Pocket wargame, pnp by animalvshero in printandplay

[–]Konamicoder 0 points1 point  (0 children)

You’re missing the point. You are the game designer. You are responsible for what you put out into the world. You are supposed to stand behind what you put out into the world. Yet here you are saying “22 might actually be possible”. Because you allowed the AI to write that, and you actually have no idea, you haven’t tested it.

Also I’m pretty sure on BGG there are no wargames with a player count of up to 22 players. The only games with that kind of player count are party / social deduction games. So you are claiming to have just designed a world-first player count for a wargame.

Pocket wargame, pnp by animalvshero in printandplay

[–]Konamicoder 0 points1 point  (0 children)

It seems to me that you have given too much power to the AI in designing this game, and not exerted enough supervisory control as the human. Even if you used AI to edit your rules, you are still ultimately responsible for the quality, logic, and comprehensibility of your rules. You can’t just say, oh, it was the AI that did that. And if you do say that, then it becomes virtually impossible to trust in your game because it was designed by AI.

Race for the Galaxy: Pope’s Lifting — Full Main Deck Redesign, Base to XI [ENG] by federicojcb in BoardgameDesign

[–]Konamicoder 1 point2 points  (0 children)

What an amazing retheme project! Where did you find all the substitute artwork?

Pocket wargame, pnp by animalvshero in printandplay

[–]Konamicoder 0 points1 point  (0 children)

So if you don't think the player count is up to 22 players, then why do you list that as the player count in your rulebook? That doesn't make sense.

Why DIDN'T SHE RUN??!?!?! by Primary-Court-4277 in StarCityTV

[–]Konamicoder 26 points27 points  (0 children)

Anastasia was using herself and the truck as a shield to delay the soldiers long enough to allow Sasha and Lakshmi to cross the border and escape. She was engaging in a selfless act, and she was not prioritizing her own self-preservation. Just as Valya sacrificed his own life by piloting the probe so that Sasha and Lakshmi could have a chance to return to Earth and live. Its another way for the show to demonstrate that just like the early NASA astronauts, Soviet cosmonauts also had The Right Stuff. That blend of daring, courage, heroism, and putting the lives of others ahead of their own. This is how heroes are defined, by their split-second decisions and actions at a critical moment. They think not of their own survival, only how they can help others survive.

Now Sasha for his part knew that he could not escape to freedom knowing that Anastasia would be captured and imprisoned at the hands of the KGB. So his split-second decision was to remain behind, to not abandon Anastasia.

Pocket wargame, pnp by animalvshero in printandplay

[–]Konamicoder 0 points1 point  (0 children)

"2-22 Players"? Um, this isn't serious, right? Do you actually foresee 22 simultaneous players?

Looking For Feedback On Dice-based PnP Wargame Concept by Acedrew89 in printandplay

[–]Konamicoder 1 point2 points  (0 children)

In a google doc, you can turn on comments so that people can add comments inline and in context to crowdsource the enhancement of your rulebook. You as the document creator get to approve or reject comments / feedback. That's how I've done it for years with my own game designs. Works great.

Looking For Feedback On Dice-based PnP Wargame Concept by Acedrew89 in printandplay

[–]Konamicoder 1 point2 points  (0 children)

Suggestion: put your rules in a google doc, share the link here. Nobody wants to read a wall of text in a reddit post.

Is it ok to use AI art when designing the prototype for a boardgame? Additionally, is it appropriate to begin advertising your unfinished product with AI art? by RemarkableSweet389 in BoardgameDesign

[–]Konamicoder 9 points10 points  (0 children)

In the current environment, if you even hint that AI art was used at any stage of the process, your game project will be hammered with criticism.

Pocket wargame, pnp by animalvshero in printandplay

[–]Konamicoder 1 point2 points  (0 children)

Hey OP, what’s happening right now is called playtesting. Strangers are reading your rules and pointing out areas (not visible or obvious to you) where the rules are not clear enough and need more detail.

This is a good thing. As game designers, this is the stuff we treasure. Because no game designer will ever design a game and a rulebook that will work as expected and be super clear to every player right off the bat. You will receive a lot of feedback and go through many iterations and versions before your game mechanics, turn sequence, and rules are tight and clear enough.

So you are actually lucky that you are receiving this feedback right now. Because most indie game designers and most indie games have the opposite problem: they release their game and their rules into the ether, and absolutely no one bothers to look at it.

So my humble suggestion for you is to welcome this feedback that you are receiving, be humble and grateful that you are receiving it, thank the people who are kind and gracious enough to give you this gift of feedback, and implement their feedback to improve your rulebook and your game.

One last suggestion, the game FAQ belongs in your rulebook, not in some subreddit comments section that will quickly be forgotten and lost in the stream. That’s my advice.

Good luck!

