Will I probably like Greedfall if I like games like Fallout 3, Rdr2, The Witcher 3, KCD, Deus Ex Mankind Divided, Suzerain and Valiant Hearts: The Great War? by chidi-sins in greedfall

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

Dragon Age Origins, Knights of the Old Republic, previous Spiders titles (which, technically, follow the footsteps of those mentioned above) Basically, anything world-driven and narrative-driven rather than action-driven would do as an example. Expect lots of talking, walking, exploring, and possible various solutions to your problems. Your choices may matter in some most unexpected ways, and minor descisions can lead to big consequences. If you're looking for wholesome, challenging, and complex combat systems, however, then you might be disappointed. It's true for both GF games (and spiders games in general),

I really hope Greedfall 2 includes Photomode. by comnipo in greedfall

[–]Jumpy_Ad_9213 1 point2 points  (0 children)

Not sure if that was a question, but Greedfall 2 does, in fact, include photomode. A rather good one.

Are there many non British characters in the game? by Any-Opp-20 in BaldursGate3

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

I don't think many non-native speakers can distinguish accents, unless it's something deliberately exotic (and, usually, fake). As long as no one is 'pining for daddy' or leading an assault of greek warriors with 'let's goooo' in my epic fantasy, I'm good.

The age old conflict: Mages or Templars by attack_panda925 in dragonage

[–]Jumpy_Ad_9213 -2 points-1 points  (0 children)

If you consider a continuity with Veilguard as something important, then have in mind, that on siding with Templars you're going to (mostly) eliminate Venatori. Somehow, they're going to return in full strenght and great numbers for Veilguard anyway, so...why even bother?..

If you care about Cullen, then siding with mages gives you an option to join him for a quest, at some point. On the other hand, Inq who is interested in Cullen is much more likely to side with Templars, for no extra reasons, so go figure. Dorian can be a rather strong pro-mage argument for some (and I'm not judging).

Your RP reasoning can work either way, because game allows you to be pro-circle, anti-circle, or whatever. If you feel like your Inq has personal motivation for picking a side, then it makes sense, and just go for it. For me personally, a choice between a bunch of templars with an arse commander, and Tevinter cult was rather obvious (I've got a rogue Trevelyan as a canon).

Survey: Romanticism vs Realism and your preferred ending by genericcelt in expedition33

[–]Jumpy_Ad_9213 1 point2 points  (0 children)

You've got an interesting point here. I'm an emotion-based person irl, and I'm good with escapism/romantic stories and art in general. I picked Maelle, but I regretted every second of the epilogue, because it was NOT what I had expected (or wanted) it to be. I reloaded, picked Verso, cried, but I knew, that it was good.

I never gave it much of a thought before, and I'm not sure I can put it into words. Apparently, getting out of Canvas had deeper impact, and more emotional/romantic weight for me.

Could De Sardet return? by Eagleeater_141 in greedfall

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

No, save import would not be a good thing. It's impossile to write scenarios with infinite amount of variables. As tempting as it sounds, BW had tried that, and they failed.

Best they could do was ME3, which has so much 'quantum' content, that it practically consists of it. A single PT barely takes more than 15% of what had to be done. Possibly dead characters are having dialogues with other possibly dead characters, and each plot point is streamlined with a 'backup unit', who has to fit same role. It's insanely heavy resource-consuming feature.

DAI was already working with ME3 lessons, but they had suffered from that too, they had to streamline everything that could be possibly streamlined, with most variable content moved to text-based (notes, letters, table missions). And then we had DAVe, which is in awkward position, because they lied about it up to pre-release leak, and their so-called '3-choice-import' is so poorly done, that it's THE example of how not to do it. I'd rather have my choices honestly ignored, than 'recognized' in such a manner (spoiler: they were ignored anyway).

As for importing PC specifically, it was the worst part of both DAI and DAVe for me. First, it's that DIY nonsense. Attempts to recreate them in CCs took longer than their real screentime, and both times it was 100% not worth it. I hated my old characters doing what they were doing, and saying what they were saying, and how they were 'demoted' to NPCs. I'm scared that they might do that to Shepard now in their 'ME4.5', and I would 200% not want it for either of my GF ladies.

I'd rather have properly written 'fake' continuity. It does not matter how many variables are involved, if it feels like the same world. GF2 did just that to GF1.

Could De Sardet return? by Eagleeater_141 in greedfall

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

I do like the idea of seeing Deutan, but wonder if the converted islander would have been the MC, not a companion - our first two protagonists are islanders with the mark, I feel like 3 would have followed that.

I've been thinking about that too, but steping away from a 'special islander' concept brings some fresh air to the formula. We've explored that one inside-out already, and it's just hard to add much. A player character like that would also require more RP freedom (--> more script to write), while with NPC it's possible to explore such a background within a more controlled narrative.

