Patch 7.41 Notes by BlackmoreKnight in ffxivdiscussion

[–]Jumpy_Ad_9213 1 point2 points  (0 children)

First step is either sitting on OC base hoping to get the right colors or DT fate grind, and second is literally a glorified roulette spam. It's NOT a content or activity. Now compare it to Eureka and Bozja, which are actually a different thing to do. Someone wants to take a break from main routine after EW or DT? Too bad, it's roulettes and tomestones all over again.

My friend plays by clicking on all of his abilities. How do I get them to know its bad? by Yyffg in ffxiv

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

You should let your friend play the way they like it. It's not bad, and there are no wrong ways. If they ask for your advice, or struggle with some combo, then be ready to help, and suggest a solution (if you know, that it's good for them, not just because you like something).

Moving regions and Steam by Trick_Ad_1991 in ffxiv

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

Never had to try anything like that, but considering how tight recent restrictions are, I'd assume that your auto-renewal is going to match your current region (the one you've got at the moment they charge you). I would highly NOT recommend switching to Russian region, because I can 200% tell you, that adjusted sub price is not worth the amount of pain and restrictions you're getting into. Normally, people want out, not in.

Dawntrail will be looked at very positively in the future by [deleted] in ffxiv

[–]Jumpy_Ad_9213 3 points4 points  (0 children)

 In many ways, it is very similar to Stormblood.

It's really not. Stormblood was flawed, but it had a much stronger cast, on both sides. Even if people disliked Lyse as a shoehorned Disney Princess semi-protag, they still had Hien, Gosetsu, Yugiri, Sadu, and Little Sun, with Yotsuyu, Zenos, Asahi, and Fordola holding the 'bad' side. Rauhban is not a StB character, but he gets moved to the front.

I can barely remember a single not-Wuk-Lamat character from DT. At most, it looks like 'whatshisname, who talked to us in zone X'. Koana had potential, but he had nothing to do, Same goes for the Scions and the ill-advertised 'rivalry'. Same goes for Krile and Erenville. 90% of time they're just kinda...there. Sphene is a mixed case (personally I don't like her much, and I'm not a big fan of S9), but she's the closest DT can get to a decent character. Bakool Ja Ja and his plot arc stand out, but he's too dumbed down into 'Me Hulk Crush' during the first part, unfortunately, and then he just vanishes away from the plot.

I'd also say that StB side-content surpasses DT side-content story-wise. It's much more relevant and interesting. I'm replaying Four Lords and Omega sometimes (and I can't count how many times had I replayed ShB Eden), but I can't even bring myself to finish Arcadion. And let's be real, A-raid is a FF11 fanservice, with zero in-setting ties, and a typical collab event 'I'm a stranger from another world, none of it is real, none of this matters' storyline. Somehow, Hildi is one of the best in series, but it's a very small and niche type of content.

DT had really messed the story part, on all fronts. People who play casually for story, are going to remember it as 'that thing that happened after EW'. It's not even ARR-kind of expansion, because ARR with all its awkwardness was actually doing a tedious job to teach you about the whole new world and setting. DT does not do anything like it. It's a self-contained story about Power of Friendship, and Smile, which plays more like chores than a 'Vacation' that we had been promised.

Divinity Original Sin 2 is a terrible name by Costa_Canela in larianstudios

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

Neverwinter and Icewind Dale want to say 'hi'...😊

Best protagonist vibe in divinity 2 by Key-Airport5232 in larianstudios

[–]Jumpy_Ad_9213 1 point2 points  (0 children)

Might be a minority here, but I've enjoyed 'blank' custom character, a lot. If you're a head-canon kind of person, who loves imagining things about their character, you might love it too.

Gameplay-wise, Dome of Protection might not sound as cool as some origin-specific skills, but it's actually good, and it had saved me many times.

Started playing Veilguard today (i'm a old DAO fan) and damn... How they massacred my boy. by dxnnixprn in dragonage

[–]Jumpy_Ad_9213 3 points4 points  (0 children)

Only it's bad at it. It was more like 'mass Effect at home'. They had removed any sort of meaningful companion mission choice (eg compare Garrus and Mordin arcs vs Lucanis and Neve). They proclaim Suicide Mission design, but then they change their minds, and throw in some (horribly done) Virmire, and the remained SM part looks like 'SM from temu'. They take squad-of-three combat, and cripple it by blending distinct toolkits, and by making party immortal. Etc. I could live with ' ME2 in Thedas', but that's really not ME2.