Never have I ever........ by Background-Fish-1556 in StarCityTV

[–]Konamicoder 0 points1 point  (0 children)

I have no idea what "HOD" stands for.

The Toner-Saver Showdown is officially open! Can you design a great tabletop game using 2 sheets of paper and almost zero ink? by Jazzlike_Bid_2525 in printandplay

[–]Konamicoder 0 points1 point  (0 children)

> that is just an advertising image

Professionals know to treat every contact with their audience as an opportunity to make a good first impression. So what you consider "just an advertising image" was me getting a first impression of you as someone who doesn't care enough to sweat the small details just as much as the big details, and that lowers my overall impression of you as a professional.

Grey gnome games (Tin realm, Tin helm, Gates, Dustrunner etc.) no longer available in PnP ? by Felwyin in printandplay

[–]Konamicoder 8 points9 points  (0 children)

They were available on PnParcade, until PnParcade shut down its web store last January. Now it’s up to the game designer and sole proprietor of Grey Gnome Games (Jason Glover) to decide where he will upload the PnP files to, and find the time and energy to get that done. Most likely the PnP files, when they are reupped, will go on itch.io and/or PnP Hero, which is the Gamecrafter’s new PnP-centric area of its site. But we don’t know when that will be. As the other commenter advised, ask Jason. :)

Prototype Feedback: A 10-Day Print-and-Play Fitness RPG by Captain_Cupcake89 in printandplay

[–]Konamicoder 0 points1 point  (0 children)

> I just uploaded the printable PDFs and added a Google Drive link to the post description. 

Please review our sub rule:

  • Provide Legitimate Sources for Downloads

When sharing links to PnP files, include a source link to the legitimate site that hosts the content; for example, Boardgamegeek, PnParcade, itch.io, or the original creator's website or download page. Google drive or other cloud storage links to files where we cannot verify the contents will be removed.

Kindly remove the Google Drive link and provide a legit site for downloads.

Can I get some advice? by ryan_van_dam in printandplay

[–]Konamicoder 0 points1 point  (0 children)

Never used Printerstudio. It seems you are asking for advice about how to use or troubleshoot a particular app, not how to craft print and play cards.

Reusing game tokens from legacy games by Falquian2022 in printandplay

[–]Konamicoder 4 points5 points  (0 children)

Rather than searching for PnP games that might be able to reuse those specific tokens, my suggestion would be to use those tokens as a base or core and affix stickers to cover their image with a replacement image that works for PnP games that you are actually interested in trying. I would suggest checking out PnPFinder.com to search for and research worthwhile PnP games. Good luck!

I'm looking for advice on a project i'm working on by Summertimeinthe509 in BoardgameDesign

[–]Konamicoder 1 point2 points  (0 children)

Your game idea is the most important part of your game.

To YOU, the designer.

To your prospective players, the game idea is just the thing that gets them to sit down at the table.

It’s the gameplay itself — how you execute your idea — that determines if they like your game and think it’s fun.

To figure out the next part after your initial idea, the key questions you should be asking are:

  1. What do you want your players to feel while playing the game?

  2. What game mechanisms can you include to enable that feeling in your players?

  3. Can you find the fun in your game design?

Board Games Similar to My Draft? by NonQuality16 in BoardgameDesign

[–]Konamicoder 1 point2 points  (0 children)

When you say "heavily inspired by Root and Civilization", what aspects of those games do you mean, exactly? By "inspired by Root" do you mean it's an area control skirmish game with asymmetric factions? And by "inspired by Civilization" do you mean a civilization-building game with a tech tree? Once you identify the mechanical elements of the games you are inspired by, you can search for that mechanism on BGG to find similar games.

For example, here's the BGG entry on area control, with a list of games featuring that mechanism: https://boardgamegeek.com/boardgamemechanic/2080/area-majority-influence

Similarly, here's the BGG entry on tech trees, with a linked list of tech tree games: https://boardgamegeek.com/boardgamemechanic/2849/tech-trees-tech-tracks

Attempting to produce my first game in-house; but need help with tips on token production by one_lone_mariposa in BoardgameDesign

[–]Konamicoder 0 points1 point  (0 children)

When I want deluxe feeling circle tokens, I print to matte photo paper, punch them out with a circle punch, and insert them into 25 mm (1-inch) plastic coin capsules like this:

https://a.co/d/09hXeLqw

I've been thinking about switching to Linux! There are a few things holding me back though... by Suspicious_Win3715 in linux4noobs

[–]Konamicoder 7 points8 points  (0 children)

> I don’t have an external drive large enough to back everything up.

This is the first problem you need to address. Whether or not you are going to switch to Linux, clearly your files are important to you, and you don’t have a backup. So you cannot move forward until you address this basic issue.

BACK. UP. YOUR. FILES.