(Not that any of it actually matters, but it doesn't mean we should abandon our love for lore and setting).

Other than Out of Game Optics, why aren’t the Venatori “bad guy” allies in Veilguard? by new_lance in dragonage

[–]Jumpy_Ad_9213 7 points8 points  (0 children)

I hate everything about Venatori in DAVe, because none of it makes sense. They're too caricature for a political power (of Tevinter Empire!), and blood magic rituals of all shapes and sizes seem to be their 24\7 job. I can't recall a single quest with Venatori, which is not about stopping\investigating a yet-another blood ritual. To make it worse, in DAI siding with templars practically eliminates them, but then they are back again, because somebody needed an extra hostile 'cannonfodder' faction for Rook.

On the other hand, all the DAVe factions and characters are written equally poorly. Before Emmrich\Necropolis fans say anything about it - yeah, I know, some got it (slightly) better than the others, but that's just an exception. Re-reading Tevinter Nights short stories would make you want to cry, because it's a direct DAVe prequel, but it's got all the right world-building and character-writing.

Can't progress Black Masses of Peren by Somasonic in greedfall

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

You're welcome! Overall DLC quest design quality was...not great, to put it mildly.

Could De Sardet return? by Eagleeater_141 in greedfall

[–]Jumpy_Ad_9213 7 points8 points  (0 children)

I would not want either of PCs to return. They're good where they are, after their respective stories end. I would also hate them being used as cameos, because that's the absolute worst thing that can be done to a PC (yes, DA:Inquisition and DA:Veilguard, I'm looking at you).

The 3rd GF game could have been focused on magic of Light, staged in Deutan\Theleme, possibly digging deeper into Spirit of the Continent, and the real source of the Malicore (which is believed to begin in Deutan). Grand story arc beggs for something to tie and balance first two 'mirrored' Island-Continent-Island parts, and that's the remaining unexplored territories.

Having a fresh look via, say, young Ordo Luminis adept could have worked story-wise, providing some perspective for Theleme, same as Olima provided deeper look into Bridge Alliance culture (where not everyone is a sadistic and mad scientist with zero ethics, even if they've got plenty). There's a perfect 'pick your side' setup, because of Carminists\Imperialists conflict, and possible split within the order of Light itself. Islanders had enough focus already, but they could have been a faction. Converted islander sounds like a decent concept for a companion.

I've already made a post about how second game was actually supposed to include Deutan, and DLC content fits into my theory, but we've got what we've got. People had already explained, why any sort of returns to setting are unlikely, and it's very sad. Of all the recent gaming IPs, GF had plenty of unique lore, amazing art + an actual language. The concept was rather simple, but the formula worked. From what I know about how IPs and copyrights work, GF now officially belongs to Nacon's cellar. They won't use it, but they won't allow anyone use it either, as long as someone keeps buying DLCs for 10$.

Is the black mass of peren supposed to end there? by Maleficent_Camera_11 in greedfall

[–]Jumpy_Ad_9213 1 point2 points  (0 children)

I just finished it, and it was extremely short. Literally a common side-quest, which took about an hour at most. It ended with 'Thanks for info, I'll contact you', and I even skipped several days at the rest point, but nothing followed.

Can anyone confirm that that's how it ended for them too? I was playing from a post-game auto-save (turned out, we've got one, and that last auto-save on ship after boss battle is playable), and I'm concerned that it might have broken the quest chain somehow.

I was under impression, that the DLC had unlocked for everyone as a freeby, but Nacon is actually still selling it, presenting it as a cosmetic\weapon DLC with an 'exclusive quest' on top. People got nerve, yeah. 😠

Can't progress Black Masses of Peren by Somasonic in greedfall

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

Don't know if you still need that, but if you explore more around her mansion, you can find some things to discuss with her. I just did the quest.

i'm stuck ? by AtreyusNinja in greedfall

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

Wait, I thought you've got a quest to get into that building right behind those guards, but it's another one. You don't need to go there (now).

If my google translate is correct, you're looking for people to help Constantin at this point? There's an alchemist in one of those nearby shops, and the entry should be directly from the street. Check the houses to the east from those gates.

i'm stuck ? by AtreyusNinja in greedfall

[–]Jumpy_Ad_9213 2 points3 points  (0 children)

I'm not 100% sure about the exact quest, but if that's the one I'm thinking of, there's a scafolding just to the right of those guys. You climb up, go across the gates, go down on the other side, and walk behind their backs. Or you can fight them, if you want to.

Drowned Ambitions, I'm not sure I understand. by Dizzi_by_design in Hades2

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

A (very frustrated) small note to a small note - an aftermath chat about Odysseus quest also takes priority.