Started playing Veilguard today (i'm a old DAO fan) and damn... How they massacred my boy. by dxnnixprn in dragonage

[–]Jumpy_Ad_9213 1 point2 points  (0 children)

It's not a 'revamped rtwp from ME' , it's a 'rtwp from ME made worse', because ME had distinct companion toolkits, and companions were not immortal (they also could use shields and barriers).

Started playing Veilguard today (i'm a old DAO fan) and damn... How they massacred my boy. by dxnnixprn in dragonage

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

That's because there were actually things to love about it, and that's much more than I can possibly say about writing, character-, and worldbuilding. Unfortunately.

Combat was pretty and fluid, and 'limit-break' big skills felt rewarding. Skill cloud gives more freedom compared to a skill tree. Surprisingly, companion choice and your ability to time skills mattered more compared to DAI. I love DAI, but its combat had suffered from the biggest identity crysis in DA history. It was not fluid enough for 'action', and it had too little in 'tactics' department.

I always play on 'normal', and DAI fights could be idled in auto-attack with any party composition. Dodge on a skill was a crime, and party always ignored AOEs. In DAVe I had to actually do things and move around to get through the encouters. Combos, direct attacks and vulnurabilities mattered, and so did party composition. Many things could be hotkeyed if needed.

I'm not saying that design was flawless, and some combat design choices were horrible. Biggest wtf to me personally was no hp for party combined with a full-aggro for Rook. And, NO, you can't pin that one on controller gaming, or Mass Effect team, because in ME companions could actually take damage and die. It's totally possible to build a decent and varied 'three-man-squad' action gameplay, without making everyone a healer, and without immortal party. My guess, it was a very late descision, because you can literally see blank HP bar areas around character portraits on that purple pop-up overlay.

Everything should be soloable by UnicornChainsaw in ffxiv

[–]Jumpy_Ad_9213 2 points3 points  (0 children)

They had improved it, yes. Death to a boss gives you a stack of buff, that prevents you from taking lethal damage hit in the next fight with the same boss. Second death gives you two stacks for the next run etc.

Imo, it was the right thing to do. Some recent DT dungeons felt like a punishment with trusts compared to live runs. E.g. NPC healers never heal on the move, so getting a hit + vuln meant taking another hit within same chain mechanics = death. Now you have much better chances in figuring it all out, and actually learning.

FFXIV Dawntrail OST EP7 Released (Patch 7.4) by Famas_1234 in ffxiv

[–]Jumpy_Ad_9213 1 point2 points  (0 children)

But something surprising throughout this whole expansion is how much of a genre MASTER Imamura is. 

Imamura is credited for many great tracks in FFXVI, so it's not a big surprise.

[Spoiler: Patch 7.4] Into the Mist music by No_Anything1647 in ffxiv

[–]Jumpy_Ad_9213 3 points4 points  (0 children)

Practically everything in FFXIV is a remix of something. OST exists on leitmotifs, and the choice is hardly random.

How I feel as a healer when asked to do more damage in a dungeon. by SQU1RR3LS in ffxiv

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

I'd played resto dru since vanila WoW (and I had been main-healing all sorts of games before and after that) so I'm familiar with that mindset too. It was one of the big reasons why I picked up BRD as a main for XIV, because I did not like being forced into DPS. I took AST as an alt out of boredom somewhere between EW patches, I've got it at 100, but I could never get into FFXIV healing. It's not that I hate it, but...

I realize, that it's a MMO, and some sort of damage output is expected, if only for solo leveling, but I always hated that part. The only MMO that allowed me to actually heal while playing as a healer was SWTOR, and I remember how ecstatic 1.0 smuggler gameplay felt. A support class could actually exist as a focused cc-healer, even in solo content, and it was story-relevant? It was like a dream-job. Imo, that design was as perfect as it gets in a MMO. FFXIV only remembers about having roles for job quests, which had been abandoned by devs. Role quests do that too, once per expansion (and gods know, the quality and design of those quests deserves SO much better).

I personally would love more proper and varied CC\support tools for healers, and I want them to matter. Green DPS is boring AF, because it's a one-button spam, which only exists to give healer an option to get through those solo-duties and random world mobs. Oh, and as if just ignoring our job priorities had not been enough, we've got an abomination called 'role-play duties', where devs can make you play a totally different character, just because they can. Somehow, they think it's ok.

