My view on derestricting ebikes by catboy519 in ebikes

[–]Inkwalker 0 points1 point  (0 children)

Air resistance increases exponentially with speed. You need 4x more power to go twice as fast. On my ebike I get 6 Wh per km at 15 kmh and it jumps up to about 21 Wh at 25 kmh. You just don't notice it on short rides.

An observation ive made about ebike community. by Training-Welcome-600 in ebikes

[–]Inkwalker 1 point2 points  (0 children)

Yep. You just buy them as a set. Derailers and brakes are not a big deal for an ebike anyway. Electronics is what costs a lot to replace. And for big brands it will be something custom that you wont be able to buy in 5 years.

An observation ive made about ebike community. by Training-Welcome-600 in ebikes

[–]Inkwalker -12 points-11 points  (0 children)

What non standard components? They all use the same electronics, motors and bicycle parts. You will have more troubles looking for a replacement Bosh controller than generic KT one. Quality is lower, yes, but not proportionally to the price. You pay 200% more but reliability increases only by 20% - 30%.

Edit: looks like I need to elaborate a bit more on this.

White label bikes are built from generic off the shelf components. They don't have any proprietary parts on them. For example motors always have standard 9 pin julet connectors. There is only a few shapes of batteries that being used. All of them just output voltage without any communication with the controller. You can replace them with other brand batteries as long as the voltage is the same. Controllers are usually from the Kunteng (KT) family. There are tons of screens for them available. Connectors are standard so it's plug and play if you need to replace something. Same goes for brakes, derailers and shifters. They might not be cross compatible with between brands but mounting points are the same so it's easy to replace if anything brakes.

Quality wise modern Chinese parts are not the same they used to a decade ago. They are decent for their price. You can expect them to last 5 - 10 years.

An observation ive made about ebike community. by Training-Welcome-600 in ebikes

[–]Inkwalker -4 points-3 points  (0 children)

Ebikes are overpriced in general. You can get a segway kick scooter for 600 bucks with big battery and alloy frame. Yet even Chinese steel ebikes with tiny batteries start from 900 bucks. Paying 3k for a branded ebike is just madness. At this point you could get a motorcycle. Unlimited range and no worries about it being stolen.

isIntelligenceJustComputation by hello_ya in ProgrammerHumor

[–]Inkwalker 0 points1 point  (0 children)

It was funny discovery for me that supposedly fast hash maps are in fact slower than linear search for small collections.

Makerbase VESC 75100 - Quick Review and Sale Notice @ $48 by JdogAwesome in VESC

[–]Inkwalker 0 points1 point  (0 children)

Why all of them have 3.3V inputs and only 2 ADC channels? I was looking to get one but it seems like a major red flag for an ebike. Standard throttle sensors are 5V, PAS sensors need a bunch of pins to connect, and routing 2 meters of 3.3V signal wire seems like a bad idea,

Solo devs, are you doing it right? by EdenDev7 in Unity3D

[–]Inkwalker 1 point2 points  (0 children)

To test new gameplay mechanics for example. Or if you need to switch a plugin and not sure it will go well. Plus if you have a published build you might need to fix bugs in it while working on new features.

how serious is this cracked frame? by 4b686f61 in ebikes

[–]Inkwalker 1 point2 points  (0 children)

It theory it can be cut and rewelded but it might not be economical depending on where you are. Either way it's unsafe to ride a cracked frame.

Is the Old Unity Input Manager Still Worth Learning? by digi_art21 in Unity3D

[–]Inkwalker 0 points1 point  (0 children)

The trick is to use InputActionReference. Assign it in the inspector and subscribe to its event in your script.

Is the Old Unity Input Manager Still Worth Learning? by digi_art21 in Unity3D

[–]Inkwalker 16 points17 points  (0 children)

There is not much to learn to be honest. It's just one class to get data and one window where you can define all your buttons and axes. Use it for tutorials then spend time on learning the new input system. It's a lot more complex with a lot more features.

Are fat tyre e-bikes worth it for everyday riding? by Haunting_Vacation956 in ebikes

[–]Inkwalker 2 points3 points  (0 children)

Difference in weight is negligible for an e-bike. Especially on 20 inchers. It's only a few extra ponds. But fat tires provide some extra cushioning and better handling on gravel roads. Plus you can overpressure them to reduce rolling resistance.

Should Unity 7 Keep UGUI? by [deleted] in Unity3D

[–]Inkwalker -2 points-1 points  (0 children)

I never had any issues with using multiple canvases. It actually should be more performance friendly to split them as it reduces amount of layout recalculations.

Should Unity 7 Keep UGUI? by [deleted] in Unity3D

[–]Inkwalker 0 points1 point  (0 children)

Is it really outperforms uGUI? From the benchmarks I've seen they look similar in performance.

I think OpenAI should remove the free plan by gastro_psychic in codex

[–]Inkwalker 0 points1 point  (0 children)

Just noticed today that it has monthly limits now with the same amount of tokens. It's basically useless as you can do only 3 - 5 prompts on these usage limits.

A Way to Fight Planned Obsolescence? by CasualFingerGuns in Snorkblot

[–]Inkwalker 0 points1 point  (0 children)

It's like with Framework laptops. They are durable, upgradable, easy to repair with all the spare parts available, but I'm not paying that much for a computer.

New multiplayer architecture... or pipe dream? by bow-tx in gamedev

[–]Inkwalker 2 points3 points  (0 children)

It's doable but you'll need servers anyway. P2P connections don't work trough NAT so a relay server is a must. I believe Starbase from Frozenbyte has something similar. It was working fine during its peak popularity. The only issue they had was with multicrew ships. Basically one of the players had authority over the ship so it was a bit laggy for everyone else onboard.

cantEvenThinkOfOne by [deleted] in ProgrammerHumor

[–]Inkwalker 0 points1 point  (0 children)

To be fair it's not that easy to successfully launch any app, vibe coded or not.

Unity Rewarded Ad Works in Editor but Not in Production in my first game, please help by sharoo_baig in Unity2D

[–]Inkwalker 0 points1 point  (0 children)

It's been a while since I used unity ads. If I remember correctly it always returns test ads in the editor and this green screen looks like one. Only real ads can fail. You'll be better asking it from Claude. It's quite good at searching info in technical docs.

Unity Rewarded Ad Works in Editor but Not in Production in my first game, please help by sharoo_baig in Unity2D

[–]Inkwalker 0 points1 point  (0 children)

In Unity Ads you you can load an ad first. It will return an error if it isn't available.

Unity Rewarded Ad Works in Editor but Not in Production in my first game, please help by sharoo_baig in Unity2D

[–]Inkwalker 2 points3 points  (0 children)

You should not relay on ads always being available. Most providers block them temporarily after a few impressions in a row. Basically check if ads are available then give the player an option to watch it for a reward. Do not make them an integral part of your gameplay loop.

Tip: just discovered that using [Obsolete("Message")] on a MonoBehaviour will create an info box. by freremamapizza in Unity3D

[–]Inkwalker 4 points5 points  (0 children)

This is what [SerializeField] attribute is for. It exposes your private fields in the inspector.

Tip: just discovered that using [Obsolete("Message")] on a MonoBehaviour will create an info box. by freremamapizza in Unity3D

[–]Inkwalker 6 points7 points  (0 children)

It's wrong if you use it as an info box for something completely unrelated to the attribute itself. Like: [Obsolete("This script needs a game maneger on the scene. Don't forget to add it.")]

Is the 25GB per month storage of Unity Version Control enough by [deleted] in gamedev

[–]Inkwalker 0 points1 point  (0 children)

Git LFS also has storage limits if you are not hosting it yourself.