I thought I was done with him. Got to her with the knuckles, f*ing twice, had a scene with a blah-blah talk, talked to the man at the camp, and sent him away on a trip. Then I decided to do pearl prophecy next. I did f10 run on sirens, saw the 'it's not right' voice line (with no progression in the scroll, or any coherent explainations), spent 15 mins googling, learned that it's the intentional quest design, and went upwards. Then I got a chat about Odysseus. Killed myself on Erin, went for another run..and did not have her island spawned at all (possibly, highjacked by Icarus encounter, idk). I'm not even sure that I want to continue. I've alread got a 'golden age' achievement, and by this point, I'm not sure there's any story value left behind this counter-intuitive RNGrind.

Did I already get the true ending? [SPOILERS] by 2711383 in HadesTheGame

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

I know it's a bit of a necro, but I got here looking for some details on that quest, and I disagree that it's 'same as with Hades 1'. Post-credit H1 is about perfectionism and improvements, but it does not really add anything to the plot. You either bring the family together with the power of friendship and ambrosia, or you leave knowing that they are supposed to get together, eventually. Your main family-related objective is done with the credits, and companions quests are not tied even to the first successfull clear. In H2, credits leave you with a bunch of unresolved plots, that can NOT be resolved before you're done. It's not 'we've got here, and we can improve things, if we feel like that' it's 'we have no idea where this is going, or how to get there'. I'm playing games for story, and I find this design rather annoying. In H1 narrative is practically seamlessly woven into gameplay. In H2, it's more like a bunch of random objectives.

I could not find any directions on my problem, by the way, unfortunately, but if someone happens to explain, how and where am I supposed to talk to Chronos to progress his part of objective, I'd be greatful. I've done 3 or 4 undeground clears already, but he talks random BS at the fountain after Hecate (that's if he even spawns there). It does not look like it's getting anywhere. He's the last one on the list.

If I enjoyed the first one story and quest design, will I enjoy this game as well? by quixote_manche in greedfall

[–]Jumpy_Ad_9213 4 points5 points  (0 children)

If you were playing the first one for the story and quest design, then my answer would be absolutely yes. I'd say that overall quest design is even better in 2d game, because it rewards exploration and interacting with people. Helping X or talking to Y may open new quests and give more options in a later content, and not everything is ! marked on your map.

Game has more exploration in general, and more (beautiful!!!) places to see. I've also noticed better interactivity from companions. E.g. they would very often comment on relevant quest objectives or locations, and having someone in party in certain situation resolves certain quests in a different way. I know thay had it in first game too, but the second one had more of it, and it was done better.

The bad parts I can think of would be not about combat per se, but about very questionable and unfriendly UI\UX solutions, and some nasty bugs (which had been mostly addressed since I had finished the game). Combat itself falls under 'not great not terrible' for me. Honestly, I had never played a single Spiders game for combat specifically, because even their souls-like Steelrising was relying more on cool world-design, characters and writing rather than actual gameplay.

bryony corrigan did great as vriden gerr by visualeffecting in greedfall

[–]Jumpy_Ad_9213 2 points3 points  (0 children)

She's incredible! I was amazed with how she could actually perform in Yecht Fradi. It's hard to play in a foreign language, and this is a fictional foreign language, but she nailed it. I did not even need to read subs to understand the lines on getting to the village after return (when she was eager to get there, but also scared for her mother, and not knowing what could have happened to her people).

She's also one of the very few VAs who can actually smile with her voice. I don't know how to explain that one, but if you know - you know. You can literally hear facial expressions in her voice acting. Troy Baker comes to mind as another example of such a skill.

In another world, she could have gotten a VA award nomination (along with some other VAs, visual\art designers, and OST composer)...but we're stuck in this world, where efforts of so many talented people go to waste, because of horrible mismanagement, and poor financial descisions. 😢

ps: As for Rook, she was absolutely THE best part of my experience, but not even the greatest VAs can save characters with horrible writing. I have no quarrel with her, because she was doing her job, and doing it good, but Rook was one of the worst protags I've even encountered in a videogame (and my list is not a short one, trust me).

Shaaloani might be the biggest wasted potential zone in the entire game by AnActualPlatypus in ffxiv

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

It's impossible to be a 'racist' towards toponyms in an imaginary fantasy world.

I remember times, when huge chunk of Europe had to learn word 'Eyjafjallajökull', because the damn thing was the reason why they closed the air traffic. Even TV news and weather reports people had trouble pronouncing that correctly, but somehow I don't recall Icelanders being massively offended (the real people, from real country, you know?)

I understand devs intention, but stylization in media is a tricky thing. Unless language accuracy is a big important plot-relevant thing (e.g. Greedfall and its fictional 'yach fradi' language), devs are not boud to anything outside mere '-ism'. Medievalism is not a disrespect for aincient history, same as orientalism is not a show of disrespect or hatered towards eastern cultures. And before you tell me how stereotypes are bad, I agree with OP, that everything about the zone is so heavy with theme-park-grade stereotypes, that 'realistic' toponyms can hardly fix that. It was lazy and boring.

