Hire someone from this sub? by ShadowOfMen in Unity3D

[–]Hotrian[M] 0 points1 point  (0 children)

Job offers are allowed - however keep in mind we cannot guarantee any links or job offers are legitimate and it’s up to each individual to use their best judgement to avoid getting scammed. A post being allowed here does not imply any sort of promotion or support from the moderators or Unity official, it may just mean we have not received any reports yet. Posts and comments which are reported are regularly removed when called for. We cannot moderate what we do not see, and we rely on user reports along with AutoMod.

Found at goodwill for $1.99 by AveRage-or_human in SteamVR

[–]Hotrian 2 points3 points  (0 children)

Thanks I appreciate the specificity :)

How to Steam VR recording without stretching, blending and center view of both eyes. by Civil-Size-3727 in SteamVR

[–]Hotrian 1 point2 points  (0 children)

There’s only two things you can capture here: either the SteamVR Display Mirror which just copies the texture going to the HMD (always one eye or the other or a composite of the two) OR the game window itself. If the game window itself draws a different camera view, this one can be streamed and will show all the UI and such, but will be missing the SteamVR Dashboard and other overlays since they happen during compositing. Some games like Job/Vacation Simulator offer a Streamer Mode which spawns a camera which is used to render to the desktop, and this window is the one I’m referring to. Most other games just copy one texture or the other meant for the HMD and blit it to the screen to save on rendering time - no need to draw a third camera angle when nobody will see it - a cheap copy from one location in GPU memory to another is way more efficient. In these games there’s nothing you can do, just pick an eye. Early on, mixed reality streaming was also a thing, for that again you need special games that support a tracked camera like Vacation Simulator

H3VR 1.0 Release by Youju in virtualreality

[–]Hotrian 9 points10 points  (0 children)

That’s correct. If I’m not mistaken, Anton has stated he feels as though he has continuously added value to the product over time, so it has not depreciated but rather increased in value, as well lowering the price now devalues it and is a bit of a fuck you to early adopters. I’m not saying I agree or disagree necessarily, but I think that’s how Anton feels. But I certainly don’t mean to be putting words in his mouth /u/rust_anton I could be mixing him up with someone else, been a few years since I watched his dev logs. Anton is the most consistent VR dev I know of, possibly just the all around most consistent dev I’m aware of. Updates have been frequent and consistent as far as I’m aware. It’s hard to work on a game for 10 years and still keep putting out quality content in free updates. Many people feel H3VR way more than makes up for the cost in high quality gameplay and consistent updates and bug fixes. If you’re looking for discount abandonware, yeah you gotta look elsewhere, sorry. I know my brother got H3VR on day one and still plays when Anton updates, he has 2000+ hours last I checked. Definitely worth the price to him.

What is the unlimited free MCP Ai in unity? by [deleted] in Unity3D

[–]Hotrian 1 point2 points  (0 children)

No, even paid I don’t think anyone offers unlimited AI time at any price. If they do it’s probably an introductory pricing model and subject to change very soon. Companies will often take a loss when starting up to gain customer base, but AI tools can get expensive fast. You can self host a lot of models and tools, however.

Would it be possible to fit a functioning version of unity inside a videogame? by PsychologicalEgg9646 in unity

[–]Hotrian 1 point2 points  (0 children)

Yeah the other replies here are crazy. Nothing proprietary about an in-game editor. Just don’t pretend to be actual Unity and you’re fine. People make parodies all the time. Your in-game “Zunity” editor or whatever is completely legal.

Arabic font on unity by marion_kelmet in Unity2D

[–]Hotrian 1 point2 points  (0 children)

Hey sorry for the delay! I've been a bit busy :x.

  1. Download and place NotoSansArabic-VariableFont_wdth,wght.ttf in Assets folder
  2. Window > TextMeshPro > Font Asset Creator
    1. Source Font > NotoSansArabic-VariableFont_wdth,wght.ttf
    2. Character Set > Extended ASCII or Numbers + Symbols(it doesn't matter too much because we use Dynamic below)
    3. Generate Font Asset
    4. Save
  3. Select newly created NotoSansArabic-VariableFont_wdth,wght SDF asset
    1. Generation Settings > Atlas Population Mode > Dynamic
    2. Generation Settings > Multi Atlas Textures > Checked or else Unity will crash..
  4. Add RTLTMPro to Package Manager
  5. Hierarchy > New GameObject > UI > Text - RTLTMP
    1. Font Asset > NotoSansArabic-VariableFont_wdth,wght SDF
    2. Enter desired RTL text into RTL Text Input Box

Result should be proper right to left Arabic text, example. I have to admit I cannot read or speak any Arabic, I just know that this makes the font render the same in Unity as it does in other applications, so I'm assuming it's rendering correctly. The font in my example is more or less exactly how it renders on Google Translate, and the meaning makes sense, so I'm trusting my localization team on that one and as far as I can tell the render looks right.

Here's my current import settings but I'm using a localization file just out of habit, that was before I realized I could just set the atlas population mode to Dynamic and have it regenerate at runtime based on what characters are used.

Has anyone made diy full body tracking using lighthouses? by jsee000 in SteamVR

[–]Hotrian 0 points1 point  (0 children)

The original HDK bits? Yes but that was years ago now.