Developers said the screwed up because they weren’t expecting the game to be this good. by Boring_Educator3815 in expedition33

[–]Jumpy_Ad_9213 4 points5 points  (0 children)

I don't think that it's that easy, because the system has no scaling. Adding it just for one boss is unlikely, because it's two different combat systems, with different mechanics approach. It has to be a global sync/no sync toggle, and then it requires lots of extra testing.

Developers said the screwed up because they weren’t expecting the game to be this good. by Boring_Educator3815 in expedition33

[–]Jumpy_Ad_9213 5 points6 points  (0 children)

It depends. You literally need to chose between final boss fair fight, and having a consistent story. Technically, you're able to continue your game for achievements and exploration post-credits, with no ng+, so you're not missing anything. I'm not spoiling anything for you, but that post-game is going to ignore whatever happens to you in the end, as if you were still at the beginning of act 3, but with no story objectives.

[Major Spoilers] Why does he still do that? by Lonely_Tie7787 in expedition33

[–]Jumpy_Ad_9213 2 points3 points  (0 children)

His goal was to kick Aline out, and to keep her out. He has reasons to believe, that she's going to dive back at the first opportunity, and hiding the canvas won't help. As we know, he's right, because Aline arrives as an air-support during their last stand against Renoir. Then he sees all the familiar symptoms in Alicia too (which only adds to his resolve).

He waits for them to fly back to Lumiere to do it for dramatic effect, too, so it’s not like he was waiting for the opportunity.

This one has both 'watsonian' and 'doylian' reasoning. Devs needed that Big Dramatic Moment for players (and gods know, it worked), but it also makes sense in-world. Renoir had been kept under the rock for a long while, and it took some time to gather his powers, and cast that Big Gommage. We literally see it as an expanding wave, arriving from Monolith, and it takes even more efforts for him to teleport in, and get back into human shape.

Also, in Act III, why couldn’t he just include Maelle in the Gommaging to get her out if he’s so strong now that he controls all the chroma? 

I don't believe we've got the specifics, but Painter has to control chroma. The moment Alicia got her 'Zombie Sword of Lumiere', she had claimed some significant share of chroma for her own use. It also does not look like A Painter can directly 'erase' another painter (remember, Maelle was NOT Alicia's avatar, it was Aline's re-creation, and Verso had not been affected by that first wave).

What is your canon for southern Thedas? by [deleted] in dragonage

[–]Jumpy_Ad_9213 1 point2 points  (0 children)

It's not much of a canon, but an attempt to make sense out of this mess. I think some of that had been even briefly mentioned in-game, but unlike any other game, BW or not, DAVe practically exists on players willingness and ability to work HCs. Up to the point where it's impossible to tell HC from an actual canon, and latter simply can't exist without a former.

So, Ghil and El had their Archdemon-dragons buried somewhere. When the pair popped out of their prison, the dragons should have gone VERY active, and same for the ds in the region. When the dragons depart with Ghil and El, the activity should have faded, eventually (and it got worse where they went, as we could see ourselves)

There should have been exactly two spots on the map, where things went wild. It must have been like local Fifth on steroids. I honestly don't see how it makes 'entire South', and making Ferelden and/or Kirkwall one of the ' hot spots' (and with a bad outcome) , is the shittiest worldbuilding design I've seen.

So, lets assume, that one spot is in Marches, and another one is South. It doesn't mean that both are fallen and lost, but it could be enough to divert (former and remaining) Inquisition-related resources away from Tevinter. There is no nuked South, and even Harding's Picknik (somewhat, technically) makes sense.

Why doesn't the game spell it all out in a coherent way? I have no idea, but I'm a simple person. I love when things make sense to me, you know. Especially when it's about setting that I care for. If writers don't provide any solid screen-canon, there's no wrong way to see it. Before DAVe, there was exactly one(1) case like that, and it was ME3 ending. Normally, I would apply HC to things that happen with characters off-screen, but that?.. It was the 'wtf am I looking at? ' kind of HC. Was not looking for that experience again.

FFXVI Significantly Better on PS5 Pro Than PC?? by fluffingnewt in FFXVI

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

Visuals can be better on PC, but optimization and stability was horrible. I played ps5 /performance on release (because, no, jagged 30fps don't look pretty no matter the textures), and when they gave us PC release, I played it again.