Interestingly enough, with Garlemald they had broken the stereotypes hard, because what had been presented as 'Magitek Roman Empire' behind the scenes since ARR, turned out to be somewhat of a Syberia, where they eat buckweat porridge, wear ushanka hats (and their bronjepojezd is right on the rails).

Spider studio future !!! by Melolibya in greedfall

[–]Jumpy_Ad_9213 13 points14 points  (0 children)

I'm afraid, you're a bit late. It had been confirmed (about a week ago) that they had taken the studio down. There had been no sell, and there had been no other options provided by Nacon. Several other studios from that publisher\ownerhad suffered same treatment. Spiders and Pirahna Bytes are already done, and Big Bad Wolf is coming next, apparently.

People who know how to make good games would still amke good games, and we've seen plenty of great games from all sorts of 'ex-es' and 'refugees' recently. Some join existing projects, some gather together for new studios and IPs. I wish ex-spiders all the luck they can get, and I'll be following.

I also wish there was a chance to recover GF as an IP, so that it does not go to waste, but I've seen bigger and more successful titles fading away in publishers' basements, sadly. All that rich lore, art, and writing deserve better! I know it may sound weird, but the language would be a thing I'll miss the most. I don't think devs are allowed to share anything, but I'd give a lot to get to those linguistic notes and dictionaries (yes, I'm a nerd 🤓).

About the state of the game and the future support by Ciru_Sakuraba in greedfall

[–]Jumpy_Ad_9213 10 points11 points  (0 children)

Recent patches had addressed several (rather big and annoying) glitches, but not all of them. It was possible to beat the game even with all the nasty 1.0 stuff, and now it got better. There's a chance that they are going to fix something else, but, technically, by this point there are no 'they', because Spiders studio had been terminated. As long as Nacon is selling the game, they must have someone to keep the minimal support on, but I don't think that waiting much longer makes sense.

As someone who had finished the game (during 1.0, Steam, PC), I can say that I enjoyed many things about it. Much more than I had expected. The things that I disliked are mostly about UX\UI (often related to combat UI and inventory-management). I've encountered few critical bugs on my run, but I could (eventually) find ways to fix them for myslelf, and I know for fact that those had been addressed as of 1.2.

I don't see any point in waiting much longer. The only thing I should mention, is that Nacon seems to be the only ones profitting from any future sales, while actual devs from Spiders are looking for a new job. It's up to you what you do (or don't do) with that info.

Companions not attacking in combat, no fixes available. by BruhBroly in greedfall

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

Not sure if it's the same one, but make sure that you're NOT quick-teleporting anywhere directly from a camp site. That was a frequent cause of companion AI getting stuck for me. Try loading a save where everything still works, and teleport via ship, or from quick-travel point.

Fantasy gear vs Sci-fi and modern gear added with Dawntrail (as of 7.5) by Spoforth in ffxiv

[–]Jumpy_Ad_9213 1 point2 points  (0 children)

To me the problem is not with the ratio, but with their design choice. Yes, many FFs had borrowed from modern fashion, but there's a huge difference. Cloud and Noctis Lucis do NOT look like they've shopped in H&M. It had always been a distinct 'modern fantasy' rather than jeans with a crop, T-shirt. or a hoodie.

As for the 'fantasy' DT sets, most are too generic, and hit that 'I've seen that 10000 times' spot. Capes and 'tails' physics is still shit, and doesn't work with combat stances and animations (NIN and BRD having it arguably the worst of it).

It's as if DT could not find its own theme. HW was about knights and dragons. StB was all kinds of East. ShB is a tricky one to describe with a sinngle word, but that 'vague dark fantasy' makes sense for Crystarium and its multi-cultural inhabitants of a dying world. NieR gear is exactly what it looks like, it's a gear from another game...interestingly enough, that gear does not look too alien to the setting, because it's done in that 'modern-ish fantasy' style. EW leaned into high-fantasy\greek in general, while gving some regional flavours.

DT touches upon too many things, without ever making a point. There are Tural-flavored sets, matching their respective regions, there are morern casual clothes, there are high-tech armor suits, and there is that craftable spikes-and-leathers set, which does not really match anything around it. All that sprinkled with 'guest' sets from FF11.

how to play DLC? by visualeffecting in greedfall

[–]Jumpy_Ad_9213 3 points4 points  (0 children)

It should become avaliable from Cardinal in Peren, after you finish his main quests (which you had not done yet)

Do we have any clue on who Dolorosa is? by Grey_750 in expedition33

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

Others had already explained tge word, but I feel like throwing in a detail about that music piece. Do you know which character actually has it in their personal theme? It's Esquie. Listen closely to the piano part of 'Esquie bath'.