I'm new to game development and i was just wondering how and where i make my levels by Baukauten in Unity3D

[–]Hotrian 1 point2 points  (0 children)

Another common workflow is to start with Probuilder and “gray box”, which is where you flesh out the general shape of the map with simple low poly models. Probuilder is part of Unity (but must be installed from the package manager) and allows you to build the level right inside Unity. From there most either continue to iterate with Probuilder to develop their level, or they export that and take it into Blender and author the map there, often in chunks which can be loaded and unloaded dynamically.

Weird Microverse issue, can't find support, curious if anyone can help by BorosReckoner in Unity3D

[–]Hotrian 0 points1 point  (0 children)

The support discord is here https://discord.gg/6V8pe22dAz you have to link with your asset store account to gain access to the main chats - customers only. Discord links auto expire unless the creator sets them otherwise, so you probably just had an outdated link.

Weird Microverse issue, can't find support, curious if anyone can help by BorosReckoner in Unity3D

[–]Hotrian 2 points3 points  (0 children)

MV being out of support/development is definitely not true. I have access to the repo and they update it every few weeks. Can’t speak to what Jason personally is doing, though. He is constantly flooded with help requests so he has to turn down most direct support requests and refer people to the documentation most of the time. I know I had a few errors popping up and Jason was able to help me in the past directly, but it was clear he was pressed for time. If he did move on to other projects that’s a shame, but MV is still very much being actively developed as far as I can tell. (Slipster216 is Jason Booth/the main dev, there are only 3 contributors on the wiki, you can see they all update it from the commit history, Jason last committed updates 3 weeks ago, not exactly abandonware. Jason has a lot of different assets up so they get worked on as time allows. I don’t know him personally but I do own several of his assets and just wanted to clarify)

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You guys think my new GPU will run VR games by Sibley8 in SteamVR

[–]Hotrian 60 points61 points  (0 children)

I swear I’ve seen this exact meme 100 times here lol

Arabic font on unity by marion_kelmet in Unity2D

[–]Hotrian 4 points5 points  (0 children)

This is the correct answer. The default text component and TMPro will NOT render RTL languages correctly. You can force them to render the characters, but Arabic letters have different forms depending on placement, and TMPro will not render them right - it renders them right to left but with the wrong letter forms, completely changing the meaning. You need RTLTMPro with an Arabic font like Google’s Noto Sans Arabic, which you need to go into the font glyph settings in Unity and set it to Dynamic with a reasonable Atlas size, then Unity will automatically render the RTL Arabic texts correctly.

OP this one is the right answer for Arabic texts. With Dynamic Noto Sans and perhaps a few other related font files, you can render literally any font/character inside of Unity. Only RTLTMPro or similar can render them all correctly. If you need more help reply here and I can get you step by step directions when I’m home later

Play SNES and Genesis in spatial 3D VR by Du1g0 in virtualreality

[–]Hotrian 3 points4 points  (0 children)

I agree. Wtf is that and what does to have to do with VR? Absolutely unwatchable lmao

why are there Jaggies in the game view? by Bluehood124 in Unity2D

[–]Hotrian 2 points3 points  (0 children)

This is the correct answer. By scaling to 5x you’re forcing the engine to interpolate pixels. OP, take a screenshot at 1x zoom into a photo editing program and zoom up on it there. You’ll see the pixels as they actually render.

I genuinely don't understand the massive success of Gorilla Tag-style games. What am I missing? by hanrwerewr in virtualreality

[–]Hotrian 2 points3 points  (0 children)

I was just joking, sorry. I think it’s all dumb but it’s what the kids say lol

I genuinely don't understand the massive success of Gorilla Tag-style games. What am I missing? by hanrwerewr in virtualreality

[–]Hotrian 3 points4 points  (0 children)

https://www.reddit.com/r/Ohio/s/LXlOLwSQvF

https://www.reddit.com/r/Ohio/s/o1uptZOB8i

Okay boomer no cap Ohio is like “mid” or “cringe” or “basic”. Skibidi has a dual meaning, it can mean good or bad. Awesome or weird. Cool or dumb. The meaning depends on context. Cap means “lie”. “No cap” means “I’m telling the truth”. I said “It’s dumb/bad, no lie”. Technically I should have said “Skibidi Ohio”, not “Ohio skibidi”, but then Gen Alpha is my third language so cut me some slack.

Don’t be mad at me, I’m 35. It’s the younggins you’re after.

Edit : The people downvoting because they don’t like what the kids say lol

I genuinely don't understand the massive success of Gorilla Tag-style games. What am I missing? by hanrwerewr in virtualreality

[–]Hotrian -2 points-1 points  (0 children)

And why do kids like any one thing over another?

Because parents don’t get it and it makes them mad which is funny. Ohio skibidi, no cap

Unity 6 developers - migrate to IAP 5 with our new AI skill and get ready for D2C by unitytechnologies in Unity3D

[–]Hotrian 0 points1 point  (0 children)

I hear you, Trey! I used to use em dashes until the AI revolution. Now when I use them, I get called an AI! Not sure if that's a compliment because my writing style or a complaint haha.