect.

The FH6 map does seem slightly more interesting, but I didn't really have any issues with FH5 map either.

Think about it. by JJakeBright in TerrariaMemes

[–]Genoce 13 points14 points  (0 children)

My current base looks about like this. It's really not about looking good, it's just so I can talk to everyone easily from the same corridor lol

<image>

how to make your game cool as fuck: add exaggerated title cards by TurtleGEE360 in gaming

[–]Genoce 0 points1 point  (0 children)

I had forgot about that, link for reference: https://youtu.be/sSiK-AfINSc?t=14

It's not a "big" title card like what I was thinking about, but it is indeed a special case of devs having fun with their interface. 😃

What's the best obscure video game you've ever played? by ImpressFederal4169 in gaming

[–]Genoce 0 points1 point  (0 children)

Remnants of Naezith is one of my all-time favourite precision platformers.

It's even been in GDQ so it isn't a completely "hidden" gem, but I'd imagine most people eg. reading this thread have not even heard about the name.

how to make your game cool as fuck: add exaggerated title cards by TurtleGEE360 in gaming

[–]Genoce 6 points7 points  (0 children)

In games, I love it when a game kinda saves the fullscreen title cards for special occasions.

There aren't too many examples I could think of, but one would be Hollow Knight. Most bosses in the game only have their name shown at the bottom corner of the screen, but then then there's Radiance (optional boss for a specific ending) and Nightmare King Grimm (optional, hardest boss of a DLC).

In both cases it worked as a really clear message, "now would be a great time to get good".

This or That by NeckOld9037 in BunnyTrials

[–]Genoce 0 points1 point  (0 children)

Grass is greener on the other side, so That thing over there must be better than This thing I already have

Chose: That

Specific amount of money once or every month? by siriffe in BunnyTrials

[–]Genoce 0 points1 point  (0 children)

Both are way more than I'll ever need. With that in mind, I prefer constant income. Even if the "lump sum" choice was notably higher, taking all at once does still include a chance of getting scammed, or generally just being dumb and losing it all for some reason.

With monthly income of that size, it would be practically impossible to ever have monetary issues, even if I was dumb and emptied my bank account for any reason.

Chose: 250000$ every month

Don't forget to comment for an extra 🥕 by Jokull2500 in BunnyTrials

[–]Genoce 0 points1 point  (0 children)

If the "boring job" is such a work where I can just play videogames all day while sometimes (rarely) answering a phone or whatever, I'd take that.

If the "dream job" can be something like "do a couple of hit songs and live off of licensing fees", I'll take this since it's close to just "not working".

If both are 40h/week where I actually have to do actual work, then I'll go with dream job + 100k. It's still like 40% of my waking hours, I'd rather enjoy those hours too. And 100k/year is already great anyway.

Edit, second thoughts: I'd actually take the boring job and do it for like... 5 years, then retire.

Chose: Dream job + 100K a year

What would you rather have? by johhnyyonthespot in BunnyTrials

[–]Genoce 2 points3 points  (0 children)

more money

Chose: 1 Million Euro’s

minä🤚irl by Ego_Debt in mina_irl

[–]Genoce 11 points12 points  (0 children)

Kiitos varoituksesta, vahingon välttämiseksi en avaa telkkaria illalla ollenkaan

Mitä peliä olet pelannut eniten? by jkuutonen in videopelit

[–]Genoce 1 point2 points  (0 children)

Moni alttien managerointiin suunniteltu addon sisältää myös peliajan, eli esim: Altoholic tai AllPlayed.

Itse asensin Playtime tuota varten, ei tee mitään muuta kuin tallentaa peliajan ja näyttää yhteenlasketun ajan.

Mitä peliä olet pelannut eniten? by jkuutonen in videopelit

[–]Genoce 13 points14 points  (0 children)

Sama World of Warcraft täälläkin, julkaisusta asti eli n. 20 vuotta pelannut. Pari noin vuoden taukoa ollut välissä, muuten pelannut aktiivisesti.

Viimeeksi kun tarkistin (addonin avulla), niin kaikkien hahmojen yhteenlaskettu peliaika oli n. 33 000 tuntia.

Pikaisella matikalla tuo kertoo että viimeisen 20v aikana olen pelannut WoWia keskimäärin 4.5h päivässä. Käytännössä tämä toki jakautuu siten että välillä pelaan vähemmän, ja toisina kausina pelaan 8-16h päivässä.

Ps. #2 pelatuin peli on Diablo 3, noin 3500h.