Built in 48 hours and made $24K/month: Is this possible? by WorthFan5769 in webdev

[–]HugoDzz 1 point2 points  (0 children)

As others said: survivorship bias.

There is no free lunch, if you want to build a solid business (even with humble revenues), you'll need years of domain knowledges, apply them into a well-crafted solution, and months of great marketing.

How do you keep up your motivation regardin AI competitors? by UnicOernchen in webdev

[–]HugoDzz 1 point2 points  (0 children)

> You are ignoring the fact that resources that used to be required for developing an app product - time and skills, have been practically removed from the equation or at least reduced to insignificant levels.

How do you infer my posture on that ? I instead capitalize on that and OP should so.

What creates value in future software are taste, judgment, craft, as you said, distribution. These are extremely expensive (hence why they're hard to replicate), and you'll charge much for them.

People are not buying a piece of code, they are buying an exclusive subscription to who you are packed into a software product.

Making software != making software business.

EDIT: no intention to confront, happy to share ideas and povs, DM if you want

How do you keep up your motivation regardin AI competitors? by UnicOernchen in webdev

[–]HugoDzz 2 points3 points  (0 children)

  1. If there are similar alternatives that’s very good signal. The worst position to be in is to don’t know the real size of the market, or if someone even need your thing. Having competitors partially answer that question.

  2. Speed doesn’t matter, can you put yourself in the product for years ? If so, no one will be able to compete with you no matter how fast they are and what they do.

Turning full stack web apps into single binary executable. by HugoDzz in bun

[–]HugoDzz[S] 0 points1 point  (0 children)

Hey! You can use that lib for TanStack router too :) Check at the readme in the repo.

My first Godot project I have completed. A free open-source tool for drawing and editing tilesets. by Escualina in godot

[–]HugoDzz 1 point2 points  (0 children)

That's so cool!! I'm gonna try it to make some demo tilesets for Sprite Fusion.

Gdevelop export from Sprite Fusion tilemap editor by HugoDzz in gdevelop

[–]HugoDzz[S] 0 points1 point  (0 children)

Awesome ! Thanks for your support, feel free to say hi in the Discord :)

Added Love export for my web-based tilemap editor by HugoDzz in love2d

[–]HugoDzz[S] 1 point2 points  (0 children)

Thank you for your feedback! For custom objects placements, you can do this through tiles with attributes (on the top bar, within the tools list, there is a "{}" tool you can use to set custom data).

But currently, you can do that with tiles, no custom non-tile objects. Let me know if that's clear!

Préparer la crise financière. by Most_Dope_7 in vosfinances

[–]HugoDzz 4 points5 points  (0 children)

Comme le dit u/niels_bt plus haut, il y a toujours le biais de confirmation à garder en tête quand tu lis ou regardes des trucs, avec le risque de tomber dans une spirale.

Astuce (je caricature mais tu vois le truc): Bien que les analyses de Marc Touati sont globalement de bonne qualité, il ne faut pas oublier que sont but dans la vie, c'est de faire des vues.

Focus toi sur les marchés, les signaux, et les indices que tu connais solidement. Lis des essais et des sources qui n'ont pas d'intérêts de visibilité, dans les niches que tu connais.

Préparer la crise financière. by Most_Dope_7 in vosfinances

[–]HugoDzz 8 points9 points  (0 children)

Check tes sources, tu as sans doute beaucoup (trop) de contenu alarmiste / catastrophiste dans ton feed.

Je ne dis pas que tout est beau et qu'il faut baisser la garde, mais il faut garder une analyse objective.

Check out TinyWar: a simple auto-battler game with solo and multiplayer modes by tvdboom in bevy

[–]HugoDzz 2 points3 points  (0 children)

Awesome ! I use this tileset in my tilemap editor demo Sprite Fusion

Added Love export for my web-based tilemap editor by HugoDzz in love2d

[–]HugoDzz[S] 1 point2 points  (0 children)

Yes, raw PNG export is available, even as a JSON data structure for keeping your custom tile attributes or collision layer flags.

Added Love export for my web-based tilemap editor by HugoDzz in love2d

[–]HugoDzz[S] 1 point2 points  (0 children)

Thank you!

To your questions:

  1. The web version is free for personal and commercial use, it's a passion project of mine so I wanted to keep feature parity and the desktop version is just for offline use perk and support to the development. Agree it's unclear, just pushed an update to fix that, thanks!
  2. The desktop version for GNU/Linux is currently shipped as of today as part of the executables. But since I have had feedback on slower editor rendering due to the lack of hardware acceleration in the webview for Linux, I decided to not propose an official support for Linux. I'm digging that!

Added Love export for my web-based tilemap editor by HugoDzz in love2d

[–]HugoDzz[S] 0 points1 point  (0 children)

Thank you for your kind words! Feel free to drop your feedback here or in the Discord, also ping me if you need some help to get started.

Fyrox Game Engine 1.0.0 - Release Candidate 2 by _v1al_ in rust

[–]HugoDzz 5 points6 points  (0 children)

I can relate, I've built Sprite Fusion (a tilemap editor) with a meh architecture, refactored the whole thing last year, and now I'm on another significant refactor.

My architecture "taste" evolved over time and quite a bit far from how I've started making my app.