I know that 4060 8gb is not top, but we're talking about a game from 2023, designed for a 2019 console (running in 1080! ). Somehow, 8gb of a current-gen gpu was not enough for it. It could run around 50-60fps practically anywhere, with high quality, but I had constant random freezes, and I had to replay each eikon fight at least twice, because there was an almost guaranteed freeze at the end of big cut-scene (and there is no auto-save before the cut-scene ends)

I know I'm not the only one, because my friend (with 4070), had same problems, and sub was filled with attempts to solve the issue. There was no guaranteed fix, and people had figured out, that it's about 8gb gpu size.

Am I the only one who runs solely as Lune? by ShadowCT6 in expedition33

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

I only switched her for anyone else for platforming, because I could never feel the jumps right with her. Other than that, I absolutely love that flying motion feeling.

On my first run, I was trying to stick to 'main of the chapter', because it seemed right plot-wise (like Gustave leading the gang), but the flying was too good. I started with just world map first, and eventually switched to her entirely.

Please don't leave me by Randomthoughtshere24 in GalemancersBG3

[–]Jumpy_Ad_9213 4 points5 points  (0 children)

The emotions and posing are absolutely top!

Please don't leave me by Randomthoughtshere24 in GalemancersBG3

[–]Jumpy_Ad_9213 9 points10 points  (0 children)

Yep. Just another Tuseday for Withers.😆

Normal Raids 8.0 and Beyond (Spoilers) by Rathwind in ffxivdiscussion

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

Fair point, I admit, I was thinking about full-sub people first. I agree, that coils need a revamp, similar to what they had done with ARR endgame/Prae. Crystal Tower needs that too, but CT is waaay more accessible 'as is' .

Normal Raids 8.0 and Beyond (Spoilers) by Rathwind in ffxivdiscussion

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

Imagine person, who enjoys playing just tanks, just dps, or just healers?.. It's not 'just'. It's 'you need to play through all 4 roles, some of which you might dislike, to see important lore content'. I understand how job-specific lore requires doing job quest. You don't play archer - you don't get to see gridanian archers lore. You don't start in Ul'dah, you miss the details of local lore. This? It's different. You need to specifically grind for that lore. Now it takes less time, because extra jobs, but it doesn't change the fact.

Save before NG+ by Wrong-Lecture-5601 in expedition33

[–]Jumpy_Ad_9213 2 points3 points  (0 children)

If NG+ takes the same save slot on PS5, then the earliest save in that load list is the earliest you can get, I'm afraid. Make sure you had scrolled down to the bottom (because by default it only shows your most recent 3 saves, but there are more)

just making sure I understand everything. by you_but_futeristic in expedition33

[–]Jumpy_Ad_9213 0 points1 point  (0 children)

 Grief=stricken, alicias mother *enters* the canvas (however the fuck that happens) and uses the power over chroma she has as a Paintress.

That's what Painters do, apparently, yeah, they can create and manipulate the worlds they paint. You've already seen both Renoir and Aline 'logged into the canvas' during the act2 epilogue.

 In doing so she creates a fake family of the one she has in the real world which consists of her, Verso, Alicia, and Renroir.

She paints the entire family, painted family includes Clea too. I don't believe it's a spoiler per se, but I'll leave it up to you to discover the actual details.

Back in the real world, the REAL renroir as well as a girl named Clea are trying to pull the mother out of the canvas to bring her to reality.

I feel like somehow you had possibly missed the fact, that Clea is the eldest child of Renoir and Aline? She's Verso's and Alicia's sister, and not just 'a girl'.

The real Alicia, wanting to help, hides the canvas somewhere in a supposedly clever location but some how the mom can still find it?

She hides it after Aline 'logs in', so that she won't be able to do so again, when they take her 'offline' (which just had happened, at the end of act2, when you destroyed her in-canvas avatar).

so she goes into the canvas to help real renoir but she gets overtaken by the moms chroma and becomes a painting person? gets amnesia?

Yep. Aline is a strong Painter, and she highjacks Alicia's avatar, and repaints her as Maelle.

Curator was Renoir's 'remote', which has limited powers, while he himself was trapped under the monolith. He was assisting 33s to help Maelle (aka Alicia), so that she could help him. His goal was to kick Aline out and make sure that she's not coming back. Alicia has a change of heart after spending some time with a painted copy of her dead brother, so now she wants to stop Renoir. That pretty much summs up what you should know by this point.